Expert Systems
Evaluating Integrated, Knowledge-Rich Cognitive Systems
Jones, Randolph M. (Soar Technology) | Robert E. Wray, III (Soar Technology)
This paper argues the position that an essential approach to the advancement of the state of the art in cognitive systems is to focus on systems that deeply integrate knowledge representations, cognitive capabilities, and knowledge content. Integration is the path to aggregating constraints in ways that improve the science of cognitive systems. However, evaluating the role of knowledge among these constraints has largely been ignored, in part because it is difficult to build and evaluate systems that incorporate large amounts of knowledge. We provide suggestions for evaluating such systems and argue that such evaluations will become easier as we come closer to applying usefully new, integrated learning mechanisms that are capable of acquiring large and effective knowledge bases.
Effective and Efficient Management of Soar's Working Memory via Base-Level Activation
Derbinsky, Nate (University of Michigan) | Laird, John E. (University of Michigan)
This paper documents a functionality-driven exploration of automatic working-memory management in Soar. We first derive and discuss desiderata that arise from the need to embed a mechanism for managing working memory within a general cognitive architecture that is used to develop real-time agents. We provide details of our mechanism, including the decay model and architecture-independent data structures and algorithms that are computationally efficient. Finally, we present empirical results, which demonstrate both that our mechanism performs with little computational overhead and that it helps maintain the reactivity of a Soar agent contending with long-term, autonomous simulated robotic exploration as it reasons using large amounts of acquired information.
Recommendation Technologies for Configurable Products
Falkner, Andreas (Siemens AG Austria) | Felfernig, Alexander (Graz University of Technology) | Haag, Albert (SAP AG)
State of the art recommender systems support users in the selection of items from a predefined assortment (for example, movies, books, and songs). In contrast to an explicit definition of each individual item, configurable products such as computers, financial service portfolios, and cars are repre¬sented in the form of a configuration knowledge base that describes the properties of allowed instances. Although the knowledge representation used is different compared to non-confi¬gurable products, the decision support requirements remain the same: users have to be supported in finding a solution that fits their wishes and needs. In this article we show how recommendation technologies can be applied for supporting the configuration of products. In addition to existing approaches we discuss relevant issues for future research.
A Taxonomy for Generating Explanations in Recommender Systems
Friedrich, Gerhard (Alpen-Adria University) | Zanker, Markus (Alpen-Adria University)
In recommender systems, explanations serve as an additional type of information that can help users to better understand the system's output and promote objectives such as trust, confidence in decision making or utility. This article proposes a taxonomy to categorize and review the research in the area of explanations. It provides a unified view on the different recommendation paradigms, allowing similarities and differences to be clearly identified. Finally, the authors present their view on open research issues and opportunities for future work on this topic.
Comme il Faut: A System for Authoring Playable Social Models
McCoy, Joshua (University of California, Santa Cruz) | Treanor, Mike (University of California, Santa Cruz) | Samuel, Ben (University of California, Santa Cruz) | Wardrip-Fruin, Noah (University of California, Santa Cruz) | Mateas, Michael (University of California, Santa Cruz)
Authoring interactive stories where the player is afforded a wide range of social interactions results in a very large space of possible social and story situations. The amount of effort required to individually author for each of these circumstances can quickly become intractable. The social AI system Comme il Faut (CiF) aims to reduce the burden on the author by providing a playable model of social interaction where the author provides reusable and recombinable representations of social norms and social interactions. Motivated through examples from an in-development video game, Prom Week, this paper provides a detailed description of the structures with which CiF represents social knowledge and how this knowledge is employed to simulate social interactions between characters.
A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies
Li, Boyang (Georgia Institute of Technology) | Riedl, Mark O. (Georgia Institute of Technology)
Since early days of Artificial Intelligence (AI), one of the We present a computational approach for creating new goals has been to procedurally simulate the human ability types of magical and science fiction objects by of storytelling. Many story generation systems (Meehan extrapolating and combining existing object types. The 1981; Lebowitz 1985; Turner 1992; Pérez y Pérez and approach described here augments the creativity of planbased Sharples 2001; Cavazza, Charles, and Mead 2002; Riedl story generators such as that by Riedl and Young and Young 2010; Gervás et al. 2005) begin with a (2006). We empower a traditional story planner with the predefined world configuration. Such configurations ability to plan with analogies. We incrementally modify include unchangeable facts about the fictional world such behaviors of known objects based on a consistent set of as what objects exist, how they relate to each other and analogies with backward chaining and combine behaviors what events can happen. With the initial world of multiple objects to create a new behavior. The process configuration, story generators build stories, the execution results in a new gadget that can cause desired changes in of which transform and evolve the world. As most story the fictional world that are impossible or improbable to generators accept the initial world as a given rather than achieve by other means.
The Deterministic Part of IPC-4: An Overview
We provide an overview of the organization and results of the deterministic part of the 4th International Planning Competition, i.e., of the part concerned with evaluating systems doing deterministic planning. IPC-4 attracted even more competing systems than its already large predecessors, and the competition event was revised in several important respects. After giving an introduction to the IPC, we briefly explain the main differences between the deterministic part of IPC-4 and its predecessors. We then introduce formally the language used, called PDDL2.2 that extends PDDL2.1 by derived predicates and timed initial literals. We list the competing systems and overview the results of the competition. The entire set of data is far too large to be presented in full. We provide a detailed summary; the complete data is available in an online appendix. We explain how we awarded the competition prizes.
Digital Libraries, Conceptual Knowledge Systems, and the Nebula Interface
Kent, Robert E., Bowman, C. Mic
Concept Analysis provides a principled approach to effective management of wide area information systems, such as the Nebula File System and Interface. This not only offers evidence to support the assertion that a digital library is a bounded collection of incommensurate information sources in a logical space, but also sheds light on techniques for collaboration through coordinated access to the shared organization of knowledge.
Visual Inference Specification Methods for Modularized Rulebases. Overview and Integration Proposal
Kluza, Krzysztof, Nalepa, Grzegorz J., Łysik, Łukasz
The paper concerns selected rule modularization techniques. Three visual methods for inference specification for modularized rule- bases are described: Drools Flow, BPMN and XTT2. Drools Flow is a popular technology for workflow or process modeling, BPMN is an OMG standard for modeling business processes, and XTT2 is a hierarchical tab- ular system specification method. Because of some limitations of these solutions, several proposals of their integration are given.
A prototype of a knowledge-based programming environment
De Pooter, Stef, Wittocx, Johan, Denecker, Marc
In this paper we present a proposal for a knowledge-based programming environment. In such an environment, declarative background knowledge, procedures, and concrete data are represented in suitable languages and combined in a flexible manner. This leads to a highly declarative programming style. We illustrate our approach on an example and report about our prototype implementation.