DefogGAN: Predicting Hidden Information in the StarCraft Fog of War with Generative Adversarial Nets

Jeong, Yonghyun, Choi, Hyunjin, Kim, Byoungjip, Gwon, Youngjune

arXiv.org Machine Learning 

We propose DefogGAN, a generative approach to the problem of inferring state information hidden in the fog of war for real-time strategy (RTS) games. Given a partially observed state, DefogGAN generates defogged images of a game as predictive information. Such information can lead to create a strategic agent for the game. DefogGAN is a conditional GAN variant featuring pyramidal reconstruction loss to optimize on multiple feature resolution scales. We have validated DefogGAN empirically using a large dataset of professional StarCraft replays. Our results indicate that DefogGAN can predict the enemy buildings and combat units as accurately as professional players do and achieves a superior performance among state-of-the-art defoggers. Figure 1: Comparison of DefogGAN prediction to ground truth.

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