Parallel Algorithm for Approximating Nash Equilibrium in Multiplayer Stochastic Games with Application to Naval Strategic Planning

Ganzfried, Sam, Laughlin, Conner, Morefield, Charles

arXiv.org Artificial Intelligence 

Parallel Algorithm for Approximating Nash Equilibrium in Multiplayer Stochastic Games with Application to Naval Strategic Planning Sam Ganzfried 1, Conner Laughlin 2, Charles Morefield 2 1 Ganzfried Research 2 Arctan, Inc. Abstract Many real-world domains contain multiple agents behaving strategically with probabilistic transitions and uncertain (potentially infinite) duration. Such settings can be modeled as stochastic games. While algorithms have been developed for solving (i.e., computing a game-theoretic solution concept such as Nash equilibrium) two-player zero-sum stochastic games, research on algorithms for nonzero-sum and multi-player stochastic games is very limited. We present a new algorithm for these settings, which constitutes the first parallel algorithm for multiplayer stochastic games. We present experimental results on a 4-player stochastic game motivated by a naval strategic planning scenario, showing that our algorithm is able to quickly compute strategies constituting Nash equilibrium up to a very small degree of approximation. Introduction Nash equilibrium has emerged as the most compelling solution concept in multiagent strategic interactions. For two-player zero-sum (adversarial) games, a Nash equilibrium can be computed in polynomial time (e.g., by linear programming). This result holds both for simultaneous-move games (often represented as a matrix), and for sequential games of both perfect and imperfect information (often represented as an extensive-form game tree).

Duplicate Docs Excel Report

Title
None found

Similar Docs  Excel Report  more

TitleSimilaritySource
None found