Bidding in Spades
Cohensius, Gal, Meir, Reshef, Stern, Roni, Oved, Nadav
–arXiv.org Artificial Intelligence
We present a Spades bidding algorithm that is superior to recreational human players and to publicly available bots. Like in Bridge, the game of Spades is composed of two independent phases, \textit{bidding} and \textit{playing}. This paper focuses on the bidding algorithm, since this phase holds a precise challenge: based on the input, choose the bid that maximizes the agent's winning probability. Our \emph{Bidding-in-Spades} (BIS) algorithm heuristically determines the bidding strategy by comparing the expected utility of each possible bid. A major challenge is how to estimate these expected utilities. To this end, we propose a set of domain-specific heuristics, and then correct them via machine learning using data from real-world players. The \BIS algorithm we present can be attached to any playing algorithm. It beats rule-based bidding bots when all use the same playing component. When combined with a rule-based playing algorithm, it is superior to the average recreational human.
arXiv.org Artificial Intelligence
Dec-24-2019
- Country:
- North America > Canada
- Alberta (0.14)
- Asia > Middle East
- Israel (0.04)
- North America > Canada
- Genre:
- Research Report > New Finding (0.46)
- Industry:
- Leisure & Entertainment > Games (1.00)
- Technology: