A Survey on Human Interaction Motion Generation
Sui, Kewei, Ghosh, Anindita, Hwang, Inwoo, Wang, Jian, Guo, Chuan
–arXiv.org Artificial Intelligence
Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with the real world. Therefore, replicating these interaction behaviors in digital systems has emerged as an important topic for applications in robotics, virtual reality, and animation. While recent advances in deep generative models and new datasets have accelerated progress in this field, significant challenges remain in modeling the intricate human dynamics and their interactions with entities in the external world. In this survey, we present, for the first time, a comprehensive overview of the literature in human interaction motion generation. We begin by establishing foundational concepts essential for understanding the research background. We then systematically review existing solutions and datasets across three primary interaction tasks -- human-human, human-object, and human-scene interactions -- followed by evaluation metrics. Finally, we discuss open research directions and future opportunities.
arXiv.org Artificial Intelligence
Mar-16-2025
- Country:
- North America
- United States
- California (0.04)
- Pennsylvania > Allegheny County
- Pittsburgh (0.04)
- New York > New York County
- New York City (0.04)
- New Jersey > Middlesex County
- Piscataway (0.04)
- Puerto Rico > Ponce
- Ponce (0.04)
- Canada > Ontario
- Toronto (0.04)
- United States
- Europe > Germany
- Saarland (0.04)
- Bavaria > Upper Bavaria
- Munich (0.04)
- Asia
- South Korea > Seoul
- Seoul (0.04)
- Japan > Honshū
- Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
- South Korea > Seoul
- North America
- Genre:
- Overview (1.00)
- Industry:
- Information Technology (0.46)
- Leisure & Entertainment (0.45)
- Technology:
- Information Technology
- Human Computer Interaction > Interfaces (1.00)
- Graphics (1.00)
- Artificial Intelligence
- Vision (1.00)
- Robots (1.00)
- Representation & Reasoning (1.00)
- Natural Language > Large Language Model (1.00)
- Machine Learning > Neural Networks
- Deep Learning (1.00)
- Information Technology