Pushing Buttons: five new games that look like nothing you've seen before

The Guardian 

Welcome back to Pushing Buttons – this is Keza, back with you after a period of convalescence. As I was lying in bed with Covid, watching what felt like 4,000 trailers from the live-streamed summer video-game showcases, I struggled to tell the difference between a lot of them. Every shooter seemed to be set in space. Every wholesome indie seemed to feature frogs or bears. Admittedly I was quite ill, but also, as our games correspondent Keith Stuart explored in last week's newsletter, we've reached a point where a lot of mainstream culture, including games, is starting to feel as if it's folding in on itself.

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