Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption

Heckel, Frederick W. P. (University of North Carolina at Charlotte) | Youngblood, G. Michael (University of North Carolina at Charlotte)

AAAI Conferences 

Poor or nonexistent team coordination of non-player characters in games can break the immersive experience for players. When an AI agent is surrounded by allies but behaves as though it is alone, the result is an unbelievable situation. Team coordination allows characters to work together and produce better tactics and strategy, which generates better behavior. Characters acting alone are limited in their space of action; the lone sniper in an action game can find a hidden position offering an excellent view of an ambush area, but without teammates to drive the enemy to the ambush, the sniper may end up being useless. A worse problem is when Figure 1: Teams of agents in the FI3RST environment the game provides AI characters as allies for the player but the allies hinder the player.

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