Obstacle Avoidance using Dynamic Movement Primitives and Reinforcement Learning
Urbaniak, Dominik, Agostini, Alejandro, Ramon, Pol, Rosell, Jan, Suárez, Raúl, Suppa, Michael
–arXiv.org Artificial Intelligence
Abstract--Learning-based motion planning can quickly generate near-optimal trajectories. However, it often requires either large training datasets or costly collection of human demonstrations. This work proposes an alternative approach that quickly generates smooth, near-optimal collision-free 3D Cartesian trajectories from a single artificial demonstration. The demonstration is encoded as a Dynamic Movement Primitive (DMP) and iteratively reshaped using policy-based reinforcement learning to create a diverse trajectory dataset for varying obstacle configurations. This dataset is used to train a neural network that takes as inputs the task parameters describing the obstacle dimensions and location, derived automatically from a point cloud, and outputs the DMP parameters that generate the trajectory. The approach is validated in simulation and real-robot experiments, outperforming a RRT -Connect baseline in terms of computation and execution time, as well as trajectory length, while supporting multi-modal trajectory generation for different obstacle geometries and end-effector dimensions. Videos and the implementation code are available at https://github.com/ A motion planner for autonomous robotic manipulation should be able to quickly generate smooth optimal trajectories in different scenarios [1]. Sampling-based motion planners often struggle to quickly find near-optimal trajectories due to frequent online resampling [2], [3].
arXiv.org Artificial Intelligence
Oct-13-2025
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