Reinforcement Learning
COVID-19 Pandemic Cyclic Lockdown Optimization Using Reinforcement Learning
Arango, Mauricio, Pelov, Lyudmil
This work examines the use of reinforcement learning (RL) to optimize cyclic lockdowns, which is one of the methods available for control of the COVID-19 pandemic. The problem is structured as an optimal control system for tracking a reference value, corresponding to the maximum usage level of a critical resource, such as ICU beds. However, instead of using conventional optimal control methods, RL is used to find optimal control policies. A framework was developed to calculate optimal cyclic lockdown timings using an RL-based on-off controller. The RL-based controller is implemented as an RL agent that interacts with an epidemic simulator, implemented as an extended SEIR epidemic model. The RL agent learns a policy function that produces an optimal sequence of open/lockdown decisions such that goals specified in the RL reward function are optimized. Two concurrent goals were used: the first one is a public health goal that minimizes overshoots of ICU bed usage above an ICU bed threshold, and the second one is a socio-economic goal that minimizes the time spent under lockdowns. It is assumed that cyclic lockdowns are considered as a temporary alternative to extended lockdowns when a region faces imminent danger of overpassing resource capacity limits and when imposing an extended lockdown would cause severe social and economic consequences due to lack of necessary economic resources to support its affected population during an extended lockdown.
Solving Challenging Dexterous Manipulation Tasks With Trajectory Optimisation and Reinforcement Learning
Charlesworth, Henry, Montana, Giovanni
Training agents to autonomously learn how to use anthropomorphic robotic hands has the potential to lead to systems capable of performing a multitude of complex manipulation tasks in unstructured and uncertain environments. In this work, we first introduce a suite of challenging simulated manipulation tasks that current reinforcement learning and trajectory optimisation techniques find difficult. These include environments where two simulated hands have to pass or throw objects between each other, as well as an environment where the agent must learn to spin a long pen between its fingers. We then introduce a simple trajectory optimisation that performs significantly better than existing methods on these environments. Finally, on the challenging PenSpin task we combine sub-optimal demonstrations generated through trajectory optimisation with off-policy reinforcement learning, obtaining performance that far exceeds either of these approaches individually, effectively solving the environment.
Tactical Decision Making for Emergency Vehicles based on a Combinational Learning Method
Increasing response time of emergency vehicles (EVs) could lead to an immensurable loss of property and life. On this account, tactical decision making for EV's microscopic control remains an indispensable issue to be improved. Our approach verifies that deep reinforcement learning could complement rule-based methods in generalization. It reveals that deterministic avoidance strategy for common vehicles at a low speed benefits EVs a lot, nevertheless, when at a high velocity, DQN breaks the deadlock of reduced safe distance and brings boldness to EVs in lane changing. Besides, a novel DQN method with speed-adaptive compact state space (SC-DQN) is put forward to fit in EVs' high-speed feature and generalize in various road topologies. All Above is implemented in SUMO emulator, where common vehicles are modeled rule-based whereas EVs are intelligently controlled.
Controlling Level of Unconsciousness by Titrating Propofol with Deep Reinforcement Learning
Schamberg, Gabe, Badgeley, Marcus, Brown, Emery N.
Reinforcement Learning (RL) can be used to fit a mapping from patient state to a medication regimen. Prior studies have used deterministic and value-based tabular learning to learn a propofol dose from an observed anesthetic state. Deep RL replaces the table with a deep neural network and has been used to learn medication regimens from registry databases. Here we perform the first application of deep RL to closed-loop control of anesthetic dosing in a simulated environment. We use the cross-entropy method to train a deep neural network to map an observed anesthetic state to a probability of infusing a fixed propofol dosage. During testing, we implement a deterministic policy that transforms the probability of infusion to a continuous infusion rate. The model is trained and tested on simulated pharmacokinetic/pharmacodynamic models with randomized parameters to ensure robustness to patient variability. The deep RL agent significantly outperformed a proportional-integral-derivative controller (median absolute performance error 1.7% +/- 0.6 and 3.4% +/- 1.2). Modeling continuous input variables instead of a table affords more robust pattern recognition and utilizes our prior domain knowledge. Deep RL learned a smooth policy with a natural interpretation to data scientists and anesthesia care providers alike.
Phasic Policy Gradient
Cobbe, Karl, Hilton, Jacob, Klimov, Oleg, Schulman, John
We introduce Phasic Policy Gradient (PPG), a reinforcement learning framework which modifies traditional on-policy actor-critic methods by separating policy and value function training into distinct phases. In prior methods, one must choose between using a shared network or separate networks to represent the policy and value function. Using separate networks avoids interference between objectives, while using a shared network allows useful features to be shared. PPG is able to achieve the best of both worlds by splitting optimization into two phases, one that advances training and one that distills features. PPG also enables the value function to be more aggressively optimized with a higher level of sample reuse. Compared to PPO, we find that PPG significantly improves sample efficiency on the challenging Procgen Benchmark.
DyNODE: Neural Ordinary Differential Equations for Dynamics Modeling in Continuous Control
Alvarez, Victor M. Martinez, Roลca, Rareล, Fฤlcuลฃescu, Cristian G.
We present a novel approach (DyNODE) that captures the underlying dynamics of a system by incorporating control in a neural ordinary differential equation framework. We conduct a systematic evaluation and comparison of our method and standard neural network architectures for dynamics modeling. Our results indicate that a simple DyNODE architecture when combined with an actor-critic reinforcement learning (RL) algorithm that uses model predictions to improve the critic's target values, outperforms canonical neural networks, both in sample efficiency and predictive performance across a diverse range of continuous tasks that are frequently used to benchmark RL algorithms. This approach provides a new avenue for the development of models that are more suited to learn the evolution of dynamical systems, particularly useful in the context of model-based reinforcement learning. To assist related work, we have made code available at https://github.com/vmartinezalvarez/DyNODE .
Overcoming Model Bias for Robust Offline Deep Reinforcement Learning
Swazinna, Phillip, Udluft, Steffen, Runkler, Thomas
State-of-the-art reinforcement learning algorithms mostly rely on being allowed to directly interact with their environment to collect millions of observations. This makes it hard to transfer their success to industrial control problems, where simulations are often very costly or do not exist, and exploring in the real environment can potentially lead to catastrophic events. Recently developed, model-free, offline algorithms, can learn from a single dataset by mitigating extrapolation error in value functions. However, the robustness of the training process is still comparatively low, a problem known from methods using value functions. To improve robustness and stability of the learning process, we use dynamics models to assess policy performance instead of value functions, resulting in MOOSE (MOdel-based Offline policy Search with Ensembles), an algorithm which ensures low model bias by keeping the policy within the support of the data. We compare MOOSE with state-of-the-art model-free, offline RL algorithms BEAR and BCQ on the Industrial Benchmark and Mujoco continuous control tasks in terms of robust performance, and find that MOOSE outperforms its model-free counterparts in almost all considered cases, often even by far.
Induction and Exploitation of Subgoal Automata for Reinforcement Learning
Furelos-Blanco, Daniel, Law, Mark, Jonsson, Anders, Broda, Krysia, Russo, Alessandra
In this paper we present ISA, an approach for learning and exploiting subgoals in episodic reinforcement learning (RL) tasks. ISA interleaves reinforcement learning with the induction of a subgoal automaton, an automaton whose edges are labeled by the task's subgoals expressed as propositional logic formulas over a set of high-level events. A subgoal automaton also consists of two special states: a state indicating the successful completion of the task, and a state indicating that the task has finished without succeeding. A state-of-the-art inductive logic programming system is used to learn a subgoal automaton that covers the traces of high-level events observed by the RL agent. When the currently exploited automaton does not correctly recognize a trace, the automaton learner induces a new automaton that covers that trace. The interleaving process guarantees the induction of automata with the minimum number of states, and applies a symmetry breaking mechanism to shrink the search space whilst remaining complete. We evaluate ISA in several grid-world and continuous state space problems using different RL algorithms that leverage the automaton structures. We provide an in-depth empirical analysis of the automaton learning process performance in terms of the traces, the symmetric breaking and specific restrictions imposed on the final learnable automaton. For each class of RL problem, we show that the learned automata can be successfully exploited to learn policies that reach the goal, achieving an average reward comparable to the case where automata are not learned but handcrafted and given beforehand.
Cross-layer Band Selection and Routing Design for Diverse Band-aware DSA Networks
Upadhyaya, Pratheek S., Shah, Vijay K., Reed, Jeffrey H.
As several new spectrum bands are opening up for shared use, a new paradigm of \textit{Diverse Band-aware Dynamic Spectrum Access} (d-DSA) has emerged. d-DSA equips a secondary device with software defined radios (SDRs) and utilize whitespaces (or idle channels) in \textit{multiple bands}, including but not limited to TV, LTE, Citizen Broadband Radio Service (CBRS), unlicensed ISM. In this paper, we propose a decentralized, online multi-agent reinforcement learning based cross-layer BAnd selection and Routing Design (BARD) for such d-DSA networks. BARD not only harnesses whitespaces in multiple spectrum bands, but also accounts for unique electro-magnetic characteristics of those bands to maximize the desired quality of service (QoS) requirements of heterogeneous message packets; while also ensuring no harmful interference to the primary users in the utilized band. Our extensive experiments demonstrate that BARD outperforms the baseline dDSAaR algorithm in terms of message delivery ratio, however, at a relatively higher network latency, for varying number of primary and secondary users. Furthermore, BARD greatly outperforms its single-band DSA variants in terms of both the metrics in all considered scenarios.