Goto

Collaborating Authors

 microtransaction


Money in the Metaverse

The New Yorker

Years ago, while on vacation in the Northwest, my husband and I rented a room in the home of a middle-aged couple, one of whom had recently retired. The house was old, beautiful, and cozily laden with objects that signalled domestic inertia. It sat on a lush, wild sprawl of farmland that immediately inspired fantasies of leaving San Francisco and our tech jobs, foraging for mushrooms, administering to septic systems, and turning over soil. One morning over breakfast, conversation shifted to our host's retirement. He was glad to have more time at home with his wife and their dog.


Microtransactions Are Great For Game Companies, Less Fun For Players

NPR Technology

One of the suits of armor available in Assassin's Creed: Valhalla -- if you're willing to pay realn money. One of the suits of armor available in Assassin's Creed: Valhalla -- if you're willing to pay realn money. Assassin's Creed Valhalla, the latest installment in Ubisoft's Assassin's Creed franchise, came out in November 2020. Like most AC games, it was highly anticipated; it sold more copies in its opening week than any other game in the series. Needless to say, fans were excited.


A New Lawsuit Reveals an Existential Debate in Sports Video Games

Slate

Three Californians say that the video game publisher Electronic Arts is secretly manipulating them. On Nov. 9, they filed a class-action lawsuit accusing EA of surreptitiously using a patented A.I. technology known as dynamic difficulty adjustment in its FIFA, Madden, and NHL games--three of the biggest sports games on the planet. The lawsuit claims EA is using the technology to unfairly increase the difficulty of multiplayer mode online matches in order to encourage players to spend real-world money to boost their chances of winning. EA has denied ever implementing the technology and has called the lawsuit "baseless." For years, players have been stewing over ideas of fairness and balance in games, feeling taken for granted at best and taken advantage of at worst. The class-action complaint, Zajonc et al. v. Electronic Arts, doesn't contain any evidence for its claim, but that's fairly typical for this sort of class-action complaint.


Review: NHL 21 scores with Be A Pro, but could still be better

USATODAY - Tech Top Stories

Playing NHL 21 makes me feel old. I say that as someone who used to religiously buy sports games starting way back in the NES days so my brother and I can play them to death. By the time the rivalry between EA Sports and Visual Concepts came about, there were times when we would actually buy their competing games during the same year. That's how much we both enjoyed playing sports games. Somewhere along the way, though, we just stopped.


Senator to introduce legislation banning video game 'loot boxes,' 'pay to win' features

USATODAY - Tech Top Stories

King Digital Entertainment's'Candy Crush Saga' is seen being played on an Apple iPad Mini. A federal lawmaker wants to introduce legislation that would ban "pay to win" practices and "loot boxes" from all video games. In a statement released Wednesday, Sen. Josh Hawley, a Republican representing Missouri, said video games offering these systems are preying on user addiction, particularly among children. "When a game is designed for kids, game developers shouldn't be allowed to monetize addiction," said Hawley in a statement. "And when kids play games designed for adults, they should be walled off from compulsive microtransactions."


How much for a can of beans? Red Dead Online's virtual world grapples with real economic problems

USATODAY - Tech Top Stories

If you've got "Red Dead Redemption 2" we've got tips and advice to help you USA TODAY VALENTINE – Rain soaked a forest path outside this cattle town in New Hanover's Heartlands region as a rider on a horse named Skidaddle pulled out the rifle slung across her back to plug a passing rabbit. The rider – a mud-smeared redhead in a buckskin vest and black cowboy hat – grumbled to a USA TODAY reporter tagging along that Valentine's butcher would give her next to nothing for a pelt in such blasted condition. She and the reporter could have robbed trains or hijacked stagecoaches during the hour they spent together online in "Red Dead Redemption 2," a video game set in a fictional but stunningly realistic version of 1890's America. Instead, the redhead – who is actually Mutahar Anas, a 24-year-old film editor and video game streamer playing from Toronto – harvested animal pelts and fished bluegill from a river, relatively mundane tasks considered the best way to make a decent living in a virtual world with a frustrating economic system. "It literally feels like work," Anas complained after Skidaddle had been loaded with several pelts and an elk carcass.


Cloudsight adds Bitcoin Lightning payment to allow instant AI-to-AI transactions

#artificialintelligence

AI-as-a-service (AIaaS) is becoming increasingly popular, with the likes of Amazon AI (which includes Rekognition), Clarifai, Google Cloud Vision, IBM Watson, and Microsoft Cognitive Services gaining traction. One of the main economic drivers within AIaaS is the prevalence of microtransactions. Visual cognition startup CloudSight has announced that it will now support Bitcoin Lightning payments, accepting microtransactions to gather and share visual knowledge to allow AI to learn from AI. CloudSight utilizes data to train deep learning neural networks to automatically caption images. With a database of over half a billion images and all the associated metadata, CloudSight says its image recognition API is one of over 30 patents pending worldwide. The incorporation of Bitcoin Lightning means that microtransactions between devices can happen at great speed, unlocking an exchange of information that was previously difficult.



Gaming industry treads precarious path as it brings in-game purchases to PC and console titles

The Japan Times

Free, it turns out, can be a great business. When Shigenori Suzuki played video games in high school, he spent a few hundred dollars a year on titles like "Final Fantasy." Now the 42-year-old Tokyoite plays free games including Sony Corp.'s "Fate/Grand Order" -- but spends more overall. Players like Suzuki have transformed the video game industry in recent years, giving companies from Sony to Electronic Arts Inc. new ways to profit without charging upfront. Companies give away games, then sell digital goods and services through so-called microtransactions.


EA drops microtransactions from 'Star Wars' video game

USATODAY - Tech Top Stories

It appears the Force is strong with fans of video games. Following backlash over the use of microtransactions, Electronic Arts announced it will temporarily remove them from its action game Star Wars Battlefront II, which launched Friday on PC, PlayStation 4 and Xbox One. In a statement, Oskar Gabrielson, general manager of Battlefront studio DICE, apologized after players raised concerns the game's virtual economy lead to a "pay to play" environment where dollars spent is valued more than player skill. "It's clear that many of you feel there are still challenges in the design. We've heard the concerns about potentially giving players unfair advantages. And we've heard that this is overshadowing an otherwise great game," said Gabrielson.