Reinforcement Learning
Enhancing End-to-End Multi-Task Dialogue Systems: A Study on Intrinsic Motivation Reinforcement Learning Algorithms for Improved Training and Adaptability
Kamuni, Navin, Shah, Hardik, Chintala, Sathishkumar, Kunchakuri, Naveen, Dominion, Sujatha Alla Old
End-to-end multi-task dialogue systems are usually designed with separate modules for the dialogue pipeline. Among these, the policy module is essential for deciding what to do in response to user input. This policy is trained by reinforcement learning algorithms by taking advantage of an environment in which an agent receives feedback in the form of a reward signal. The current dialogue systems, however, only provide meagre and simplistic rewards. Investigating intrinsic motivation reinforcement learning algorithms is the goal of this study. Through this, the agent can quickly accelerate training and improve its capacity to judge the quality of its actions by teaching it an internal incentive system. In particular, we adapt techniques for random network distillation and curiosity-driven reinforcement learning to measure the frequency of state visits and encourage exploration by using semantic similarity between utterances. Experimental results on MultiWOZ, a heterogeneous dataset, show that intrinsic motivation-based debate systems outperform policies that depend on extrinsic incentives. By adopting random network distillation, for example, which is trained using semantic similarity between user-system dialogues, an astounding average success rate of 73% is achieved. This is a significant improvement over the baseline Proximal Policy Optimization (PPO), which has an average success rate of 60%. In addition, performance indicators such as booking rates and completion rates show a 10% rise over the baseline. Furthermore, these intrinsic incentive models help improve the system's policy's resilience in an increasing amount of domains. This implies that they could be useful in scaling up to settings that cover a wider range of domains.
Causal Coordinated Concurrent Reinforcement Learning
Tse, Tim, Chan, Isaac, Chen, Zhitang
In this work, we propose a novel algorithmic framework for data sharing and coordinated exploration for the purpose of learning more data-efficient and better performing policies under a concurrent reinforcement learning (CRL) setting. In contrast to other work which make the assumption that all agents act under identical environments, we relax this restriction and instead consider the formulation where each agent acts within an environment which shares a global structure but also exhibits individual variations. Our algorithm leverages a causal inference algorithm in the form of Additive Noise Model - Mixture Model (ANM-MM) in extracting model parameters governing individual differentials via independence enforcement. We propose a new data sharing scheme based on a similarity measure of the extracted model parameters and demonstrate superior learning speeds on a set of autoregressive, pendulum and cart-pole swing-up tasks and finally, we show the effectiveness of diverse action selection between common agents under a sparse reward setting. To the best of our knowledge, this is the first work in considering non-identical environments in CRL and one of the few works which seek to integrate causal inference with reinforcement learning (RL).
Circuit Partitioning for Multi-Core Quantum Architectures with Deep Reinforcement Learning
Pastor, Arnau, Escofet, Pau, Rached, Sahar Ben, Alarcรณn, Eduard, Barlet-Ros, Pere, Abadal, Sergi
Quantum computing holds immense potential for solving classically intractable problems by leveraging the unique properties of quantum mechanics. The scalability of quantum architectures remains a significant challenge. Multi-core quantum architectures are proposed to solve the scalability problem, arising a new set of challenges in hardware, communications and compilation, among others. One of these challenges is to adapt a quantum algorithm to fit within the different cores of the quantum computer. This paper presents a novel approach for circuit partitioning using Deep Reinforcement Learning, contributing to the advancement of both quantum computing and graph partitioning. This work is the first step in integrating Deep Reinforcement Learning techniques into Quantum Circuit Mapping, opening the door to a new paradigm of solutions to such problems.
Attention Graph for Multi-Robot Social Navigation with Deep Reinforcement Learning
Escudie, Erwan, Matignon, Laetitia, Saraydaryan, Jacques
Learning robot navigation strategies among pedestrian is crucial for domain based applications. Combining perception, planning and prediction allows us to model the interactions between robots and pedestrians, resulting in impressive outcomes especially with recent approaches based on deep reinforcement learning (RL). However, these works do not consider multi-robot scenarios. In this paper, we present MultiSoc, a new method for learning multi-agent socially aware navigation strategies using RL. Inspired by recent works on multi-agent deep RL, our method leverages graph-based representation of agent interactions, combining the positions and fields of view of entities (pedestrians and agents). Each agent uses a model based on two Graph Neural Network combined with attention mechanisms. First an edge-selector produces a sparse graph, then a crowd coordinator applies node attention to produce a graph representing the influence of each entity on the others. This is incorporated into a model-free RL framework to learn multi-agent policies. We evaluate our approach on simulation and provide a series of experiments in a set of various conditions (number of agents / pedestrians). Empirical results show that our method learns faster than social navigation deep RL mono-agent techniques, and enables efficient multi-agent implicit coordination in challenging crowd navigation with multiple heterogeneous humans. Furthermore, by incorporating customizable meta-parameters, we can adjust the neighborhood density to take into account in our navigation strategy.
Graph Attention-based Reinforcement Learning for Trajectory Design and Resource Assignment in Multi-UAV Assisted Communication
Feng, Zikai, Wu, Di, Huang, Mengxing, Yuen, Chau
In the multiple unmanned aerial vehicle (UAV)- assisted downlink communication, it is challenging for UAV base stations (UAV BSs) to realize trajectory design and resource assignment in unknown environments. The cooperation and competition between UAV BSs in the communication network leads to a Markov game problem. Multi-agent reinforcement learning is a significant solution for the above decision-making. However, there are still many common issues, such as the instability of the system and low utilization of historical data, that limit its application. In this paper, a novel graph-attention multi-agent trust region (GA-MATR) reinforcement learning framework is proposed to solve the multi-UAV assisted communication problem. Graph recurrent network is introduced to process and analyze complex topology of the communication network, so as to extract useful information and patterns from observational information. The attention mechanism provides additional weighting for conveyed information, so that the critic network can accurately evaluate the value of behavior for UAV BSs. This provides more reliable feedback signals and helps the actor network update the strategy more effectively. Ablation simulations indicate that the proposed approach attains improved convergence over the baselines. UAV BSs learn the optimal communication strategies to achieve their maximum cumulative rewards. Additionally, multi-agent trust region method with monotonic convergence provides an estimated Nash equilibrium for the multi-UAV assisted communication Markov game.
Balancing the AI Strength of Roles in Self-Play Training with Regret Matching+
When training artificial intelligence for games encompassing multiple roles, the development of a generalized model capable of controlling any character within the game presents a viable option. This strategy not only conserves computational resources and time during the training phase but also reduces resource requirements during deployment. training such a generalized model often encounters challenges related to uneven capabilities when controlling different roles. A simple method is introduced based on Regret Matching+, which facilitates a more balanced performance of strength by the model when controlling various roles.
Auction-Based Scheduling
Avni, Guy, Mallik, Kaushik, Sadhukhan, Suman
Many sequential decision-making tasks require satisfaction of multiple, partially contradictory objectives. Existing approaches are monolithic, namely all objectives are fulfilled using a single policy, which is a function that selects a sequence of actions. We present auction-based scheduling, a modular framework for multi-objective decision-making problems. Each objective is fulfilled using a separate policy, and the policies can be independently created, modified, and replaced. Understandably, different policies with conflicting goals may choose conflicting actions at a given time. In order to resolve conflicts, and compose policies, we employ a novel auction-based mechanism. We allocate a bounded budget to each policy, and at each step, the policies simultaneously bid from their available budgets for the privilege of being scheduled and choosing an action. Policies express their scheduling urgency using their bids and the bounded budgets ensure long-run scheduling fairness. We lay the foundations of auction-based scheduling using path planning problems on finite graphs with two temporal objectives. We present decentralized algorithms to synthesize a pair of policies, their initially allocated budgets, and bidding strategies. We consider three categories of decentralized synthesis problems, parameterized by the assumptions that the policies make on each other: (a) strong synthesis, with no assumptions and strongest guarantees, (b) assume-admissible synthesis, with weakest rationality assumptions, and (c) assume-guarantee synthesis, with explicit contract-based assumptions. For reachability objectives, we show that, surprisingly, decentralized assume-admissible synthesis is always possible when the out-degrees of all vertices are at most two.
AMAGO: Scalable In-Context Reinforcement Learning for Adaptive Agents
Grigsby, Jake, Fan, Linxi, Zhu, Yuke
We introduce AMAGO, an in-context Reinforcement Learning (RL) agent that uses sequence models to tackle the challenges of generalization, long-term memory, and meta-learning. Recent works have shown that off-policy learning can make in-context RL with recurrent policies viable. Nonetheless, these approaches require extensive tuning and limit scalability by creating key bottlenecks in agents' memory capacity, planning horizon, and model size. AMAGO revisits and redesigns the off-policy in-context approach to successfully train long-sequence Transformers over entire rollouts in parallel with end-to-end RL. Our agent is scalable and applicable to a wide range of problems, and we demonstrate its strong performance empirically in meta-RL and long-term memory domains. AMAGO's focus on sparse rewards and off-policy data also allows in-context learning to extend to goal-conditioned problems with challenging exploration. When combined with a multi-goal hindsight relabeling scheme, AMAGO can solve a previously difficult category of open-world domains, where agents complete many possible instructions in procedurally generated environments.
Causal Reasoning: Charting a Revolutionary Course for Next-Generation AI-Native Wireless Networks
Thomas, Christo Kurisummoottil, Chaccour, Christina, Saad, Walid, Debbah, Merouane, Hong, Choong Seon
Despite the basic premise that next-generation wireless networks (e.g., 6G) will be artificial intelligence (AI)-native, to date, most existing efforts remain either qualitative or incremental extensions to existing "AI for wireless" paradigms. Indeed, creating AI-native wireless networks faces significant technical challenges due to the limitations of data-driven, training-intensive AI. These limitations include the black-box nature of the AI models, their curve-fitting nature, which can limit their ability to reason and adapt, their reliance on large amounts of training data, and the energy inefficiency of large neural networks. In response to these limitations, this article presents a comprehensive, forward-looking vision that addresses these shortcomings by introducing a novel framework for building AI-native wireless networks; grounded in the emerging field of causal reasoning. Causal reasoning, founded on causal discovery, causal representation learning, and causal inference, can help build explainable, reasoning-aware, and sustainable wireless networks. Towards fulfilling this vision, we first highlight several wireless networking challenges that can be addressed by causal discovery and representation, including ultra-reliable beamforming for terahertz (THz) systems, near-accurate physical twin modeling for digital twins, training data augmentation, and semantic communication. We showcase how incorporating causal discovery can assist in achieving dynamic adaptability, resilience, and cognition in addressing these challenges. Furthermore, we outline potential frameworks that leverage causal inference to achieve the overarching objectives of future-generation networks, including intent management, dynamic adaptability, human-level cognition, reasoning, and the critical element of time sensitivity.
A Transferability Metric Using Scene Similarity and Local Map Observation for DRL Navigation
While deep reinforcement learning (DRL) has attracted a rapidly growing interest in solving the problem of navigation without global maps, DRL typically leads to a mediocre navigation performance in practice due to the gap between the training scene and the actual test scene. To quantify the transferability of a DRL agent between the training and test scenes, this paper proposes a new transferability metric -- the scene similarity calculated using an improved image template matching algorithm. Specifically, two transferability performance indicators are designed including the global scene similarity that evaluates the overall robustness of a DRL algorithm and the local scene similarity that serves as a safety measure when a DRL agent is deployed without a global map. In addition, this paper proposes the use of a local map that fuses 2D LiDAR data with spatial information of both the agent and the destination as the DRL observation, aiming to improve the transferability of DRL navigation algorithms. With a wheeled robot as the case study platform, both simulation and real-world experiments are conducted in a total of 26 different scenes. The experimental results affirm the robustness of the local map observation design and demonstrate the strong correlation between the scene similarity metric and the success rate of DRL navigation algorithms.