Do LLM Agents Have Regret? A Case Study in Online Learning and Games
Park, Chanwoo, Liu, Xiangyu, Ozdaglar, Asuman, Zhang, Kaiqing
–arXiv.org Artificial Intelligence
Large language models (LLMs) have been increasingly employed for (interactive) decision-making, via the development of LLM-based autonomous agents. Despite their emerging successes, the performance of LLM agents in decision-making has not been fully investigated through quantitative metrics, especially in the multi-agent setting when they interact with each other, a typical scenario in real-world LLM-agent applications. To better understand the limits of LLM agents in these interactive environments, we propose to study their interactions in benchmark decision-making settings in online learning and game theory, through the performance metric of \emph{regret}. We first empirically study the {no-regret} behaviors of LLMs in canonical (non-stationary) online learning problems, as well as the emergence of equilibria when LLM agents interact through playing repeated games. We then provide some theoretical insights into the no-regret behaviors of LLM agents, under certain assumptions on the supervised pre-training and the rationality model of human decision-makers who generate the data. Notably, we also identify (simple) cases where advanced LLMs such as GPT-4 fail to be no-regret. To promote the no-regret behaviors, we propose a novel \emph{unsupervised} training loss of \emph{regret-loss}, which, in contrast to the supervised pre-training loss, does not require the labels of (optimal) actions. We then establish the statistical guarantee of generalization bound for regret-loss minimization, followed by the optimization guarantee that minimizing such a loss may automatically lead to known no-regret learning algorithms. Our further experiments demonstrate the effectiveness of our regret-loss, especially in addressing the above ``regrettable'' cases.
arXiv.org Artificial Intelligence
May-26-2024
- Country:
- Asia > Middle East
- UAE (0.13)
- North America > United States
- Maryland (0.14)
- Massachusetts (0.14)
- Asia > Middle East
- Genre:
- Research Report > New Finding (0.67)
- Industry:
- Education > Educational Setting
- Online (0.91)
- Leisure & Entertainment > Games (1.00)
- Education > Educational Setting
- Technology: