Gamified maths, AI & videos in primary school in Finland

#artificialintelligence 

Teachers should use teaching methods that utilize technology in the most efficient way. During action research a motivating learning environment was developed, with a digital learning game and the flipped classroom pedagogy. The target group was first year pupils in a primary school. There were seventeen pupils in the class: nine of them were girls and eight were boys. The experiment was held during five weeks and there was one lesson per week.

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