A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System
Charity, M, Bhartia, Yash, Zhang, Daniel, Khalifa, Ahmed, Togelius, Julian
–arXiv.org Artificial Intelligence
This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found in thematically similar games which are then passed through a generator model to generate new features for a user's prompt. We perform a short user study comparing the features generated from a fine-tuned GPT-2 model, a model using the ConceptNet, and human-authored game features. Although human suggestions won the overall majority of votes, the GPT-2 model outperformed the human suggestions in certain games. This system is part of a larger game design assistant tool that is able to collaborate with users at a conceptual level.
arXiv.org Artificial Intelligence
Aug-16-2023
- Country:
- Asia > India (0.14)
- Europe > Middle East
- Malta (0.14)
- Genre:
- Questionnaire & Opinion Survey (0.59)
- Research Report (0.50)
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology: