Grammar and Gameplay-aligned RL for Game Description Generation with LLMs
Tanaka, Tsunehiko, Simo-Serra, Edgar
–arXiv.org Artificial Intelligence
Game Description Generation (GDG) is the task of generating a game description written in a Game Description Language (GDL) from natural language text. Previous studies have explored generation methods leveraging the contextual understanding capabilities of Large Language Models (LLMs); however, accurately reproducing the game features of the game descriptions remains a challenge. In this paper, we propose reinforcement learning-based fine-tuning of LLMs for GDG (RLGDG). Our training method simultaneously improves grammatical correctness and fidelity to game concepts by introducing both grammar rewards and concept rewards. Furthermore, we adopt a two-stage training strategy where Reinforcement Learning (RL) is applied following Supervised Fine-Tuning (SFT). Experimental results demonstrate that our proposed method significantly outperforms baseline methods using SFT alone.
arXiv.org Artificial Intelligence
Mar-19-2025
- Genre:
- Research Report > New Finding (0.88)
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology: