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 Reinforcement Learning


DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systems

arXiv.org Artificial Intelligence

Learning an effective policy to control high-dimensional, overactuated systems is a significant challenge for deep reinforcement learning algorithms. Such control scenarios are often observed in the neural control of vertebrate musculoskeletal systems. The study of these control mechanisms will provide insights into the control of high-dimensional, overactuated systems. The coordination of actuators, known as muscle synergies in neuromechanics, is considered a presumptive mechanism that simplifies the generation of motor commands. The dynamical structure of a system is the basis of its function, allowing us to derive a synergistic representation of actuators. Motivated by this theory, we propose the Dynamical Synergistic Representation (DynSyn) algorithm. DynSyn aims to generate synergistic representations from dynamical structures and perform task-specific, state-dependent adaptation to the representations to improve motor control. We demonstrate DynSyn's efficiency across various tasks involving different musculoskeletal models, achieving state-of-the-art sample efficiency and robustness compared to baseline algorithms. DynSyn generates interpretable synergistic representations that capture the essential features of dynamical structures and demonstrates generalizability across diverse motor tasks.


Empowering Safe Reinforcement Learning for Power System Control with CommonPower

arXiv.org Artificial Intelligence

The growing complexity of power system management has led to an increased interest in reinforcement learning (RL). However, vanilla RL controllers cannot themselves ensure satisfaction of system constraints. Therefore, combining them with formally correct safeguarding mechanisms is an important aspect when studying RL for power system management. Integrating safeguarding into complex use cases requires tool support. To address this need, we introduce the Python tool CommonPower. CommonPower's unique contribution lies in its symbolic modeling approach, which enables flexible, model-based safeguarding of RL controllers. Moreover, CommonPower offers a unified interface for single-agent RL, multi-agent RL, and optimal control, with seamless integration of different forecasting methods. This allows users to validate the effectiveness of safe RL controllers across a large variety of case studies and investigate the influence of specific aspects on overall performance. We demonstrate CommonPower's versatility through a numerical case study that compares RL agents featuring different safeguards with a model predictive controller in the context of building energy management.


A Recipe for Unbounded Data Augmentation in Visual Reinforcement Learning

arXiv.org Artificial Intelligence

Q-learning algorithms are appealing for real-world applications due to their data-efficiency, but they are very prone to overfitting and training instabilities when trained from visual observations. Prior work, namely SVEA, finds that selective application of data augmentation can improve the visual generalization of RL agents without destabilizing training. We revisit its recipe for data augmentation, and find an assumption that limits its effectiveness to augmentations of a photometric nature. Addressing these limitations, we propose a generalized recipe, SADA, that works with wider varieties of augmentations. We benchmark its effectiveness on DMC-GB2 - our proposed extension of the popular DMControl Generalization Benchmark - as well as tasks from Meta-World and the Distracting Control Suite, and find that our method, SADA, greatly improves training stability and generalization of RL agents across a diverse set of augmentations. For visualizations, code and benchmark: see https://aalmuzairee.github.io/SADA/


Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid Locomotion

arXiv.org Artificial Intelligence

Abstract-- Learning a locomotion controller for a musculoskeletal system is challenging due to over-actuation and highdimensional action space. While many reinforcement learning methods attempt to address this issue, they often struggle to learn human-like gaits because of the complexity involved in engineering an effective reward function. In this paper, we demonstrate that adversarial imitation learning can address this issue by analyzing key problems and providing solutions using both current literature and novel techniques. I. INTRODUCTION Locomotion on simulated musculoskeletal humanoids requires precise muscle activation patterns. Humanoid model with 16 DOFs actuated by 92 Muscle-Tendon Units during running (left) and walking (right).


Unfolding the Literature: A Review of Robotic Cloth Manipulation

arXiv.org Artificial Intelligence

The deformable nature of these objects poses unique challenges that prior work on rigid objects cannot fully address. The increasing interest within the community in textile perception and manipulation has led to new methods that aim to address challenges in modeling, perception, and control, resulting in significant progress. However, this progress is often tailored to one specific textile or a subcategory of these textiles. To understand what restricts these methods and hinders current approaches from generalizing to a broader range of real-world textiles, this review provides an overview of the field, focusing specifically on how and to what extent textile variations are addressed in modeling, perception, benchmarking, and manipulation of textiles. We finally conclude by identifying key open problems and outlining grand challenges that will drive future advancements in the field.


A Single Online Agent Can Efficiently Learn Mean Field Games

arXiv.org Artificial Intelligence

Mean field games (MFGs) are a promising framework for modeling the behavior of large-population systems. However, solving MFGs can be challenging due to the coupling of forward population evolution and backward agent dynamics. Typically, obtaining mean field Nash equilibria (MFNE) involves an iterative approach where the forward and backward processes are solved alternately, known as fixed-point iteration (FPI). This method requires fully observed population propagation and agent dynamics over the entire spatial domain, which could be impractical in some real-world scenarios. To overcome this limitation, this paper introduces a novel online single-agent model-free learning scheme, which enables a single agent to learn MFNE using online samples, without prior knowledge of the state-action space, reward function, or transition dynamics. Specifically, the agent updates its policy through the value function (Q), while simultaneously evaluating the mean field state (M), using the same batch of observations. We develop two variants of this learning scheme: off-policy and on-policy QM iteration. We prove that they efficiently approximate FPI, and a sample complexity guarantee is provided. The efficacy of our methods is confirmed by numerical experiments.


Why long model-based rollouts are no reason for bad Q-value estimates

arXiv.org Artificial Intelligence

This paper explores the use of model-based offline reinforcement learning with long model rollouts. While some literature criticizes this approach due to compounding errors, many practitioners have found success in real-world applications. The paper aims to demonstrate that long rollouts do not necessarily result in exponentially growing errors and can actually produce better Q-value estimates than model-free methods. These findings can potentially enhance reinforcement learning techniques.


Graceful task adaptation with a bi-hemispheric RL agent

arXiv.org Artificial Intelligence

In humans, responsibility for performing a task gradually shifts from the right hemisphere to the left. The Novelty-Routine Hypothesis (NRH) states that the right and left hemispheres are used to perform novel and routine tasks respectively, enabling us to learn a diverse range of novel tasks while performing the task capably. Drawing on the NRH, we develop a reinforcement learning agent with specialised hemispheres that can exploit generalist knowledge from the right-hemisphere to avoid poor initial performance on novel tasks. In addition, we find that this design has minimal impact on its ability to learn novel tasks. We conclude by identifying improvements to our agent and exploring potential expansion to the continual learning setting.


A Meta-Learning Approach for Multi-Objective Reinforcement Learning in Sustainable Home Environments

arXiv.org Artificial Intelligence

Effective residential appliance scheduling is crucial for sustainable living. While multi-objective reinforcement learning (MORL) has proven effective in balancing user preferences in appliance scheduling, traditional MORL struggles with limited data in non-stationary residential settings characterized by renewable generation variations. Significant context shifts that can invalidate previously learned policies. To address these challenges, we extend state-of-the-art MORL algorithms with the meta-learning paradigm, enabling rapid, few-shot adaptation to shifting contexts. Additionally, we employ an auto-encoder (AE)-based unsupervised method to detect environment context changes. We have also developed a residential energy environment to evaluate our method using real-world data from London residential settings. This study not only assesses the application of MORL in residential appliance scheduling but also underscores the effectiveness of meta-learning in energy management. Our top-performing method significantly surpasses the best baseline, while the trained model saves 3.28% on electricity bills, a 2.74% increase in user comfort, and a 5.9% improvement in expected utility. Additionally, it reduces the sparsity of solutions by 62.44%. Remarkably, these gains were accomplished using 96.71% less training data and 61.1% fewer training steps.


Satisficing Exploration for Deep Reinforcement Learning

arXiv.org Artificial Intelligence

A default assumption in the design of reinforcement-learning algorithms is that a decision-making agent always explores to learn optimal behavior. In sufficiently complex environments that approach the vastness and scale of the real world, however, attaining optimal performance may in fact be an entirely intractable endeavor and an agent may seldom find itself in a position to complete the requisite exploration for identifying an optimal policy. Recent work has leveraged tools from information theory to design agents that deliberately forgo optimal solutions in favor of sufficiently-satisfying or satisficing solutions, obtained through lossy compression. Notably, such agents may employ fundamentally different exploratory decisions to learn satisficing behaviors more efficiently than optimal ones that are more data intensive. While supported by a rigorous corroborating theory, the underlying algorithm relies on model-based planning, drastically limiting the compatibility of these ideas with function approximation and high-dimensional observations. In this work, we remedy this issue by extending an agent that directly represents uncertainty over the optimal value function allowing it to both bypass the need for model-based planning and to learn satisficing policies. We provide simple yet illustrative experiments that demonstrate how our algorithm enables deep reinforcement-learning agents to achieve satisficing behaviors. In keeping with previous work on this setting for multi-armed bandits, we additionally find that our algorithm is capable of synthesizing optimal behaviors, when feasible, more efficiently than its non-information-theoretic counterpart.