Spatiotemporal EEG-Based Emotion Recognition Using SAM Ratings from Serious Games with Hybrid Deep Learning
Rehman, Abdul, Heldal, Ilona, Lin, Jerry Chun-Wei
–arXiv.org Artificial Intelligence
Recent advancements in EEG-based emotion recognition have shown promising outcomes using both deep learning and classical machine learning approaches; however, most existing studies focus narrowly on binary valence prediction or subject-specific classification, which limits generalizability and deployment in real-world affective computing systems. To address this gap, this paper presents a unified, multigranularity EEG emotion classification framework built on the GAMEEMO dataset, which consists of 14-channel EEG recordings and continuous self-reported emotion ratings (boring, horrible, calm, and funny) from 28 subjects across four emotion-inducing gameplay scenarios. Our pipeline employs a structured preprocessing strategy that comprises temporal window segmentation, hybrid statistical and frequency-domain feature extraction, and z-score normalization to convert raw EEG signals into robust, discriminative input vectors. Emotion labels are derived and encoded across three complementary axes: (i) binary valence classification based on the averaged polarity of positive and negative emotion ratings, and (ii) Multi-class emotion classification, where the presence of the most affective state is predicted. (iii) Fine-grained multi-label representation via binning each emotion into 10 ordinal classes. We evaluate a broad spectrum of models, including Random Forest, XGBoost, and SVM, alongside deep neural architectures such as LSTM, LSTM-GRU, and CNN-LSTM. Among these, the LSTM-GRU model consistently outperforms the others, achieving an F1-score of 0.932 in the binary valence task and 94.5% and 90.6% in both multi-class and Multi-Label emotion classification.
arXiv.org Artificial Intelligence
Sep-1-2025
- Country:
- Europe > Norway
- Western Norway > Vestland > Bergen (0.04)
- North America > United States
- Texas (0.04)
- Europe > Norway
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- Research Report (0.82)
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