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 Evolutionary Systems


ReEvo: Large Language Models as Hyper-Heuristics with Reflective Evolution

arXiv.org Artificial Intelligence

The omnipresence of NP-hard combinatorial optimization problems (COPs) compels domain experts to engage in trial-and-error heuristic design process. The long-standing endeavor of design automation has gained new momentum with the rise of large language models (LLMs). This paper introduces Language Hyper-Heuristics (LHHs), an emerging variant of Hyper-Heuristics that leverages LLMs for heuristic generation, featuring minimal manual intervention and open-ended heuristic spaces. To empower LHHs, we present Reflective Evolution (ReEvo), a generic searching framework that emulates the reflective design approach of human experts while far surpassing human capabilities with its scalable LLM inference, Internet-scale domain knowledge, and powerful evolutionary search. Evaluations across 12 COP settings show that 1) verbal reflections for evolution lead to smoother fitness landscapes, explicit inference of black-box COP settings, and better search results; 2) heuristics generated by ReEvo in minutes can outperform state-of-the-art human designs and neural solvers; 3) LHHs enable efficient algorithm design automation even when challenged with black-box COPs, demonstrating its potential for complex and novel real-world applications. Our code is available: https://github.com/ai4co/LLM-as-HH.


A Memetic Algorithm To Find a Hamiltonian Cycle in a Hamiltonian Graph

arXiv.org Artificial Intelligence

We present a memetic algorithm (\maa) approach for finding a Hamiltonian cycle in a Hamiltonian graph. The \ma is based on a proven approach to the Asymmetric Travelling Salesman Problem (\atspp) that, in this contribution, is boosted by the introduction of more powerful local searches. Our approach also introduces a novel technique that sparsifies the input graph under consideration for Hamiltonicity and dynamically augments it during the search. Such a combined heuristic approach helps to prove Hamiltonicity by finding a Hamiltonian cycle in less time. In addition, we also employ a recently introduced polynomial-time reduction from the \hamcyc to the Symmetric \tsp, which is based on computing the transitive closure of the graph. Although our approach is a metaheuristic, i.e., it does not give a theoretical guarantee for finding a Hamiltonian cycle, we have observed that the method is successful in practice in verifying the Hamiltonicity of a larger number of instances from the \textit{Flinder University Hamiltonian Cycle Problem Challenge Set} (\fhcpsc), even for the graphs that have large treewidth. The experiments on the \fhcpscc instances and a computational comparison with five recent state-of-the-art baseline approaches show that the proposed method outperforms those for the majority of the instances in the \fhcpsc.


Bio-Inspired Compensatory Strategies for Damage to Flapping Robotic Propulsors

arXiv.org Artificial Intelligence

To maintain full autonomy, autonomous robotic systems must have the ability to self-repair. Self-repairing via compensatory mechanisms appears in nature: for example, some fish can lose even 76% of their propulsive surface without loss of thrust by altering stroke mechanics. However, direct transference of these alterations from an organism to a robotic flapping propulsor may not be optimal due to irrelevant evolutionary pressures. We instead seek to determine what alterations to stroke mechanics are optimal for a damaged robotic system via artificial evolution. To determine whether natural and machine-learned optima differ, we employ a cyber-physical system using a Covariance Matrix Adaptation Evolutionary Strategy to seek the most efficient trajectory for a given force. We implement an online optimization with hardware-in-the-loop, performing experimental function evaluations with an actuated flexible flat plate. To recoup thrust production following partial amputation, the most efficient learned strategy was to increase amplitude, increase frequency, increase the amplitude of angle of attack, and phase shift the angle of attack by approximately 110 degrees. In fish, only an amplitude increase is reported by majority in the literature. To recoup side-force production, a more challenging optimization landscape is encountered. Nesting of optimal angle of attack traces is found in the resultant-based reference frame, but no clear trend in amplitude or frequency are exhibited -- in contrast to the increase in frequency reported in insect literature. These results suggest that how mechanical flapping propulsors most efficiently adjust to damage of a flapping propulsor may not align with natural swimmers and flyers.


Real Evaluations Tractability using Continuous Goal-Directed Actions in Smart City Applications

arXiv.org Artificial Intelligence

One of the most important challenges of Smart City Applications is to adapt the system to interact with non-expert users. Robot imitation frameworks aim to simplify and reduce times of robot programming by allowing users to program directly through demonstrations. In classical frameworks, actions are modeled using joint or Cartesian space trajectories. Other features, such as visual ones, are not always well represented with these pure geometrical approaches. Continuous Goal-Directed Actions (CGDA) is an alternative to these methods, as it encodes actions as changes of any feature that can be extracted from the environment. As a consequence of this, the robot joint trajectories for execution must be fully computed to comply with this feature-agnostic encoding. This is achieved using Evolutionary Algorithms (EA), which usually requires too many evaluations to perform this evolution step in the actual robot. Current strategies involve performing evaluations in a simulation, transferring the final joint trajectory to the actual robot. Smart City applications involve working in highly dynamic and complex environments, where having a precise model is not always achievable. Our goal is to study the tractability of performing these evaluations directly in a real-world scenario. Two different approaches to reduce the number of evaluations using EA, are proposed and compared. In the first approach, Particle Swarm Optimization (PSO)-based methods have been studied and compared within CGDA: naive PSO, Fitness Inheritance PSO (FI-PSO), and Adaptive Fuzzy Fitness Granulation with PSO (AFFG-PSO). The second approach studied the introduction of geometrical and velocity constraints within CGDA. The effects of both approaches were analyzed and compared in the wax and paint actions, two CGDA commonly studied use cases. Results from this paper depict an important reduction in the number of evaluations.


Genetic-based Constraint Programming for Resource Constrained Job Scheduling

arXiv.org Artificial Intelligence

Resource constrained job scheduling is a hard combinatorial optimisation problem that originates in the mining industry. Off-the-shelf solvers cannot solve this problem satisfactorily in reasonable timeframes, while other solution methods such as many evolutionary computation methods and matheuristics cannot guarantee optimality and require low-level customisation and specialised heuristics to be effective. This paper addresses this gap by proposing a genetic programming algorithm to discover efficient search strategies of constraint programming for resource-constrained job scheduling. In the proposed algorithm, evolved programs represent variable selectors to be used in the search process of constraint programming, and their fitness is determined by the quality of solutions obtained for training instances. The novelties of this algorithm are (1) a new representation of variable selectors, (2) a new fitness evaluation scheme, and (3) a pre-selection mechanism. Tests with a large set of random and benchmark instances, the evolved variable selectors can significantly improve the efficiency of constraining programming. Compared to highly customised metaheuristics and hybrid algorithms, evolved variable selectors can help constraint programming identify quality solutions faster and proving optimality is possible if sufficiently large run-times are allowed. The evolved variable selectors are especially helpful when solving instances with large numbers of machines.


Comprehensive Exploration of Synthetic Data Generation: A Survey

arXiv.org Artificial Intelligence

Recent years have witnessed a surge in the popularity of Machine Learning (ML), applied across diverse domains. However, progress is impeded by the scarcity of training data due to expensive acquisition and privacy legislation. Synthetic data emerges as a solution, but the abundance of released models and limited overview literature pose challenges for decision-making. This work surveys 417 Synthetic Data Generation (SDG) models over the last decade, providing a comprehensive overview of model types, functionality, and improvements. Common attributes are identified, leading to a classification and trend analysis. The findings reveal increased model performance and complexity, with neural network-based approaches prevailing, except for privacy-preserving data generation. Computer vision dominates, with GANs as primary generative models, while diffusion models, transformers, and RNNs compete. Implications from our performance evaluation highlight the scarcity of common metrics and datasets, making comparisons challenging. Additionally, the neglect of training and computational costs in literature necessitates attention in future research. This work serves as a guide for SDG model selection and identifies crucial areas for future exploration.


Evolutionary Tabletop Game Design: A Case Study in the Risk Game

arXiv.org Artificial Intelligence

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with automated playtesting, has been used to create novel board games with simple equipment; however, the original approach does not include complex tabletop games with dice, cards, and maps. This work proposes an extension of the approach for tabletop games, evaluating the process by generating variants of Risk, a military strategy game where players must conquer map territories to win. We achieved this using a genetic algorithm to evolve the chosen parameters, as well as a rules-based agent to test the games and a variety of quality criteria to evaluate the new variations generated. Our results show the creation of new variations of the original game with smaller maps, resulting in shorter matches. Also, the variants produce more balanced matches, maintaining the usual drama. We also identified limitations in the process, where, in many cases, where the objective function was correctly pursued, but the generated games were nearly trivial. This work paves the way towards promising research regarding the use of evolutionary game design beyond classic board games.


Epidemic Modeling using Hybrid of Time-varying SIRD, Particle Swarm Optimization, and Deep Learning

arXiv.org Artificial Intelligence

Epidemiological models are best suitable to model an epidemic if the spread pattern is stationary. To deal with non-stationary patterns and multiple waves of an epidemic, we develop a hybrid model encompassing epidemic modeling, particle swarm optimization, and deep learning. The model mainly caters to three objectives for better prediction: 1. Periodic estimation of the model parameters. 2. Incorporating impact of all the aspects using data fitting and parameter optimization 3. Deep learning based prediction of the model parameters. In our model, we use a system of ordinary differential equations (ODEs) for Susceptible-Infected-Recovered-Dead (SIRD) epidemic modeling, Particle Swarm Optimization (PSO) for model parameter optimization, and stacked-LSTM for forecasting the model parameters. Initial or one time estimation of model parameters is not able to model multiple waves of an epidemic. So, we estimate the model parameters periodically (weekly). We use PSO to identify the optimum values of the model parameters. We next train the stacked-LSTM on the optimized parameters, and perform forecasting of the model parameters for upcoming four weeks. Further, we fed the LSTM forecasted parameters into the SIRD model to forecast the number of COVID-19 cases. We evaluate the model for highly affected three countries namely; the USA, India, and the UK. The proposed hybrid model is able to deal with multiple waves, and has outperformed existing methods on all the three datasets.


Explainable Benchmarking for Iterative Optimization Heuristics

arXiv.org Artificial Intelligence

Traditional benchmarking methods are often used to evaluate algorithms in isolation, with a single algorithm configuration (hyper-parameter setting) or with a limited set of a few variations against a limited set of state-of-the-art algorithms, leading to limited insights into their comparative performance and practical applicability. This study addresses these challenges by employing modular optimization approaches and explainable AI techniques in order to derive insights into the algorithmic behaviour of a large set of algorithm components (modules) and their hyper-parameters. Modular optimization frameworks allow for the comparison of various modifications on a core algorithm, facilitating a deeper understanding of each component's influence on the algorithm's performance in different scenarios. There is already a wide variety of modular algorithm frameworks available, but their application for explicit explainability of the various algorithmic components and settings has been relatively unexplored. This paper aims to bridge this gap by providing a comprehensive framework for explainable benchmarking in iterative optimization heuristics and by providing a software library (IOH-Xplainer) to facilitate researchers to use the proposed framework.


Towards Physical Plausibility in Neuroevolution Systems

arXiv.org Artificial Intelligence

The increasing usage of Artificial Intelligence (AI) models, especially Deep Neural Networks (DNNs), is increasing the power consumption during training and inference, posing environmental concerns and driving the need for more energy-efficient algorithms and hardware solutions. This work addresses the growing energy consumption problem in Machine Learning (ML), particularly during the inference phase. Even a slight reduction in power usage can lead to significant energy savings, benefiting users, companies, and the environment. Our approach focuses on maximizing the accuracy of Artificial Neural Network (ANN) models using a neuroevolutionary framework whilst minimizing their power consumption. To do so, power consumption is considered in the fitness function. We introduce a new mutation strategy that stochastically reintroduces modules of layers, with power-efficient modules having a higher chance of being chosen. We introduce a novel technique that allows training two separate models in a single training step whilst promoting one of them to be more power efficient than the other while maintaining similar accuracy. The results demonstrate a reduction in power consumption of ANN models by up to 29.2% without a significant decrease in predictive performance.