Social Learning Methods in Board Games
Marivate, Vukosi N., Marwala, Tshilidzi
–arXiv.org Artificial Intelligence
The training of agents in a social context instead of a self-play environment is investigated. Agents that use the reinforcement learning algorithms are trained in social settings. This mimics the way in which players of board games such as scrabble and chess mentor each other in their clubs. A Round Robin tournament and a modified Swiss tournament setting are used for the training. The agents trained using social settings are compared to self play agents and results indicate that more robust agents emerge from the social training setting. Higher state space games can benefit from such settings as diverse set of agents will have multiple strategies that increase the chances of obtaining more experienced players at the end of training. The Social Learning trained agents exhibit better playing experience than self play agents. The modified Swiss playing style spawns a larger number of better playing agents as the population size increases.
arXiv.org Artificial Intelligence
Oct-20-2008
- Country:
- North America > United States
- New York > New York County
- New York City (0.04)
- Massachusetts > Middlesex County
- Cambridge (0.04)
- New York > New York County
- Africa > South Africa
- Gauteng > Johannesburg (0.05)
- North America > United States
- Genre:
- Research Report (1.00)
- Industry:
- Leisure & Entertainment > Games > Chess (0.50)
- Technology: