Heterogeneous Knowledge Transfer in Video Emotion Recognition, Attribution and Summarization
Xu, Baohan, Fu, Yanwei, Jiang, Yu-Gang, Li, Boyang, Sigal, Leonid
–arXiv.org Artificial Intelligence
Rapid development of mobile devices has led to an explosive growth of user-generated images and videos, which creates a demand for computational understanding of visual media content. In addition to recognition of objective content, such as objects and scenes, an important dimension of video content analysis is the understanding of emotional or affective content, i.e. estimating the emotional impact of the video on a viewer. Emotional content can strongly resonate with viewers and plays a crucial role in the videowatching experience. Some successes have been achieved with the use of deep-learning architectures trained for text at both sentence-and document-level [40] or image sentiment analysis [8]. However, the ability to understand emotions from video, to a large extent, remains an unsolved problem. Analysis of emotional content in video has many realworld applications. Video recommendation services can benefit from matching user interests with the emotions of video content and prediction of interestingness [20], [21], [36], leading to improved user satisfaction. Better understanding of video emotions may enable advertising that is consistent with the main video's mood and help avoid social inappropriateness such as placing a funny advertisement alongside a funeral video. Video summarization [68] and coding [60] can also benefit from understanding emotions, since an accurate summary should keep the emotional content conveyed by the original video.
arXiv.org Artificial Intelligence
Nov-15-2015
- Country:
- North America
- United States > Nebraska (0.04)
- Canada > Ontario
- Toronto (0.14)
- Europe > United Kingdom
- England > Cambridgeshire > Cambridge (0.04)
- Asia
- North America
- Genre:
- Research Report > New Finding (0.93)
- Overview (0.93)
- Industry:
- Media (1.00)
- Leisure & Entertainment (1.00)
- Information Technology (0.67)
- Education > Educational Setting (0.46)
- Technology:
- Information Technology
- Data Science > Data Mining (1.00)
- Communications > Social Media (1.00)
- Artificial Intelligence
- Vision (1.00)
- Representation & Reasoning (1.00)
- Natural Language > Text Processing (1.00)
- Cognitive Science > Emotion (1.00)
- Machine Learning
- Inductive Learning (1.00)
- Supervised Learning (0.94)
- Statistical Learning > Support Vector Machines (0.68)
- Neural Networks > Deep Learning (0.48)
- Information Technology