MEGG: Replay via Maximally Extreme GGscore in Incremental Learning for Neural Recommendation Models

Shi, Yunxiao, Yang, Shuo, Zhang, Haimin, Wang, Li, Wang, Yongze, Wu, Qiang, Xu, Min

arXiv.org Artificial Intelligence 

Recommender systems are widely used across a broad range of applications, with recommendation algorithms serving as their core. Among the myriad of algorithmic paradigms, recommendation models based on deep neural networks (commonly referred to as Neural Collaborative Filtering, or NCF [1]) have garnered significant traction within the industry due to their implementation simplicity and high efficiency in delivering effective results [1-8]. Traditionally, these recommendation algorithms follow the conventional deep learning paradigm, where models are trained on fixed datasets and then applied to unseen data under the assumption of a static data distribution. However, in many real-world applications, such as music streaming [9], news recommendation [10], Point-Of-Interest (POI) recommendation [11], movie recommendation [12], and e-commerce platforms [13], recommender systems operate in dynamic environments where user interaction data stream is continuously generated [14-16], reflecting the evolving nature of users' preferences. This implies that incoming streaming data, which has not been observed during training, may differ significantly from the original training data in terms of distribution. As a result, models previously trained in static environments, when deployed under dynamic conditions for extended periods, often experience a decline in predictive performance [17].