Reinforcement Learning
Reinforcement Learning for Durable Algorithmic Recourse
Ceccon, Marina, Fabris, Alessandro, Radanović, Goran, Biega, Asia J., Susto, Gian Antonio
Algorithmic recourse seeks to provide individuals with actionable recommendations that increase their chances of receiving favorable outcomes from automated decision systems (e.g., loan approvals). While prior research has emphasized robustness to model updates, considerably less attention has been given to the temporal dynamics of recourse--particularly in competitive, resource-constrained settings where recommendations shape future applicant pools. In this work, we present a novel time-aware framework for algorithmic recourse, explicitly modeling how candidate populations adapt in response to recommendations. Additionally, we introduce a novel reinforcement learning (RL)-based recourse algorithm that captures the evolving dynamics of the environment to generate recommendations that are both feasible and valid. We design our recommendations to be durable, supporting validity over a predefined time horizon T. This durability allows individuals to confidently reapply after taking time to implement the suggested changes. Through extensive experiments in complex simulation environments, we show that our approach substantially outperforms existing baselines, offering a superior balance between feasibility and long-term validity. Together, these results underscore the importance of incorporating temporal and behavioral dynamics into the design of practical recourse systems.
SPARK: Synergistic Policy And Reward Co-Evolving Framework
Liu, Ziyu, Zang, Yuhang, Ding, Shengyuan, Cao, Yuhang, Dong, Xiaoyi, Duan, Haodong, Lin, Dahua, Wang, Jiaqi
Recent Large Language Models (LLMs) and Large Vision-Language Models (LVLMs) increasingly use Reinforcement Learning (RL) for post-pretraining, such as RL with Verifiable Rewards (RLVR) for objective tasks and RL from Human Feedback (RLHF) for subjective tasks. However, RLHF incurs high costs and potential reward-policy mismatch due to reliance on human preferences, while RLVR still wastes supervision by discarding rollouts and correctness signals after each update. To address these challenges, we introduce the Synergistic Policy And Reward Co-Evolving Framework (SPARK), an efficient, on-policy, and stable method that builds on RLVR. Instead of discarding rollouts and correctness data, SPARK recycles this valuable information to simultaneously train the model itself as a generative reward model. This auxiliary training uses a mix of objectives, such as pointwise reward score, pairwise comparison, and evaluation conditioned on further-reflection responses, to teach the model to evaluate and improve its own responses. Our process eliminates the need for a separate reward model and costly human preference data. SPARK creates a positive co-evolving feedback loop: improved reward accuracy yields better policy gradients, which in turn produce higher-quality rollouts that further refine the reward model. Our unified framework supports test-time scaling via self-reflection without external reward models and their associated costs. We show that SPARK achieves significant performance gains on multiple LLM and LVLM models and multiple reasoning, reward models, and general benchmarks. For example, SPARK-VL-7B achieves an average 9.7% gain on 7 reasoning benchmarks, 12.1% on 2 reward benchmarks, and 1.5% on 8 general benchmarks over the baselines, demonstrating robustness and broad generalization.
From Parameters to Behavior: Unsupervised Compression of the Policy Space
Tenedini, Davide, Zamboni, Riccardo, Mutti, Mirco, Restelli, Marcello
Despite its recent successes, Deep Reinforcement Learning (DRL) is notoriously sample-inefficient. We argue that this inefficiency stems from the standard practice of optimizing policies directly in the high-dimensional and highly redundant parameter space $Θ$. This challenge is greatly compounded in multi-task settings. In this work, we develop a novel, unsupervised approach that compresses the policy parameter space $Θ$ into a low-dimensional latent space $\mathcal{Z}$. We train a generative model $g:\mathcal{Z}\toΘ$ by optimizing a behavioral reconstruction loss, which ensures that the latent space is organized by functional similarity rather than proximity in parameterization. We conjecture that the inherent dimensionality of this manifold is a function of the environment's complexity, rather than the size of the policy network. We validate our approach in continuous control domains, showing that the parameterization of standard policy networks can be compressed up to five orders of magnitude while retaining most of its expressivity. As a byproduct, we show that the learned manifold enables task-specific adaptation via Policy Gradient operating in the latent space $\mathcal{Z}$.
Residual Off-Policy RL for Finetuning Behavior Cloning Policies
Ankile, Lars, Jiang, Zhenyu, Duan, Rocky, Shi, Guanya, Abbeel, Pieter, Nagabandi, Anusha
Recent advances in behavior cloning (BC) have enabled impressive visuomotor control policies. However, these approaches are limited by the quality of human demonstrations, the manual effort required for data collection, and the diminishing returns from offline data. In comparison, reinforcement learning (RL) trains an agent through autonomous interaction with the environment and has shown remarkable success in various domains. Still, training RL policies directly on real-world robots remains challenging due to sample inefficiency, safety concerns, and the difficulty of learning from sparse rewards for long-horizon tasks, especially for high-degree-of-freedom (DoF) systems. We present a recipe that combines the benefits of BC and RL through a residual learning framework. Our approach leverages BC policies as black-box bases and learns lightweight per-step residual corrections via sample-efficient off-policy RL. We demonstrate that our method requires only sparse binary reward signals and can effectively improve manipulation policies on high-degree-of-freedom (DoF) systems in both simulation and the real world. In particular, we demonstrate, to the best of our knowledge, the first successful real-world RL training on a humanoid robot with dexterous hands. Our results demonstrate state-of-the-art performance in various vision-based tasks, pointing towards a practical pathway for deploying RL in the real world.
Constructive Conflict-Driven Multi-Agent Reinforcement Learning for Strategic Diversity
Mai, Yuxiang, Yin, Qiyue, Ni, Wancheng, Xu, Pei, Huang, Kaiqi
In recent years, diversity has emerged as a useful mechanism to enhance the efficiency of multi-agent reinforcement learning (MARL). However, existing methods predominantly focus on designing policies based on individual agent characteristics, often neglecting the interplay and mutual influence among agents during policy formation. To address this gap, we propose Competitive Diversity through Constructive Conflict (CoDiCon), a novel approach that incorporates competitive incentives into cooperative scenarios to encourage policy exchange and foster strategic diversity among agents. Drawing inspiration from sociological research, which highlights the benefits of moderate competition and constructive conflict in group decision-making, we design an intrinsic reward mechanism using ranking features to introduce competitive motivations. A centralized intrinsic reward module generates and distributes varying reward values to agents, ensuring an effective balance between competition and cooperation. By optimizing the pa-rameterized centralized reward module to maximize environmental rewards, we reformulate the constrained bilevel optimization problem to align with the original task objectives. We evaluate our algorithm against state-of-the-art methods in the SMAC and GRF environments. Experimental results demonstrate that CoDiCon achieves superior performance, with competitive intrinsic rewards effectively promoting diverse and adaptive strategies among cooperative agents.
Empowering Multi-Robot Cooperation via Sequential World Models
Zhao, Zijie, Guo, Honglei, Chen, Shengqian, Xu, Kaixuan, Jiang, Bo, Zhu, Yuanheng, Zhao, Dongbin
Model-based reinforcement learning (MBRL) has shown significant potential in robotics due to its high sample efficiency and planning capability. However, extending MBRL to multi-robot cooperation remains challenging due to the complexity of joint dynamics and the reliance on synchronous communication. SeqWM employs independent, autoregressive agent-wise world models to represent joint dynamics, where each agent generates its future trajectory and plans its actions based on the predictions of its predecessors. This design lowers modeling complexity, alleviates the reliance on communication synchronization, and enables the emergence of advanced cooperative behaviors through explicit intention sharing. Experiments in challenging simulated environments (Bi-DexHands and Multi-Quad) demonstrate that SeqWM outperforms existing state-of-the-art model-based and model-free baselines in both overall performance and sample efficiency, while exhibiting advanced cooperative behaviors such as predictive adaptation, temporal alignment, and role division. Furthermore, SeqWM has been success fully deployed on physical quadruped robots, demonstrating its effectiveness in real-world multi-robot systems. Demos and code are available at: https://sites.google.com/view/seqwm-marl
Scalable Option Learning in High-Throughput Environments
Henaff, Mikael, Fujimoto, Scott, Matthews, Michael, Rabbat, Michael
Hierarchical reinforcement learning (RL) has the potential to enable effective decision-making over long timescales. Existing approaches, while promising, have yet to realize the benefits of large-scale training. In this work, we identify and solve several key challenges in scaling online hierarchical RL to high-throughput environments. We propose Scalable Option Learning (SOL), a highly scalable hierarchical RL algorithm which achieves a ~35x higher throughput compared to existing hierarchical methods. To demonstrate SOL's performance and scalability, we train hierarchical agents using 30 billion frames of experience on the complex game of NetHack, significantly surpassing flat agents and demonstrating positive scaling trends. We also validate SOL on MiniHack and Mujoco environments, showcasing its general applicability. Our code is open sourced at: github.com/facebookresearch/sol.
Scalable In-Context Q-Learning
Liu, Jinmei, Liu, Fuhong, Hao, Jianye, Wang, Bo, Li, Huaxiong, Chen, Chunlin, Wang, Zhi
Recent advancements in language models have demonstrated remarkable in-context learning abilities, prompting the exploration of in-context reinforcement learning (ICRL) to extend the promise to decision domains. Due to involving more complex dynamics and temporal correlations, existing ICRL approaches may face challenges in learning from suboptimal trajectories and achieving precise in-context inference. In the paper, we propose \textbf{S}calable \textbf{I}n-\textbf{C}ontext \textbf{Q}-\textbf{L}earning (\textbf{SICQL}), an innovative framework that harnesses dynamic programming and world modeling to steer ICRL toward efficient reward maximization and task generalization, while retaining the scalability and stability of supervised pretraining. We design a prompt-based multi-head transformer architecture that simultaneously predicts optimal policies and in-context value functions using separate heads. We pretrain a generalized world model to capture task-relevant information, enabling the construction of a compact prompt that facilitates fast and precise in-context inference. During training, we perform iterative policy improvement by fitting a state value function to an upper-expectile of the Q-function, and distill the in-context value functions into policy extraction using advantage-weighted regression. Extensive experiments across a range of discrete and continuous environments show consistent performance gains over various types of baselines, especially when learning from suboptimal data. Our code is available at https://github.com/NJU-RL/SICQL
From Grunts to Lexicons: Emergent Language from Cooperative Foraging
Piriyajitakonkij, Maytus, Charakorn, Rujikorn, Tao, Weicheng, Pan, Wei, Sun, Mingfei, Tan, Cheston, Zhang, Mengmi
Language is a powerful communicative and cognitive tool. It enables humans to express thoughts, share intentions, and reason about complex phenomena. Despite our fluency in using and understanding language, the question of how it arises and evolves over time remains unsolved. A leading hypothesis in linguistics and anthropology posits that language evolved to meet the ecological and social demands of early human cooperation. Language did not arise in isolation, but through shared survival goals. Inspired by this view, we investigate the emergence of language in multi-agent Foraging Games. These environments are designed to reflect the cognitive and ecological constraints believed to have influenced the evolution of communication. Agents operate in a shared grid world with only partial knowledge about other agents and the environment, and must coordinate to complete games like picking up high-value targets or executing temporally ordered actions. Using end-to-end deep reinforcement learning, agents learn both actions and communication strategies from scratch. We find that agents develop communication protocols with hallmark features of natural language: arbitrariness, interchangeability, displacement, cultural transmission, and compositionality. We quantify each property and analyze how different factors, such as population size, social dynamics, and temporal dependencies, shape specific aspects of the emergent language. Our framework serves as a platform for studying how language can evolve from partial observability, temporal reasoning, and cooperative goals in embodied multi-agent settings. We will release all data, code, and models publicly.
CapRL: Stimulating Dense Image Caption Capabilities via Reinforcement Learning
Xing, Long, Dong, Xiaoyi, Zang, Yuhang, Cao, Yuhang, Liang, Jianze, Huang, Qidong, Wang, Jiaqi, Wu, Feng, Lin, Dahua
Image captioning is a fundamental task that bridges the visual and linguistic domains, playing a critical role in pre-training Large Vision-Language Models (LVLMs). Current state-of-the-art captioning models are typically trained with Supervised Fine-Tuning (SFT), a paradigm that relies on expensive, non-scalable data annotated by humans or proprietary models. This approach often leads to models that memorize specific ground-truth answers, limiting their generality and ability to generate diverse, creative descriptions. To overcome the limitation of SFT, we propose applying the Reinforcement Learning with Verifiable Rewards (RLVR) paradigm to the open-ended task of image captioning. A primary challenge, however, is designing an objective reward function for the inherently subjective nature of what constitutes a "good" caption. We introduce Captioning Reinforcement Learning (CapRL), a novel training framework that redefines caption quality through its utility: a high-quality caption should enable a non-visual language model to accurately answer questions about the corresponding image. CapRL employs a decoupled two-stage pipeline where an LVLM generates a caption, and the objective reward is derived from the accuracy of a separate, vision-free LLM answering Multiple-Choice Questions based solely on that caption. As the first study to apply RLVR to the subjective image captioning task, we demonstrate that CapRL significantly enhances multiple settings. Pretraining on the CapRL-5M caption dataset annotated by CapRL-3B results in substantial gains across 12 benchmarks. Moreover, within the Prism Framework for caption quality evaluation, CapRL achieves performance comparable to Qwen2.5-VL-72B, while exceeding the baseline by an average margin of 8.4%. Code is available here: https://github.com/InternLM/CapRL.