gamergate
The disturbing online misogyny of Gamergate has returned – if it ever went away
A few months ago I wrote about a consulting agency, Sweet Baby Inc, that found itself at the centre of a conspiracy theory: aggrieved gamers on a Steam forum had erroneously concluded that this small agency was somehow mandating the inclusion of more diverse characters in games. Depressingly but unsurprisingly, the result was a tremendous amount of targeted harassment towards the people who work at Sweet Baby and every journalist who reported on it (particularly the women). It was a disturbing echo of Gamergate, an online harassment campaign 10 years ago that initially sprung from the wild accusations of a game developer's vindictive ex-boyfriend. The language has changed a bit in the past decade: they used to be upset about "SJWs", or social justice warriors, and now they've taken issue with a different acronym, DEI (diversity, equality and inclusion), or just good ol' "woke". But the sentiment from this group is the same: games are for us, and for us only, and if you want games to change, or to tell stories outside the straightforward male-oriented power fantasies that we grew up with, then, well, that's not allowed.
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It's 10 years since Gamergate – the industry must now stand up to far-right trolls
Ten years ago, a game developer's aggrieved ex-boyfriend published a vindictive screed accusing her of trading sex for favourable reviews of her indie game. This was leapt upon by the least savoury corner of the 2014 internet, 4chan, and kicked off a harassment campaign that broadened to include all women working in video game development or the gaming press, as well as the industry's LGBTQ community. Sensing blood in the water, "alt-right" agitators on YouTube and Steve Bannon's Breitbart jumped on the bandwagon, and soon began to steer it – and Gamergate, as this manufactured outrage became known, mutated into one of the first fronts of the modern culture wars, driven by social media, misogyny and the weaponised disaffection of young men. Many of its tactics became part of the Trump election playbook. This week, a 16-person narrative design studio has found itself at the centre of a conspiracy theory that holds it responsible for the insidious prevalence of "wokery" in modern video games.
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Is the video games industry finally reckoning with sexism?
Over the last two years, in a protracted and devastating #MeToo movement for the video games industry, hundreds of women have spoken out about the manipulative and predatory behaviour they have experienced in their video game careers. A 2018 investigation by games website Kotaku led to legal action at California developer Riot Games, where five former employees sued the company over workplace harassment and discrimination and hundreds more joined walkouts to protest. The company promised to overhaul its workplace culture and a settlement was made in 2019. Then, last summer saw a wave of stories on Twitter about people in the games industry generally being plied with drinks and pressured into sex at industry parties, belittled and gaslit at work by male bosses, stalked, groomed, harassed, or treated with contempt when a senior man's advances were spurned. In the past month there has been another surge of allegations against men from all areas of the video game world - developers to the games media, Twitch streamers and YouTubers to competitive players.
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Video games and violence are linked – but not the way Trump thinks
Following the school shooting in Parkland, Florida, responsible for the loss of 17 lives, Donald Trump held a meeting at the White House. Seemingly intended to disabuse the nation of the imminent threat of semi-automatic weapons, the president shifted attention to other possible culprits: violent video games. He said: "I'm hearing more and more people say the level of violence on [sic] video games is really shaping young people's thoughts." Considering he couldn't maintain focus on violent games for a full speech, let alone a news cycle, it's a challenge to muster concern about what Trump's bluster means for the future of the medium. Nor is the fate of the video game industry as pressing as the fate of the nation's populace, whose lives will remain in real peril, so long as Trump and his supporters continue to turn the conversation away from dramatic change in the commercial gun industry.
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'Hey dude, do this': the last resort for female gamers escaping online abuse
In an extract from her book, Game Changers: From Minecraft to Misogyny, the Fight for the Future of Videogames (co-authored by Dan Golding), Leena van Deventer writes candidly about a time she was sexually harassed online. She was playing Team Fortress 2, an online multiplayer shooter, and one of her favourite games. Van Deventer had just "splurged" on a new headset with headphones and microphone with an exciting feature: voice modifiers "that made me sound like a cool robot or a huge giant". Once she began speaking in-game, however, there was what she calls "the reaction": "Omg are you like twelve, dude?" We got a girl in here, boys!" Van Deventer writes that she did her best to shrug off the comments and keep playing. One man, however, continued to "stalk" her avatar in the game. "Then came the questions: What are you wearing?
Ashley Judd Is Wrong About Video Games
In a TED talk that's been making the rounds recently, actress Ashley Judd took a stab at the video game industry saying that "profiteering off misogyny in video games must end." "I'm so tired of hearing you talk to me about how deplorable #GamerGate was when you're still making billions of dollars off games that maim and dump women for sport," she said. As the Italians would say. Misogyny in video games is vastly overblown by members of the press---both mainstream and within the video game press itself---and by celebrities and activists. I can only surmise that Judd, in this instance, is referring to Grand Theft Auto, the lowest of low-hanging fruit when it comes to criticizing video games for misogyny.
Has Hollywood lost touch with American values? Let us know what you think
Do you think Hollywood has lost touch with American values? Do you think Hollywood has lost touch with American values? The contentious presidential campaign was filled with accusations of elitism and bias by the media -- from the news to entertainment. Many supporters of Donald J. Trump saw his victory as a repudiation of the so-called liberal elite. So as 2017 begins, we ask: Is Hollywood representing all Americans? Are Hollywood values out of sync with American values? It's the start of a conversation we'll have all year with Hollywood's creators, consumers and observers. Most of all, we want to hear from you. Is Hollywood out of touch with your America? Here's what our critics and writers have to say: KENNETH TURAN on potent Hollywood visions that helped elect Trump TV's affluent bubble: MARY McNAMARA on Hollywood's reluctance to deal with class issues Fear of the powerful woman: JUSTIN CHANG on working women and men still behaving badly Realistic or cliche?: JEFFREY FLEISHMAN on ...
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Rally white men. Demean women. Mock the impact of misogyny. How will Gamergate values play out in Trump's America?
The contentious presidential campaign was filled with accusations of elitism and bias by the media -- from the news to entertainment. Many supporters of Donald J. Trump saw his victory as a repudiation of the so-called liberal elite. So as 2017 begins, we ask: Is Hollywood representing all Americans? Are Hollywood values out of sync with American values? It's the start of a conversation we'll have all year with Hollywood's creators, consumers and observers.
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Has Hollywood lost touch with American values?
The contentious presidential campaign was filled with accusations of elitism and bias by the media -- from the news to entertainment. Many supporters of Donald J. Trump saw his victory as a repudiation of the so-called liberal elite. So as 2017 begins, we ask: Is Hollywood representing all Americans? Are Hollywood values out of sync with American values? It's the start of a conversation we'll have all year with Hollywood's creators, consumers and observers. Most of all, we want to hear from you . Is Hollywood out of touch with your America? Here's what our critics and writers have to say: KENNETH TURAN on potent Hollywood visions that helped elect Trump TV's affluent bubble: MARY McNAMARA on Hollywood's reluctance to deal with class issues Fear of the powerful woman: JUSTIN CHANG on working women and men still behaving badly Realistic or cliche?: JEFFREY FLEISHMAN on film's working class men and women Building distrust: LORRAINE ALI on destructive TV portrayals of Muslims and how TV ...
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Female video game developers on the rise
Students from an all-female arts college in Philadelphia attended a conference for video game developers last year and, without even trying, they stood out. "We were basically the only girls in the room," recalled Lindsey O'Brien, 21, a rising senior at Philadelphia's Moore College of Art & Design. The male-dominated video game industry is changing as more women develop games, play games and take jobs reviewing games. While the ongoing cyber harassment of female gamers known as "Gamergate" indicates a reluctance by some to accept the growing number of women in the industry, mainstream institutions are welcoming all to the console. Moore's animation and gaming arts program will see its first class of game developers graduate next year.
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