Lessons from Learning to Spin "Pens"
Wang, Jun, Yuan, Ying, Che, Haichuan, Qi, Haozhi, Ma, Yi, Malik, Jitendra, Wang, Xiaolong
–arXiv.org Artificial Intelligence
In-hand manipulation of pen-like objects is an important skill in our daily lives, as many tools such as hammers and screwdrivers are similarly shaped. However, current learning-based methods struggle with this task due to a lack of high-quality demonstrations and the significant gap between simulation and the real world. In this work, we push the boundaries of learning-based in-hand manipulation systems by demonstrating the capability to spin pen-like objects. We first use reinforcement learning to train an oracle policy with privileged information and generate a high-fidelity trajectory dataset in simulation. This serves two purposes: 1) pre-training a sensorimotor policy in simulation; 2) conducting open-loop trajectory replay in the real world. We then fine-tune the sensorimotor policy using these real-world trajectories to adapt it to the real world dynamics. With less than 50 trajectories, our policy learns to rotate more than ten pen-like objects with different physical properties for multiple revolutions. We present a comprehensive analysis of our design choices and share the lessons learned during development.
arXiv.org Artificial Intelligence
Jul-26-2024
- Country:
- North America > United States
- California > San Diego County
- San Diego (0.04)
- Montana (0.04)
- California > San Diego County
- North America > United States
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- Research Report (0.50)
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