Game Solving with Online Fine-Tuning
Wu, Ti-Rong, Guei, Hung, Wei, Ting Han, Shih, Chung-Chin, Chin, Jui-Te, Wu, I-Chen
–arXiv.org Artificial Intelligence
Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that outcome. The AlphaZero algorithm has demonstrated super-human level play, and its powerful policy and value predictions have also served as heuristics in game solving. However, to solve a game and obtain a full strategy, a winning response must be found for all possible moves by the losing player. This includes very poor lines of play from the losing side, for which the AlphaZero self-play process will not encounter. AlphaZero-based heuristics can be highly inaccurate when evaluating these out-of-distribution positions, which occur throughout the entire search. To address this issue, this paper investigates applying online fine-tuning while searching and proposes two methods to learn tailor-designed heuristics for game solving. Our experiments show that using online fine-tuning can solve a series of challenging 7x7 Killall-Go problems, using only 23.54% of computation time compared to the baseline without online fine-tuning. Results suggest that the savings scale with problem size. Our method can further be extended to any tree search algorithm for problem solving. Our code is available at https://rlg.iis.sinica.edu.tw/papers/neurips2023-online-fine-tuning-solver.
arXiv.org Artificial Intelligence
Nov-13-2023
- Country:
- Asia (0.46)
- North America > Canada
- Alberta (0.14)
- Genre:
- Research Report > New Finding (0.66)
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.67)
- Technology:
- Information Technology > Artificial Intelligence
- Games (0.93)
- Machine Learning > Neural Networks (0.93)
- Representation & Reasoning > Search (1.00)
- Information Technology > Artificial Intelligence