Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework
Moulin-Frier, Clément, Puigbò, Jordi-Ysard, Arsiwalla, Xerxes D., Sanchez-Fibla, Martì, Verschure, Paul F. M. J.
–arXiv.org Artificial Intelligence
In recent years, research in Artificial Intelligence has been primarily dominated by impressive advances in Machine Learning, with a strong emphasis on the so-called Deep Learning framework. It has allowed considerable achievements such as human-level performance in visual classification [1] and description [2], in Atari video games [3] and even in the highly complex game of Go [4]. The Deep Learning approach is characterized by supposing very minimal prior on the task to be solved, compensating this lack of prior knowledge by feeding the learning algorithm with an extremely high amount of training data, while hiding the intermediary representations. However, it is important noting that the most important contributions of Deep Learning for Artificial Intelligence often owe their success in part to their integration with other types of learning algorithms. For example, the AlphaGo program which defeated the world champions in the famously complex game of Go [4], is based on the integration of Deep Reinforcement Learning with a Monte-Carlo tree search algorithm. Without the tree search addition, AlphaGo still outperforms previous machine performances but is unable to beat high-level human players. Another example can be found in the original Deep Q-Learning algorithm (DQN, Mnih et al., 2015), achieving very poor performance in some Atari games where the reward is considerably sparse and delayed (e.g.
arXiv.org Artificial Intelligence
Sep-18-2017
- Genre:
- Research Report (1.00)
- Industry:
- Leisure & Entertainment > Games
- Computer Games (1.00)
- Go (0.95)
- Leisure & Entertainment > Games
- Technology: