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 tactile representation


Spatially anchored Tactile Awareness for Robust Dexterous Manipulation

Huang, Jialei, Ye, Yang, Gong, Yuanqing, Zhu, Xuezhou, Gao, Yang, Zhang, Kaifeng

arXiv.org Artificial Intelligence

Dexterous manipulation requires precise geometric reasoning, yet existing visuo-tactile learning methods struggle with sub-millimeter precision tasks that are routine for traditional model-based approaches. We identify a key limitation: while tactile sensors provide rich contact information, current learning frameworks fail to effectively leverage both the perceptual richness of tactile signals and their spatial relationship with hand kinematics. We believe an ideal tactile representation should explicitly ground contact measurements in a stable reference frame while preserving detailed sensory information, enabling policies to not only detect contact occurrence but also precisely infer object geometry in the hand's coordinate system. We introduce SaTA (Spatially-anchored Tactile Awareness for dexterous manipulation), an end-to-end policy framework that explicitly anchors tactile features to the hand's kinematic frame through forward kinematics, enabling accurate geometric reasoning without requiring object models or explicit pose estimation. Our key insight is that spatially grounded tactile representations allow policies to not only detect contact occurrence but also precisely infer object geometry in the hand's coordinate system. We validate SaTA on challenging dexterous manipulation tasks, including bimanual USB-C mating in free space, a task demanding sub-millimeter alignment precision, as well as light bulb installation requiring precise thread engagement and rotational control, and card sliding that demands delicate force modulation and angular precision. These tasks represent significant challenges for learning-based methods due to their stringent precision requirements. Across multiple benchmarks, SaTA significantly outperforms strong visuo-tactile baselines, improving success rates by up to 30 percentage while reducing task completion times by 27 percentage.


exUMI: Extensible Robot Teaching System with Action-aware Task-agnostic Tactile Representation

Xu, Yue, Wei, Litao, An, Pengyu, Zhang, Qingyu, Li, Yong-Lu

arXiv.org Artificial Intelligence

Tactile-aware robot learning faces critical challenges in data collection and representation due to data scarcity and sparsity, and the absence of force feedback in existing systems. To address these limitations, we introduce a tactile robot learning system with both hardware and algorithm innovations. We present exUMI, an extensible data collection device that enhances the vanilla UMI with robust proprioception (via AR MoCap and rotary encoder), modular visuo-tactile sensing, and automated calibration, achieving 100% data usability. Building on an efficient collection of over 1 M tactile frames, we propose Tactile Prediction Pretraining (TPP), a representation learning framework through action-aware temporal tactile prediction, capturing contact dynamics and mitigating tactile sparsity. Real-world experiments show that TPP outperforms traditional tactile imitation learning. Our work bridges the gap between human tactile intuition and robot learning through co-designed hardware and algorithms, offering open-source resources to advance contact-rich manipulation research. Project page: https://silicx.github.io/exUMI.


Self-supervised perception for tactile skin covered dexterous hands

Sharma, Akash, Higuera, Carolina, Bodduluri, Chaithanya Krishna, Liu, Zixi, Fan, Taosha, Hellebrekers, Tess, Lambeta, Mike, Boots, Byron, Kaess, Michael, Wu, Tingfan, Hogan, Francois Robert, Mukadam, Mustafa

arXiv.org Artificial Intelligence

We present Sparsh-skin, a pre-trained encoder for magnetic skin sensors distributed across the fingertips, phalanges, and palm of a dexterous robot hand. Magnetic tactile skins offer a flexible form factor for hand-wide coverage with fast response times, in contrast to vision-based tactile sensors that are restricted to the fingertips and limited by bandwidth. Full hand tactile perception is crucial for robot dexterity. However, a lack of general-purpose models, challenges with interpreting magnetic flux and calibration have limited the adoption of these sensors. Sparsh-skin, given a history of kinematic and tactile sensing across a hand, outputs a latent tactile embedding that can be used in any downstream task. The encoder is self-supervised via self-distillation on a variety of unlabeled hand-object interactions using an Allegro hand sensorized with Xela uSkin. In experiments across several benchmark tasks, from state estimation to policy learning, we find that pretrained Sparsh-skin representations are both sample efficient in learning downstream tasks and improve task performance by over 41% compared to prior work and over 56% compared to end-to-end learning.


GelFusion: Enhancing Robotic Manipulation under Visual Constraints via Visuotactile Fusion

Jiang, Shulong, Zhao, Shiqi, Fan, Yuxuan, Yin, Peng

arXiv.org Artificial Intelligence

Visuotactile sensing offers rich contact information that can help mitigate performance bottlenecks in imitation learning, particularly under vision-limited conditions, such as ambiguous visual cues or occlusions. Effectively fusing visual and visuotactile modalities, however, presents ongoing challenges. We introduce GelFusion, a framework designed to enhance policies by integrating visuotactile feedback, specifically from high-resolution GelSight sensors. GelFusion using a vision-dominated cross-attention fusion mechanism incorporates visuotactile information into policy learning. To better provide rich contact information, the framework's core component is our dual-channel visuotactile feature representation, simultaneously leveraging both texture-geometric and dynamic interaction features. We evaluated GelFusion on three contact-rich tasks: surface wiping, peg insertion, and fragile object pick-and-place. Outperforming baselines, GelFusion shows the value of its structure in improving the success rate of policy learning.


AnyTouch: Learning Unified Static-Dynamic Representation across Multiple Visuo-tactile Sensors

Feng, Ruoxuan, Hu, Jiangyu, Xia, Wenke, Gao, Tianci, Shen, Ao, Sun, Yuhao, Fang, Bin, Hu, Di

arXiv.org Artificial Intelligence

Visuo-tactile sensors aim to emulate human tactile perception, enabling robots to precisely understand and manipulate objects. Over time, numerous meticulously designed visuo-tactile sensors have been integrated into robotic systems, aiding in completing various tasks. However, the distinct data characteristics of these low-standardized visuo-tactile sensors hinder the establishment of a powerful tactile perception system. We consider that the key to addressing this issue lies in learning unified multi-sensor representations, thereby integrating the sensors and promoting tactile knowledge transfer between them. To achieve unified representation of this nature, we introduce TacQuad, an aligned multi-modal multi-sensor tactile dataset from four different visuo-tactile sensors, which enables the explicit integration of various sensors. Recognizing that humans perceive the physical environment by acquiring diverse tactile information such as texture and pressure changes, we further propose to learn unified multi-sensor representations from both static and dynamic perspectives. By integrating tactile images and videos, we present AnyTouch, a unified static-dynamic multi-sensor representation learning framework with a multi-level structure, aimed at both enhancing comprehensive perceptual abilities and enabling effective cross-sensor transfer. This multi-level architecture captures pixel-level details from tactile data via masked modeling and enhances perception and transferability by learning semantic-level sensor-agnostic features through multi-modal alignment and cross-sensor matching. We provide a comprehensive analysis of multi-sensor transferability, and validate our method on various datasets and in the real-world pouring task. Experimental results show that our method outperforms existing methods, exhibits outstanding static and dynamic perception capabilities across various sensors.


HyperTaxel: Hyper-Resolution for Taxel-Based Tactile Signals Through Contrastive Learning

Li, Hongyu, Dikhale, Snehal, Cui, Jinda, Iba, Soshi, Jamali, Nawid

arXiv.org Artificial Intelligence

To achieve dexterity comparable to that of humans, robots must intelligently process tactile sensor data. Taxel-based tactile signals often have low spatial-resolution, with non-standardized representations. In this paper, we propose a novel framework, HyperTaxel, for learning a geometrically-informed representation of taxel-based tactile signals to address challenges associated with their spatial resolution. We use this representation and a contrastive learning objective to encode and map sparse low-resolution taxel signals to high-resolution contact surfaces. To address the uncertainty inherent in these signals, we leverage joint probability distributions across multiple simultaneous contacts to improve taxel hyper-resolution. We evaluate our representation by comparing it with two baselines and present results that suggest our representation outperforms the baselines. Furthermore, we present qualitative results that demonstrate the learned representation captures the geometric features of the contact surface, such as flatness, curvature, and edges, and generalizes across different objects and sensor configurations. Moreover, we present results that suggest our representation improves the performance of various downstream tasks, such as surface classification, 6D in-hand pose estimation, and sim-to-real transfer.


UniT: Unified Tactile Representation for Robot Learning

Xu, Zhengtong, Uppuluri, Raghava, Zhang, Xinwei, Fitch, Cael, Crandall, Philip Glen, Shou, Wan, Wang, Dongyi, She, Yu

arXiv.org Artificial Intelligence

UniT is a novel approach to tactile representation learning, using VQVAE to learn a compact latent space and serve as the tactile representation. It uses tactile images obtained from a single simple object to train the representation with transferability and generalizability. This tactile representation can be zero-shot transferred to various downstream tasks, including perception tasks and manipulation policy learning. Our benchmarking on an in-hand 3D pose estimation task shows that UniT outperforms existing visual and tactile representation learning methods. Additionally, UniT's effectiveness in policy learning is demonstrated across three real-world tasks involving diverse manipulated objects and complex robot-object-environment interactions. Through extensive experimentation, UniT is shown to be a simple-to-train, plug-and-play, yet widely effective method for tactile representation learning. For more details, please refer to our open-source repository https://github.com/ZhengtongXu/UniT and the project website https://zhengtongxu.github.io/unifiedtactile.github.io/.


Engaging with Children's Artwork in Mixed Visual-Ability Families

Chheda-Kothary, Arnavi, Wobbrock, Jacob O., Froehlich, Jon E.

arXiv.org Artificial Intelligence

We present two studies exploring how blind or low-vision (BLV) family members engage with their sighted children's artwork, strategies to support understanding and interpretation, and the potential role of technology, such as AI, therein. Our first study involved 14 BLV individuals, and the second included five groups of BLV individuals with their children. Through semi-structured interviews with AI descriptions of children's artwork and multi-sensory design probes, we found that BLV family members value artwork engagement as a bonding opportunity, preferring the child's storytelling and interpretation over other nonvisual representations. Additionally, despite some inaccuracies, BLV family members felt that AI-generated descriptions could facilitate dialogue with their children and aid self-guided art discovery. We close with specific design considerations for supporting artwork engagement in mixed visual-ability families, including enabling artwork access through various methods, supporting children's corrections of AI output, and distinctions in context vs. content and interpretation vs. description of children's artwork.


Touch100k: A Large-Scale Touch-Language-Vision Dataset for Touch-Centric Multimodal Representation

Cheng, Ning, Guan, Changhao, Gao, Jing, Wang, Weihao, Li, You, Meng, Fandong, Zhou, Jie, Fang, Bin, Xu, Jinan, Han, Wenjuan

arXiv.org Artificial Intelligence

Touch holds a pivotal position in enhancing the perceptual and interactive capabilities of both humans and robots. Despite its significance, current tactile research mainly focuses on visual and tactile modalities, overlooking the language domain. Inspired by this, we construct Touch100k, a paired touch-language-vision dataset at the scale of 100k, featuring tactile sensation descriptions in multiple granularities (i.e., sentence-level natural expressions with rich semantics, including contextual and dynamic relationships, and phrase-level descriptions capturing the key features of tactile sensations). Based on the dataset, we propose a pre-training method, Touch-Language-Vision Representation Learning through Curriculum Linking (TLV-Link, for short), inspired by the concept of curriculum learning. TLV-Link aims to learn a tactile representation for the GelSight sensor and capture the relationship between tactile, language, and visual modalities. We evaluate our representation's performance across two task categories (namely, material property identification and robot grasping prediction), focusing on tactile representation and zero-shot touch understanding. The experimental evaluation showcases the effectiveness of our representation. By enabling TLV-Link to achieve substantial improvements and establish a new state-of-the-art in touch-centric multimodal representation learning, Touch100k demonstrates its value as a valuable resource for research. Project page: https://cocacola-lab.github.io/Touch100k/.


Sim2Real Manipulation on Unknown Objects with Tactile-based Reinforcement Learning

Su, Entong, Jia, Chengzhe, Qin, Yuzhe, Zhou, Wenxuan, Macaluso, Annabella, Huang, Binghao, Wang, Xiaolong

arXiv.org Artificial Intelligence

Using tactile sensors for manipulation remains one of the most challenging problems in robotics. At the heart of these challenges is generalization: How can we train a tactile-based policy that can manipulate unseen and diverse objects? In this paper, we propose to perform Reinforcement Learning with only visual tactile sensing inputs on diverse objects in a physical simulator. By training with diverse objects in simulation, it enables the policy to generalize to unseen objects. However, leveraging simulation introduces the Sim2Real transfer problem. To mitigate this problem, we study different tactile representations and evaluate how each affects real-robot manipulation results after transfer. We conduct our experiments on diverse real-world objects and show significant improvements over baselines for the pivoting task. Our project page is available at https://tactilerl.github.io/.