Learning Equilibria in Matching Games with Bandit Feedback
Athanasopoulos, Andreas, Dimitrakakis, Christos
–arXiv.org Artificial Intelligence
We investigate the problem of learning an equilibrium in a generalized two-sided matching market, where agents can adaptively choose their actions based on their assigned matches. Specifically, we consider a setting in which matched agents engage in a zero-sum game with initially unknown payoff matrices, and we explore whether a centralized procedure can learn an equilibrium from bandit feedback. We adopt the solution concept of matching equilibrium, where a pair consisting of a matching $\mathfrak{m}$ and a set of agent strategies $X$ forms an equilibrium if no agent has the incentive to deviate from $(\mathfrak{m}, X)$. To measure the deviation of a given pair $(\mathfrak{m}, X)$ from the equilibrium pair $(\mathfrak{m}^\star, X^\star)$, we introduce matching instability that can serve as a regret measure for the corresponding learning problem. We then propose a UCB algorithm in which agents form preferences and select actions based on optimistic estimates of the game payoffs, and prove that it achieves sublinear, instance-independent regret over a time horizon $T$.
arXiv.org Artificial Intelligence
Jun-5-2025
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- Leisure & Entertainment > Games > Computer Games (0.40)
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