Supporting STEM Learning With Gaming Technologies: Principles For Effective Design
Borge, Marcela (The College of Information Sciences and Technology, The Pennsylvania State University) | White, Barbara Y. (University of California at Berkeley)
In this paper, methods and models for the design of educational interventions and usable systems are presented and synthesized. The purpose is to suplliment the design process with educational considerations and discern design principles for the development of serious STEM games. This synthesis can contribute to the design of the next generation of technologically enhanced learning environments.
Oct-7-2012
- Country:
- Europe (1.00)
- North America > United States
- District of Columbia > Washington (0.14)
- Massachusetts > Middlesex County
- Cambridge (0.14)
- Genre:
- Instructional Material (0.88)
- Industry:
- Education
- Curriculum > Subject-Specific Education (1.00)
- Educational Setting (0.68)
- Educational Technology (0.68)
- Leisure & Entertainment > Games
- Computer Games (0.94)
- Education
- Technology:
- Information Technology
- Artificial Intelligence
- Cognitive Science (0.94)
- Machine Learning (1.00)
- Representation & Reasoning > Agents (0.46)
- Game Technology (0.65)
- Human Computer Interaction > Interfaces (0.69)
- Artificial Intelligence
- Information Technology