Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption

Heckel, Frederick W. P. (University of North Carolina at Charlotte) | Youngblood, G. Michael (University of North Carolina at Charlotte)

AAAI Conferences 

Team coordination of non-player characters can create a deeper sense of immersion in real-time games by allowing characters to work together to produce better tactics and strategy. Achieving multi-agent coordination can be a difficult problem, and can incur substantial computational costs. Our goal with this work is to produce a reactive method for coordinating game characters that will allow computationally inexpensive team coordination. Reactive teaming creates teams of agents through the use of simple constant-time agent interactions without increasing the difficulty of authoring game characters.

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