Goto

Collaborating Authors

 friction


To be human is to live with friction. That's something AI boosters will never understand Alexander Hurst

The Guardian

A visitor looks at the copy of Michelangelo's Last Judgment by Robert le Voyer at the Louvre in Paris, 14 April 2026. A visitor looks at the copy of Michelangelo's Last Judgment by Robert le Voyer at the Louvre in Paris, 14 April 2026. To be human is to live with friction. That's something AI boosters will never understand We're being sold a world where there's no room for reflection or spontaneity. H ow fast do you have to strike a match to get it to light?


Delightful Distributed Policy Gradient

Osband, Ian

arXiv.org Machine Learning

Distributed reinforcement learning trains on data from stale, buggy, or mismatched actors, producing actions with high surprisal (negative log-probability) under the learner's policy. The core difficulty is not surprising data per se, but \emph{negative learning from surprising data}. High-surprisal failures can dominate the update direction despite carrying little useful signal, while high-surprisal successes reveal opportunities the current policy would otherwise miss. The \textit{Delightful Policy Gradient} (DG) separates these cases by gating each update with delight, the product of advantage and surprisal, suppressing rare failures and amplifying rare successes without behavior probabilities. Under contaminated sampling, the cosine similarity between the standard policy gradient and the true gradient collapses, while DG's grows as the policy improves. No sign-blind reweighting, including exact importance sampling, can reproduce this effect. On MNIST with simulated staleness, DG without off-policy correction outperforms importance-weighted PG with exact behavior probabilities. On a transformer sequence task with staleness, actor bugs, reward corruption, and rare discovery, DG achieves roughly $10{\times}$ lower error. When all four frictions act simultaneously, its compute advantage is order-of-magnitude and grows with task complexity.



A Proof of Theorem

Neural Information Processing Systems

In this section, we provide proof for the disentanglement identifiability of the inferred exogenous variable. Our proof consists of three main components. Then we have ( f, T, λ) ( f, T, λ) . The conditional V AE, in this case, inherits all the properties of maximum likelihood estimation. The following proof is based on the reduction to absurdity.


Engaging look at friction shows how it keeps our world rubbing along

New Scientist

How much do you know about friction? Jennifer R. Vail's charming, if sometimes technical, biography of the force showcases its amazing and largely overlooked role in everything from climate change to dark matter, says Karmela Padavic-Callaghan IN 2009, World Aquatics banned a specific type of swimsuit from all international competitions in water sports, ruling that it gave athletes an unfair advantage. The development of this swimsuit included using NASA's testing facilities and sophisticated computer software. Some versions had ultrasonically welded seams instead of traditional stitches. Swimmers who wore the suit broke 23 of the 25 world records set at the Beijing Olympics in 2008.


Write a card, read a poem, take fewer photos: how to feel more human in 2026

The Guardian

Modern social life often begins on screen. Digital profiles invite us to inspect the lives - and social circles - of friends, colleagues and strangers. Before meeting someone new, chances are we may have scanned their Instagram, LinkedIn or dating profile, forming assumptions from a carefully curated snapshot of their life. Somewhere along the way, we've forgotten the value of a considered, human introduction as the foundation for genuine connection. Bridget Jones's Shazza had it right when she said that making introductions with thoughtful details can go a long way: mentioning an unexpected talent or hobby, highlighting a mutual interest or sharing a funny anecdote.


SimClinician: A Multimodal Simulation Testbed for Reliable Psychologist AI Collaboration in Mental Health Diagnosis

Cenacchi, Filippo, Cao, Longbing, Richards, Deborah

arXiv.org Artificial Intelligence

AI based mental health diagnosis is often judged by benchmark accuracy, yet in practice its value depends on how psychologists respond whether they accept, adjust, or reject AI suggestions. Mental health makes this especially challenging: decisions are continuous and shaped by cues in tone, pauses, word choice, and nonverbal behaviors of patients. Current research rarely examines how AI diagnosis interface design influences these choices, leaving little basis for reliable testing before live studies. We present SimClinician, an interactive simulation platform, to transform patient data into psychologist AI collaborative diagnosis. Contributions include: (1) a dashboard integrating audio, text, and gaze-expression patterns; (2) an avatar module rendering de-identified dynamics for analysis; (3) a decision layer that maps AI outputs to multimodal evidence, letting psychologists review AI reasoning, and enter a diagnosis. Tested on the E-DAIC corpus (276 clinical interviews, expanded to 480,000 simulations), SimClinician shows that a confirmation step raises acceptance by 23%, keeping escalations below 9%, and maintaining smooth interaction flow.


Data-Driven Dynamic Parameter Learning of manipulator robots

Elseiagy, Mohammed, Alemayoh, Tsige Tadesse, Bezerra, Ranulfo, Kojima, Shotaro, Ohno, Kazunori

arXiv.org Artificial Intelligence

Bridging the sim-to-real gap remains a fundamental challenge in robotics, as accurate dynamic parameter estimation is essential for reliable model-based control, realistic simulation, and safe deployment of manipulators. Traditional analytical approaches often fall short when faced with complex robot structures and interactions. Data-driven methods offer a promising alternative, yet conventional neural networks such as recurrent models struggle to capture long-range dependencies critical for accurate estimation. In this study, we propose a Transformer-based approach for dynamic parameter estimation, supported by an automated pipeline that generates diverse robot models and enriched trajectory data using Jacobian-derived features. The dataset consists of 8,192 robots with varied inertial and frictional properties. Leveraging attention mechanisms, our model effectively captures both temporal and spatial dependencies. Experimental results highlight the influence of sequence length, sampling rate, and architecture, with the best configuration (sequence length 64, 64 Hz, four layers, 32 heads) achieving a validation R2 of 0.8633. Mass and inertia are estimated with near-perfect accuracy, Coulomb friction with moderate-to-high accuracy, while viscous friction and distal link center-of-mass remain more challenging. These results demonstrate that combining Transformers with automated dataset generation and kinematic enrichment enables scalable, accurate dynamic parameter estimation, contributing to improved sim-to-real transfer in robotic systems


Experimental Comparison of Whole-Body Control Formulations for Humanoid Robots in Task Acceleration and Task Force Spaces

Sovukluk, Sait, Zambella, Grazia, Egle, Tobias, Ott, Christian

arXiv.org Artificial Intelligence

This paper studies the experimental comparison of two different whole-body control formulations for humanoid robots: inverse dynamics whole-body control (ID-WBC) and passivity-based whole-body control (PB-WBC). The two controllers fundamentally differ from each other as the first is formulated in task acceleration space and the latter is in task force space with passivity considerations. Even though both control methods predict stability under ideal conditions in closed-loop dynamics, their robustness against joint friction, sensor noise, unmodeled external disturbances, and non-perfect contact conditions is not evident. Therefore, we analyze and experimentally compare the two controllers on a humanoid robot platform through swing foot position and orientation control, squatting with and without unmodeled additional weights, and jumping. We also relate the observed performance and characteristic differences with the controller formulations and highlight each controller's advantages and disadvantages.


PhysGS: Bayesian-Inferred Gaussian Splatting for Physical Property Estimation

Chopra, Samarth, Liang, Jing, Seneviratne, Gershom, Manocha, Dinesh

arXiv.org Artificial Intelligence

Understanding physical properties such as friction, stiffness, hardness, and material composition is essential for enabling robots to interact safely and effectively with their surroundings. However, existing 3D reconstruction methods focus on geometry and appearance and cannot infer these underlying physical properties. We present PhysGS, a Bayesian-inferred extension of 3D Gaussian Splatting that estimates dense, per-point physical properties from visual cues and vision--language priors. We formulate property estimation as Bayesian inference over Gaussian splats, where material and property beliefs are iteratively refined as new observations arrive. PhysGS also models aleatoric and epistemic uncertainties, enabling uncertainty-aware object and scene interpretation. Across object-scale (ABO-500), indoor, and outdoor real-world datasets, PhysGS improves accuracy of the mass estimation by up to 22.8%, reduces Shore hardness error by up to 61.2%, and lowers kinetic friction error by up to 18.1% compared to deterministic baselines. Our results demonstrate that PhysGS unifies 3D reconstruction, uncertainty modeling, and physical reasoning in a single, spatially continuous framework for dense physical property estimation. Additional results are available at https://samchopra2003.github.io/physgs.