Teaching Reinforcement Learning with Mario: An Argument and Case Study

Taylor, Matthew Edmund (Lafayette College)

AAAI Conferences 

Integrating games into the computer science curriculum has been gaining acceptance in recent years, particularly when used to improve student engagement in introductory courses. This paper argues that games can also be useful in upper level courses, such as general artificial intelligence and machine learning. We provide a case study of using a Mario game in a machine learning class to provide one successful data point where both content-specific and general learning outcomes were successfully achieved.

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