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 Deep Learning


Fantastic Bugs and Where to Find Them in AI Benchmarks

arXiv.org Artificial Intelligence

Benchmarks are pivotal in driving AI progress, and invalid benchmark questions frequently undermine their reliability. Manually identifying and correcting errors among thousands of benchmark questions is not only infeasible but also a critical bottleneck for reliable evaluation. In this work, we introduce a framework for systematic benchmark revision that leverages statistical analysis of response patterns to flag potentially invalid questions for further expert review. Our approach builds on a core assumption commonly used in AI evaluations that the mean score sufficiently summarizes model performance. This implies a unidimensional latent construct underlying the measurement experiment, yielding expected ranges for various statistics for each item. When empirically estimated values for these statistics fall outside the expected range for an item, the item is more likely to be problematic. Across nine widely used benchmarks, our method guides expert review to identify problematic questions with up to 84\% precision. In addition, we introduce an LLM-judge first pass to review questions, further reducing human effort. Together, these components provide an efficient and scalable framework for systematic benchmark revision.


ManifoldFormer: Geometric Deep Learning for Neural Dynamics on Riemannian Manifolds

arXiv.org Artificial Intelligence

Existing EEG foundation models mainly treat neural signals as generic time series in Euclidean space, ignoring the intrinsic geometric structure of neural dynamics that constrains brain activity to low-dimensional manifolds. This fundamental mismatch between model assumptions and neural geometry limits representation quality and cross-subject generalization. ManifoldFormer addresses this limitation through a novel geometric deep learning framework that explicitly learns neural manifold representations. The architecture integrates three key innovations: a Riemannian VAE for manifold embedding that preserves geometric structure, a geometric Transformer with geodesic-aware attention mechanisms operating directly on neural manifolds, and a dynamics predictor leveraging neural ODEs for manifold-constrained temporal evolution. Extensive evaluation across four public datasets demonstrates substantial improvements over state-of-the-art methods, with 4.6-4.8% higher accuracy and 6.2-10.2% higher Cohen's Kappa, while maintaining robust cross-subject generalization. The geometric approach reveals meaningful neural patterns consistent with neurophysiological principles, establishing geometric constraints as essential for effective EEG foundation models.


WorldGen: From Text to Traversable and Interactive 3D Worlds

arXiv.org Artificial Intelligence

We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descriptions into traversable, fully textured environments that can be immediately explored or edited within standard game engines. By combining LLM-driven scene layout reasoning, procedural generation, diffusion-based 3D generation, and object-aware scene decomposition, WorldGen bridges the gap between creative intent and functional virtual spaces, allowing creators to design coherent, navigable worlds without manual modeling or specialized 3D expertise. The system is fully modular and supports fine-grained control over layout, scale, and style, producing worlds that are geometrically consistent, visually rich, and efficient to render in real time. This work represents a step towards accessible, generative world-building at scale, advancing the frontier of 3D generative AI for applications in gaming, simulation, and immersive social environments.


Monte Carlo Expected Threat (MOCET) Scoring

arXiv.org Artificial Intelligence

Evaluating and measuring AI Safety Level (ASL) threats are crucial for guiding stakeholders to implement safeguards that keep risks within acceptable limits. ASL-3+ models present a unique risk in their ability to uplift novice non-state actors, especially in the realm of biosecurity. Existing evaluation metrics, such as LAB-Bench, BioLP-bench, and WMDP, can reliably assess model uplift and domain knowledge. However, metrics that better contextualize "real-world risks" are needed to inform the safety case for LLMs, along with scalable, open-ended metrics to keep pace with their rapid advancements. To address both gaps, we introduce MOCET, an interpretable and doubly-scalable metric (automatable and open-ended) that can quantify real-world risks.


Stable diffusion models reveal a persisting human and AI gap in visual creativity

arXiv.org Artificial Intelligence

While recent research suggests Large Language Models match human creative performance in divergent thinking tasks, visual creativity remains underexplored. This study compared image generation in human participants (Visual Artists and Non Artists) and using an image generation AI model (two prompting conditions with varying human input: high for Human Inspired, low for Self Guided). Human raters (N=255) and GPT4o evaluated the creativity of the resulting images. We found a clear creativity gradient, with Visual Artists being the most creative, followed by Non Artists, then Human Inspired generative AI, and finally Self Guided generative AI. Increased human guidance strongly improved GenAI's creative output, bringing its productions close to those of Non Artists. Notably, human and AI raters also showed vastly different creativity judgment patterns. These results suggest that, in contrast to language centered tasks, GenAI models may face unique challenges in visual domains, where creativity depends on perceptual nuance and contextual sensitivity, distinctly human capacities that may not be readily transferable from language models.


Mesh RAG: Retrieval Augmentation for Autoregressive Mesh Generation

arXiv.org Artificial Intelligence

3D meshes are a critical building block for applications ranging from industrial design and gaming to simulation and robotics. Traditionally, meshes are crafted manually by artists, a process that is time-intensive and difficult to scale. To automate and accelerate this asset creation, autoregressive models have emerged as a powerful paradigm for artistic mesh generation. However, current methods to enhance quality typically rely on larger models or longer sequences that result in longer generation time, and their inherent sequential nature imposes a severe quality-speed trade-off. This sequential dependency also significantly complicates incremental editing. To overcome these limitations, we propose Mesh RAG, a novel, training-free, plug-and-play framework for autoregressive mesh generation models. Inspired by RAG for language models, our approach augments the generation process by leveraging point cloud segmentation, spatial transformation, and point cloud registration to retrieve, generate, and integrate mesh components. This retrieval-based approach decouples generation from its strict sequential dependency, facilitating efficient and parallelizable inference. We demonstrate the wide applicability of Mesh RAG across various foundational autoregressive mesh generation models, showing it significantly enhances mesh quality, accelerates generation speed compared to sequential part prediction, and enables incremental editing, all without model retraining.


A Vector Symbolic Approach to Multiple Instance Learning

arXiv.org Artificial Intelligence

Multiple Instance Learning (MIL) tasks impose a strict logical constraint: a bag is labeled positive if and only if at least one instance within it is positive. While this iff constraint aligns with many real-world applications, recent work has shown that most deep learning-based MIL approaches violate it, leading to inflated performance metrics and poor generalization. We propose a novel MIL framework based on Vector Symbolic Architectures (VSAs), which provide a differentiable mechanism for performing symbolic operations in high-dimensional space. Our method encodes the MIL assumption directly into the model's structure by representing instances and concepts as nearly orthogonal high-dimensional vectors and using algebraic operations to enforce the iff constraint during classification. To bridge the gap between raw data and VSA representations, we design a learned encoder that transforms input instances into VSA-compatible vectors while preserving key distributional properties. Our approach, which includes a VSA-driven MaxNetwork classifier, achieves state-of-the-art results for a valid MIL model on standard MIL benchmarks and medical imaging datasets, outperforming existing methods while maintaining strict adherence to the MIL formulation. This work offers a principled, interpretable, and effective alternative to existing MIL approaches that rely on learned heuristics.


NALA_MAINZ at BLP-2025 Task 2: A Multi-agent Approach for Bangla Instruction to Python Code Generation

arXiv.org Artificial Intelligence

This paper presents JGU Mainz's winning system for the BLP-2025 Shared Task on Code Generation from Bangla Instructions. We propose a multi-agent-based pipeline. First, a code-generation agent produces an initial solution from the input instruction. The candidate program is then executed against the provided unit tests (pytest-style, assert-based). Only the failing cases are forwarded to a debugger agent, which reruns the tests, extracts error traces, and, conditioning on the error messages, the current program, and the relevant test cases, generates a revised solution. Using this approach, our submission achieved first place in the shared task with a $Pass@1$ score of 95.4. We also make our code public.


Generative Augmented Reality: Paradigms, Technologies, and Future Applications

arXiv.org Artificial Intelligence

This paper introduces Generative Augmented Reality (GAR) as a next-generation paradigm that reframes augmentation as a process of world re-synthesis rather than world composition by a conventional AR engine. GAR replaces the conventional AR engine's multi-stage modules with a unified generative backbone, where environmental sensing, virtual content, and interaction signals are jointly encoded as conditioning inputs for continuous video generation. We formalize the computational correspondence between AR and GAR, survey the technical foundations that make real-time generative augmentation feasible, and outline prospective applications that leverage its unified inference model. We envision GAR as a future AR paradigm that delivers high-fidelity experiences in terms of realism, interactivity, and immersion, while eliciting new research challenges on technologies, content ecosystems, and the ethical and societal implications.


When Structure Doesn't Help: LLMs Do Not Read Text-Attributed Graphs as Effectively as We Expected

arXiv.org Artificial Intelligence

Graphs provide a unified representation of semantic content and relational structure, making them a natural fit for domains such as molecular modeling, citation networks, and social graphs. Meanwhile, large language models (LLMs) have excelled at understanding natural language and integrating cross-modal signals, sparking interest in their potential for graph reasoning. Recent work has explored this by either designing template-based graph templates or using graph neural networks (GNNs) to encode structural information. In this study, we investigate how different strategies for encoding graph structure affect LLM performance on text-attributed graphs. Surprisingly, our systematic experiments reveal that: (i) LLMs leveraging only node textual descriptions already achieve strong performance across tasks; and (ii) most structural encoding strategies offer marginal or even negative gains. We show that explicit structural priors are often unnecessary and, in some cases, counterproductive when powerful language models are involved. This represents a significant departure from traditional graph learning paradigms and highlights the need to rethink how structure should be represented and utilized in the LLM era. Our study is to systematically challenge the foundational assumption that structure is inherently beneficial for LLM-based graph reasoning, opening the door to new, semantics-driven approaches for graph learning.