Video-Driven Graph Network-Based Simulators
Szewczyk, Franciszek, Louppe, Gilles, Sabatelli, Matthia
–arXiv.org Artificial Intelligence
Lifelike visualizations in design, cinematography, and gaming rely on precise physics simulations, typically requiring extensive computational resources and detailed physical input. This paper presents a method that can infer a system's physical properties from a short video, eliminating the need for explicit parameter input, provided it is close to the training condition. The learned representation is then used within a Graph Network-based Simulator to emulate the trajectories of physical systems. We demonstrate that the video-derived encodings effectively capture the physical properties of the system and showcase a linear dependence between some of the encodings and the system's motion.
arXiv.org Artificial Intelligence
Dec-2-2024