Alchemy: A structured task distribution for meta-reinforcement learning
Wang, Jane X., King, Michael, Porcel, Nicolas, Kurth-Nelson, Zeb, Zhu, Tina, Deck, Charlie, Choy, Peter, Cassin, Mary, Reynolds, Malcolm, Song, Francis, Buttimore, Gavin, Reichert, David P., Rabinowitz, Neil, Matthey, Loic, Hassabis, Demis, Lerchner, Alexander, Botvinick, Matthew
–arXiv.org Artificial Intelligence
There has been rapidly growing interest in meta-learning as a method for increasing the flexibility and sample efficiency of reinforcement learning. One problem in this area of research, however, has been a scarcity of adequate benchmark tasks. In general, the structure underlying past benchmarks has either been too simple to be inherently interesting, or too ill-defined to support principled analysis. In the present work, we introduce a new benchmark for meta-RL research, which combines structural richness with structural transparency. Alchemy is a 3D video game, implemented in Unity, which involves a latent causal structure that is resampled procedurally from episode to episode, affording structure learning, online inference, hypothesis testing and action sequencing based on abstract domain knowledge. We evaluate a pair of powerful RL agents on Alchemy and present an in-depth analysis of one of these agents. Results clearly indicate a frank and specific failure of meta-learning, providing validation for Alchemy as a challenging benchmark for meta-RL. Concurrent with this report, we are releasing Alchemy as public resource, together with a suite of analysis tools and sample agent trajectories.
arXiv.org Artificial Intelligence
Feb-4-2021
- Genre:
- Research Report (1.00)
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.87)
- Technology: