Evaluating Transferable Emotion Expressions for Zoomorphic Social Robots using VR Prototyping

Macdonald, Shaun, Bretin, Robin, ElSayed, Salma

arXiv.org Artificial Intelligence 

Prior work has demonstrated AR object affective design space and participatory prototyping. Participants detection for mobile robots, ensuring robots are identified in felt present in VR with the robot and engaged in physical affective the environment [38]. However, while most smartphones can be touch, reducing the interaction gap between previous screendisplayed used to enable AR, glasses or visors that would allow for seamless prototypes and real robots [56, 25]. VR offers practical and unimpeded interaction with a zoomorphic robot are still specialist benefits compared to physical or even AR prototyping, allowing total or hobbyist items. While more future-facing, this approach control of the robot's current or prospective capabilities without contributes another use case for the generalised augmented reality obstructive physical modification. It could also facilitate rapid customisation that in turn adds value to future zoomorphic robots. of a robot's appearance.

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