Designing an Adaptive Storytelling Platform to Promote Civic Education in Politically Polarized Learning Environments
Wegemer, Christopher M., Halim, Edward, Burke, Jeff
–arXiv.org Artificial Intelligence
Emerging AI technologies offer new opportunities to advance interventions that reduce polarization and promote political open-mindedness. We examined novel design strategies that leverage adaptive and emotionally-responsive civic narratives that may sustain students' emotional engagement in stories, and in turn, promote perspective-taking toward members of political out-groups. Drawing on theories from political psychology and narratology, we investigate how affective computing techniques can support three storytelling mechanisms: transportation into a story world, identification with characters, and interaction with the storyteller. Using a design-based research (DBR) approach, we iteratively developed and refined an AI-mediated Digital Civic Storytelling (AI-DCS) platform. Our prototype integrates facial emotion recognition and attention tracking to assess users' affective and attentional states in real time. Narrative content is organized around pre-structured story outlines, with beat-by-beat language adaptation implemented via GPT-4, personalizing linguistic tone to sustain students' emotional engagement in stories that center political perspectives different from their own. Our work offers a foundation for AI-supported, emotionally-sensitive strategies that address affective polarization while preserving learner autonomy. We conclude with implications for civic education interventions, algorithmic literacy, and HCI challenges associated with AI dialogue management and affect-adaptive learning environments.
arXiv.org Artificial Intelligence
Jul-2-2025
- Country:
- North America > United States
- New York (0.04)
- California > Los Angeles County
- Los Angeles (0.28)
- Europe > United Kingdom
- England
- Oxfordshire > Oxford (0.04)
- Cambridgeshire > Cambridge (0.04)
- England
- North America > United States
- Genre:
- Research Report (1.00)
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- Education
- Educational Setting > Higher Education (0.47)
- Curriculum > Subject-Specific Education (0.46)
- Education
- Technology:
- Information Technology > Artificial Intelligence
- Vision (1.00)
- Natural Language (1.00)
- Cognitive Science > Emotion (0.56)
- Machine Learning > Neural Networks
- Deep Learning (0.50)
- Information Technology > Artificial Intelligence