Optimization
Optimizing Inventory Routing: A Decision-Focused Learning Approach using Neural Networks
Islam, MD Shafikul, Wasi, Azmine Toushik
Inventory Routing Problem (IRP) is a crucial challenge in supply chain management as it involves optimizing efficient route selection while considering the uncertainty of inventory demand planning. To solve IRPs, usually a two-stage approach is employed, where demand is predicted using machine learning techniques first, and then an optimization algorithm is used to minimize routing costs. Our experiment shows machine learning models fall short of achieving perfect accuracy because inventory levels are influenced by the dynamic business environment, which, in turn, affects the optimization problem in the next stage, resulting in sub-optimal decisions. In this paper, we formulate and propose a decision-focused learning-based approach to solving real-world IRPs. This approach directly integrates inventory prediction and routing optimization within an end-to-end system potentially ensuring a robust supply chain strategy.
Boosting Adversarial Transferability by Achieving Flat Local Maxima
Ge, Zhijin, Liu, Hongying, Wang, Xiaosen, Shang, Fanhua, Liu, Yuanyuan
Transfer-based attack adopts the adversarial examples generated on the surrogate model to attack various models, making it applicable in the physical world and attracting increasing interest. Recently, various adversarial attacks have emerged to boost adversarial transferability from different perspectives. In this work, inspired by the observation that flat local minima are correlated with good generalization, we assume and empirically validate that adversarial examples at a flat local region tend to have good transferability by introducing a penalized gradient norm to the original loss function. Since directly optimizing the gradient regularization norm is computationally expensive and intractable for generating adversarial examples, we propose an approximation optimization method to simplify the gradient update of the objective function. Specifically, we randomly sample an example and adopt a first-order procedure to approximate the curvature of Hessian/vector product, which makes computing more efficient by interpolating two neighboring gradients. Meanwhile, in order to obtain a more stable gradient direction, we randomly sample multiple examples and average the gradients of these examples to reduce the variance due to random sampling during the iterative process. Extensive experimental results on the ImageNet-compatible dataset show that the proposed method can generate adversarial examples at flat local regions, and significantly improve the adversarial transferability on either normally trained models or adversarially trained models than the state-of-the-art attacks.
Communication-Efficient Federated Non-Linear Bandit Optimization
Li, Chuanhao, Liu, Chong, Wang, Yu-Xiang
Federated optimization studies the problem of collaborative function optimization among multiple clients (e.g. mobile devices or organizations) under the coordination of a central server. Since the data is collected separately by each client and always remains decentralized, federated optimization preserves data privacy and allows for large-scale computing, which makes it a promising decentralized machine learning paradigm. Though it is often deployed for tasks that are online in nature, e.g., next-word prediction on keyboard apps, most works formulate it as an offline problem. The few exceptions that consider federated bandit optimization are limited to very simplistic function classes, e.g., linear, generalized linear, or non-parametric function class with bounded RKHS norm, which severely hinders its practical usage. In this paper, we propose a new algorithm, named Fed-GO-UCB, for federated bandit optimization with generic non-linear objective function. Under some mild conditions, we rigorously prove that Fed-GO-UCB is able to achieve sub-linear rate for both cumulative regret and communication cost. At the heart of our theoretical analysis are distributed regression oracle and individual confidence set construction, which can be of independent interests. Empirical evaluations also demonstrate the effectiveness of the proposed algorithm.
Robust Adversarial Reinforcement Learning via Bounded Rationality Curricula
Reddi, Aryaman, Tölle, Maximilian, Peters, Jan, Chalvatzaki, Georgia, D'Eramo, Carlo
Robustness against adversarial attacks and distribution shifts is a long-standing goal of Reinforcement Learning (RL). To this end, Robust Adversarial Reinforcement Learning (RARL) trains a protagonist against destabilizing forces exercised by an adversary in a competitive zero-sum Markov game, whose optimal solution, i.e., rational strategy, corresponds to a Nash equilibrium. However, finding Nash equilibria requires facing complex saddle point optimization problems, which can be prohibitive to solve, especially for high-dimensional control. In this paper, we propose a novel approach for adversarial RL based on entropy regularization to ease the complexity of the saddle point optimization problem. We show that the solution of this entropy-regularized problem corresponds to a Quantal Response Equilibrium (QRE), a generalization of Nash equilibria that accounts for bounded rationality, i.e., agents sometimes play random actions instead of optimal ones. Crucially, the connection between the entropy-regularized objective and QRE enables free modulation of the rationality of the agents by simply tuning the temperature coefficient. We leverage this insight to propose our novel algorithm, Quantal Adversarial RL (QARL), which gradually increases the rationality of the adversary in a curriculum fashion until it is fully rational, easing the complexity of the optimization problem while retaining robustness. We provide extensive evidence of QARL outperforming RARL and recent baselines across several MuJoCo locomotion and navigation problems in overall performance and robustness.
Adv3D: Generating Safety-Critical 3D Objects through Closed-Loop Simulation
Sarva, Jay, Wang, Jingkang, Tu, James, Xiong, Yuwen, Manivasagam, Sivabalan, Urtasun, Raquel
Self-driving vehicles (SDVs) must be rigorously tested on a wide range of scenarios to ensure safe deployment. The industry typically relies on closed-loop simulation to evaluate how the SDV interacts on a corpus of synthetic and real scenarios and verify it performs properly. However, they primarily only test the system's motion planning module, and only consider behavior variations. It is key to evaluate the full autonomy system in closed-loop, and to understand how variations in sensor data based on scene appearance, such as the shape of actors, affect system performance. In this paper, we propose a framework, Adv3D, that takes real world scenarios and performs closed-loop sensor simulation to evaluate autonomy performance, and finds vehicle shapes that make the scenario more challenging, resulting in autonomy failures and uncomfortable SDV maneuvers. Unlike prior works that add contrived adversarial shapes to vehicle roof-tops or roadside to harm perception only, we optimize a low-dimensional shape representation to modify the vehicle shape itself in a realistic manner to degrade autonomy performance (e.g., perception, prediction, and motion planning). Moreover, we find that the shape variations found with Adv3D optimized in closed-loop are much more effective than those in open-loop, demonstrating the importance of finding scene appearance variations that affect autonomy in the interactive setting.
Minimum Snap Trajectory Generation and Control for an Under-actuated Flapping Wing Aerial Vehicle
Qian, Chen, Chen, Rui, Shen, Peiyao, Fang, Yongchun, Yan, Jifu, Li, Tiefeng
Minimum Snap Trajectory Generation and Control for an Under-actuated Flapping Wing Aerial VehicleThis paper presents both the trajectory generation and tracking control strategies for an underactuated flapping wing aerial vehicle (FWAV). First, the FWAV dynamics is analyzed in a practical perspective. Then, based on these analyses, we demonstrate the differential flatness of the FWAV system, and develop a general-purpose trajectory generation strategy. Subsequently, the trajectory tracking controller is developed with the help of robust control and switch control techniques. After that, the overall system asymptotic stability is guaranteed by Lyapunov stability analysis. To make the controller applicable in real flight, we also provide several instructions. Finally, a series of experiment results manifest the successful implementation of the proposed trajectory generation strategy and tracking control strategy. This work firstly achieves the closed-loop integration of trajectory generation and control for real 3-dimensional flight of an underactuated FWAV to a practical level.
Minimally Modifying a Markov Game to Achieve Any Nash Equilibrium and Value
Wu, Young, McMahan, Jeremy, Chen, Yiding, Chen, Yudong, Zhu, Xiaojin, Xie, Qiaomin
We study the game modification problem, where a benevolent game designer or a malevolent adversary modifies the reward function of a zero-sum Markov game so that a target deterministic or stochastic policy profile becomes the unique Markov perfect Nash equilibrium and has a value within a target range, in a way that minimizes the modification cost. We characterize the set of policy profiles that can be installed as the unique equilibrium of some game, and establish sufficient and necessary conditions for successful installation. We propose an efficient algorithm, which solves a convex optimization problem with linear constraints and then performs random perturbation, to obtain a modification plan with a near-optimal cost.
An Alternative to Variance: Gini Deviation for Risk-averse Policy Gradient
Luo, Yudong, Liu, Guiliang, Poupart, Pascal, Pan, Yangchen
Restricting the variance of a policy's return is a popular choice in risk-averse Reinforcement Learning (RL) due to its clear mathematical definition and easy interpretability. Traditional methods directly restrict the total return variance. Recent methods restrict the per-step reward variance as a proxy. We thoroughly examine the limitations of these variance-based methods, such as sensitivity to numerical scale and hindering of policy learning, and propose to use an alternative risk measure, Gini deviation, as a substitute. We study various properties of this new risk measure and derive a policy gradient algorithm to minimize it. Empirical evaluation in domains where risk-aversion can be clearly defined, shows that our algorithm can mitigate the limitations of variance-based risk measures and achieves high return with low risk in terms of variance and Gini deviation when others fail to learn a reasonable policy.
BiSLS/SPS: Auto-tune Step Sizes for Stable Bi-level Optimization
Fan, Chen, Choné-Ducasse, Gaspard, Schmidt, Mark, Thrampoulidis, Christos
The popularity of bi-level optimization (BO) in deep learning has spurred a growing interest in studying gradient-based BO algorithms. However, existing algorithms involve two coupled learning rates that can be affected by approximation errors when computing hypergradients, making careful fine-tuning necessary to ensure fast convergence. To alleviate this issue, we investigate the use of recently proposed adaptive step-size methods, namely stochastic line search (SLS) and stochastic Polyak step size (SPS), for computing both the upper and lower-level learning rates. First, we revisit the use of SLS and SPS in single-level optimization without the additional interpolation condition that is typically assumed in prior works. For such settings, we investigate new variants of SLS and SPS that improve upon existing suggestions in the literature and are simpler to implement. Importantly, these two variants can be seen as special instances of general family of methods with an envelope-type step-size. This unified envelope strategy allows for the extension of the algorithms and their convergence guarantees to BO settings. Finally, our extensive experiments demonstrate that the new algorithms, which are available in both SGD and Adam versions, can find large learning rates with minimal tuning and converge faster than corresponding vanilla SGD or Adam BO algorithms that require fine-tuning.
High-dimensional Linear Bandits with Knapsacks
Ma, Wanteng, Xia, Dong, Jiang, Jiashuo
We study the contextual bandits with knapsack (CBwK) problem under the high-dimensional setting where the dimension of the feature is large. The reward of pulling each arm equals the multiplication of a sparse high-dimensional weight vector and the feature of the current arrival, with additional random noise. In this paper, we investigate how to exploit this sparsity structure to achieve improved regret for the CBwK problem. To this end, we first develop an online variant of the hard thresholding algorithm that performs the sparse estimation in an online manner. We further combine our online estimator with a primal-dual framework, where we assign a dual variable to each knapsack constraint and utilize an online learning algorithm to update the dual variable, thereby controlling the consumption of the knapsack capacity. We show that this integrated approach allows us to achieve a sublinear regret that depends logarithmically on the feature dimension, thus improving the polynomial dependency established in the previous literature. We also apply our framework to the high-dimension contextual bandit problem without the knapsack constraint and achieve optimal regret in both the data-poor regime and the data-rich regime. We finally conduct numerical experiments to show the efficient empirical performance of our algorithms under the high dimensional setting.