Does video game monetisation harm children – and what is Australia doing about it?
Over the last decade, Dean has amassed a healthy collection of video games, from smash hits to cult classics. His digital library is like a modern day Blockbuster, all readily accessible with just a click or two. But his son, Sam, has eyes for only one video game: Roblox, the behemoth virtual universe-slash-video game that's among the most popular on the planet. The company reports that more than 97 million people log on to Roblox every day. Around 40% of those are, like Sam, under 13 years of age.
May-9-2025, 15:00:35 GMT
- Genre:
- Research Report > Experimental Study (0.48)
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology:
- Information Technology > Artificial Intelligence > Games (1.00)