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 Reinforcement Learning


Reviews: Search on the Replay Buffer: Bridging Planning and Reinforcement Learning

Neural Information Processing Systems

The paper presents a general-purpose control algorithm combining planning and RL to solve tasks with sparse rewards or with long horizon. This algorithm is novel and interesting. The three reviewers agree that the contributions presented here should be published at the conference. The rebuttal helped solving most clarification issues. The reviewers also suggest various ways to further improve the manuscript.


Review for NeurIPS paper: Task-Agnostic Online Reinforcement Learning with an Infinite Mixture of Gaussian Processes

Neural Information Processing Systems

Clarity: The paper is overal clear and well written. I have a few suggestions to make it even easier to understand and/or fix some minor inconsistency. There is no need for the authors to answer to these points as I think the paper is already rather clear. I am unsure what Figure 1 represents. I might have missed it, but I think pi is not defined.


Review for NeurIPS paper: Task-Agnostic Online Reinforcement Learning with an Infinite Mixture of Gaussian Processes

Neural Information Processing Systems

Reviewers agreed the paper contains interesting and sound contributions to an important problem, and is generally well written, although the model is fairly complex and the experimental domains are a bit simple. The authors are encouraged to provide further details to justify/explain certain algorithmic choices, include some of the key derivation steps (maybe with details in the appendix), and augment the experiments (like those in the rebuttal).


Reinforcement Learning for Efficient Returns Management

arXiv.org Artificial Intelligence

In retail warehouses, returned products are typically placed in an intermediate storage until a decision regarding further shipment to stores is made. The longer products are held in storage, the higher the inefficiency and costs of the returns management process, since enough storage area has to be provided and maintained while the products are not placed for sale. To reduce the average product storage time, we consider an alternative solution where reallocation decisions for products can be made instantly upon their arrival in the warehouse allowing only a limited number of products to still be stored simultaneously. We transfer the problem to an online multiple knapsack problem and propose a novel reinforcement learning approach to pack the items (products) into the knapsacks (stores) such that the overall value (expected revenue) is maximized. Empirical evaluations on simulated data demonstrate that, compared to the usual offline decision procedure, our approach comes with a performance gap of only 3% while significantly reducing the average storage time of a product by 96%. 1 Introduction Managing returns is a central process in the retail supply chain as it has a high impact on the companies' costs and their sustainability [16].


Force-Based Robotic Imitation Learning: A Two-Phase Approach for Construction Assembly Tasks

arXiv.org Artificial Intelligence

Robots have shown enormous potential to alleviate repetitive, and dangerous tasks from human workers, such as assembly, infrastructure inspection, material handling and heavy rigging [4-6]. Integrating the artificial intelligence (AI) agent with a physical robotic system could further improve the precision, reliability, and consistency of operations with competent training [7, 8]. While AI-enabled robots excel in performing repetitive and predefined tasks, dexterous and complex tasks still pose a significant difficulty such as welding and pipe insertion [9, 10]. Training a robot to perform these dexterous tasks demands delicate manipulation and adaptive force control, which induces diversity and several potential actions leading to a substantial increase in the complexity of the learning process and resulting in slow convergence or lack of convergence [11] To tackle the challenges of learning in high-dimensional action spaces, Imitation Learning (IL) based methods are applied to leverage demonstrations from human experts or proficient use of human demonstrations as a form of instruction and reduce the size of action spaces that need to be explored [12-14]. Generative Adversarial Imitation Learning (GAIL)[15] could further address some key limitations of traditional IL by mitigating distributional shifts, thus enabling better exploration and performance in unseen states and generalizing better to new tasks [15].


Towards Efficient Multi-Objective Optimisation for Real-World Power Grid Topology Control

arXiv.org Artificial Intelligence

Power grid operators face increasing difficulties in the control room as the increase in energy demand and the shift to renewable energy introduce new complexities in managing congestion and maintaining a stable supply. Effective grid topology control requires advanced tools capable of handling multi-objective trade-offs. While Reinforcement Learning (RL) offers a promising framework for tackling such challenges, existing Multi-Objective Reinforcement Learning (MORL) approaches fail to scale to the large state and action spaces inherent in real-world grid operations. Here we present a two-phase, efficient and scalable Multi-Objective Optimisation (MOO) method designed for grid topology control, combining an efficient RL learning phase with a rapid planning phase to generate day-ahead plans for unseen scenarios. We validate our approach using historical data from TenneT, a European Transmission System Operator (TSO), demonstrating minimal deployment time, generating day-ahead plans within 4-7 minutes with strong performance. These results underline the potential of our scalable method to support real-world power grid management, offering a practical, computationally efficient, and time-effective tool for operational planning. Based on current congestion costs and inefficiencies in grid operations, adopting our approach by TSOs could potentially save millions of euros annually, providing a compelling economic incentive for its integration in the control room.


MARL-OT: Multi-Agent Reinforcement Learning Guided Online Fuzzing to Detect Safety Violation in Autonomous Driving Systems

arXiv.org Artificial Intelligence

Autonomous Driving Systems (ADSs) are safety-critical, as real-world safety violations can result in significant losses. Rigorous testing is essential before deployment, with simulation testing playing a key role. However, ADSs are typically complex, consisting of multiple modules such as perception and planning, or well-trained end-to-end autonomous driving systems. Offline methods, such as the Genetic Algorithm (GA), can only generate predefined trajectories for dynamics, which struggle to cause safety violations for ADSs rapidly and efficiently in different scenarios due to their evolutionary nature. Online methods, such as single-agent reinforcement learning (RL), can quickly adjust the dynamics' trajectory online to adapt to different scenarios, but they struggle to capture complex corner cases of ADS arising from the intricate interplay among multiple vehicles. Multi-agent reinforcement learning (MARL) has a strong ability in cooperative tasks. On the other hand, it faces its own challenges, particularly with convergence. This paper introduces MARL-OT, a scalable framework that leverages MARL to detect safety violations of ADS resulting from surrounding vehicles' cooperation. MARL-OT employs MARL for high-level guidance, triggering various dangerous scenarios for the rule-based online fuzzer to explore potential safety violations of ADS, thereby generating dynamic, realistic safety violation scenarios. Our approach improves the detected safety violation rate by up to 136.2% compared to the state-of-the-art (SOTA) testing technique.


Learning more with the same effort: how randomization improves the robustness of a robotic deep reinforcement learning agent

arXiv.org Artificial Intelligence

The industrial application of Deep Reinforcement Learning (DRL) is frequently slowed down because of the inability to generate the experience required to train the models. Collecting data often involves considerable time and economic effort that is unaffordable in most cases. Fortunately, devices like robots can be trained with synthetic experience thanks to virtual environments. With this approach, the sample efficiency problems of artificial agents are mitigated, but another issue arises: the need for efficiently transferring the synthetic experience into the real world (sim-to-real). This paper analyzes the robustness of a state-of-the-art sim-to-real technique known as progressive neural networks (PNNs) and studies how adding diversity to the synthetic experience can complement it. To better understand the drivers that lead to a lack of robustness, the robotic agent is still tested in a virtual environment to ensure total control on the divergence between the simulated and real models. The results show that a PNN-like agent exhibits a substantial decrease in its robustness at the beginning of the real training phase. Randomizing certain variables during simulation-based training significantly mitigates this issue. On average, the increase in the model's accuracy is around 25% when diversity is introduced in the training process. This improvement can be translated into a decrease in the required real experience for the same final robustness performance. Notwithstanding, adding real experience to agents should still be beneficial regardless of the quality of the virtual experience fed into the agent.


Divergence-Augmented Policy Optimization

arXiv.org Machine Learning

In deep reinforcement learning, policy optimization methods need to deal with issues such as function approximation and the reuse of off-policy data. Standard policy gradient methods do not handle off-policy data well, leading to premature convergence and instability. This paper introduces a method to stabilize policy optimization when off-policy data are reused. The idea is to include a Bregman divergence between the behavior policy that generates the data and the current policy to ensure small and safe policy updates with off-policy data. The Bregman divergence is calculated between the state distributions of two policies, instead of only on the action probabilities, leading to a divergence augmentation formulation. Empirical experiments on Atari games show that in the data-scarce scenario where the reuse of off-policy data becomes necessary, our method can achieve better performance than other state-of-the-art deep reinforcement learning algorithms.


Breaking the Pre-Planning Barrier: Real-Time Adaptive Coordination of Mission and Charging UAVs Using Graph Reinforcement Learning

arXiv.org Artificial Intelligence

Unmanned Aerial Vehicles (UAVs) are pivotal in applications such as search and rescue and environmental monitoring, excelling in intelligent perception tasks. However, their limited battery capacity hinders long-duration and long-distance missions. Charging UAVs (CUAVs) offers a potential solution by recharging mission UAVs (MUAVs), but existing methods rely on impractical pre-planned routes, failing to enable organic cooperation and limiting mission efficiency. We introduce a novel multi-agent deep reinforcement learning model named \textbf{H}eterogeneous \textbf{G}raph \textbf{A}ttention \textbf{M}ulti-agent Deep Deterministic Policy Gradient (HGAM), designed to dynamically coordinate MUAVs and CUAVs. This approach maximizes data collection, geographical fairness, and energy efficiency by allowing UAVs to adapt their routes in real-time to current task demands and environmental conditions without pre-planning. Our model uses heterogeneous graph attention networks (GATs) to present heterogeneous agents and facilitate efficient information exchange. It operates within an actor-critic framework. Simulation results show that our model significantly improves cooperation among heterogeneous UAVs, outperforming existing methods in several metrics, including data collection rate and charging efficiency.