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Hybrid-MST: A Hybrid Active Sampling Strategy for Pairwise Preference Aggregation

Neural Information Processing Systems

In this paper we present a hybrid active sampling strategy for pairwise preference aggregation, which aims at recovering the underlying rating of the test candidates from sparse and noisy pairwise labeling. Our method employs Bayesian optimization framework and Bradley-Terry model to construct the utility function, then to obtain the Expected Information Gain (EIG) of each pair. For computational efficiency, Gaussian-Hermite quadrature is used for estimation of EIG. In this work, a hybrid active sampling strategy is proposed, either using Global Maximum (GM) EIG sampling or Minimum Spanning Tree (MST) sampling in each trial, which is determined by the test budget. The proposed method has been validated on both simulated and real-world datasets, where it shows higher preference aggregation ability than the state-of-the-art methods.




Question Asking as Program Generation

Anselm Rothe, Brenden M. Lake, Todd Gureckis

Neural Information Processing Systems

A hallmark of human intelligence is the ability to ask rich, creative, and revealing questions. Here we introduce a cognitive model capable of constructing humanlike questions. Our approach treats questions as formal programs that, when executed on the state of the world, output an answer. The model specifies a probability distribution over a complex, compositional space of programs, favoring concise programs that help the agent learn in the current context. We evaluate our approach by modeling the types of open-ended questions generated by humans who were attempting to learn about an ambiguous situation in a game. We find that our model predicts what questions people will ask, and can creatively produce novel questions that were not present in the training set. In addition, we compare a number of model variants, finding that both question informativeness and complexity are important for producing human-like questions.


Hybrid-MST: A Hybrid Active Sampling Strategy for Pairwise Preference Aggregation

Neural Information Processing Systems

In this paper we present a hybrid active sampling strategy for pairwise preference aggregation, which aims at recovering the underlying rating of the test candidates from sparse and noisy pairwise labeling. Our method employs Bayesian optimization framework and Bradley-Terry model to construct the utility function, then to obtain the Expected Information Gain (EIG) of each pair. For computational efficiency, Gaussian-Hermite quadrature is used for estimation of EIG. In this work, a hybrid active sampling strategy is proposed, either using Global Maximum (GM) EIG sampling or Minimum Spanning Tree (MST) sampling in each trial, which is determined by the test budget. The proposed method has been validated on both simulated and real-world datasets, where it shows higher preference aggregation ability than the state-of-the-art methods.


Fusing Foveal Fixations Using Linear Retinal Transformations and Bayesian Experimental Design

Williams, Christopher K. I.

arXiv.org Artificial Intelligence

Humans (and many vertebrates) face the problem of fusing together multiple fixations of a scene in order to obtain a representation of the whole, where each fixation uses a high-resolution fovea and decreasing resolution in the periphery. In this paper we explicitly represent the retinal transformation of a fixation as a linear downsampling of a high-resolution latent image of the scene, exploiting the known geometry. This linear transformation allows us to carry out exact inference for the latent variables in factor analysis (FA) and mixtures of FA models of the scene. Further, this allows us to formulate and solve the choice of "where to look next" as a Bayesian experimental design problem using the Expected Information Gain criterion. Experiments on the Frey faces and MNIST datasets demonstrate the effectiveness of our models.


Online Bayesian Experimental Design for Partially Observed Dynamical Systems

Pérez-Vieites, Sara, Iqbal, Sahel, Särkkä, Simo, Baumann, Dominik

arXiv.org Machine Learning

Bayesian experimental design (BED) provides a principled framework for optimizing data collection, but existing approaches do not apply to crucial real-world settings such as dynamical systems with partial observability, where only noisy and incomplete observations are available. These systems are naturally modeled as state-space models (SSMs), where latent states mediate the link between parameters and data, making the likelihood -- and thus information-theoretic objectives like the expected information gain (EIG) -- intractable. In addition, the dynamical nature of the system requires online algorithms that update posterior distributions and select designs sequentially in a computationally efficient manner. We address these challenges by deriving new estimators of the EIG and its gradient that explicitly marginalize latent states, enabling scalable stochastic optimization in nonlinear SSMs. Our approach leverages nested particle filters (NPFs) for efficient online inference with convergence guarantees. Applications to realistic models, such as the susceptible-infected-recovered (SIR) and a moving source location task, show that our framework successfully handles both partial observability and online computation.


Active Tactile Exploration for Rigid Body Pose and Shape Estimation

Gordon, Ethan K., Baraki, Bruke, Bui, Hien, Posa, Michael

arXiv.org Artificial Intelligence

General robot manipulation requires the handling of previously unseen objects. Learning a physically accurate model at test time can provide significant benefits in data efficiency, predictability, and reuse between tasks. Tactile sensing can compliment vision with its robustness to occlusion, but its temporal sparsity necessitates careful online exploration to maintain data efficiency. Direct contact can also cause an unrestrained object to move, requiring both shape and location estimation. In this work, we propose a learning and exploration framework that uses only tactile data to simultaneously determine the shape and location of rigid objects with minimal robot motion. We build on recent advances in contact-rich system identification to formulate a loss function that penalizes physical constraint violation without introducing the numerical stiffness inherent in rigid-body contact. Optimizing this loss, we can learn cuboid and convex polyhedral geometries with less than 10s of randomly collected data after first contact. Our exploration scheme seeks to maximize Expected Information Gain and results in significantly faster learning in both simulated and real-robot experiments. More information can be found at https://dairlab.github.io/activetactile



Contractive kinetic Langevin samplers beyond global Lipschitz continuity

Lytras, Iosif, Mertikopoulos, Panagiotis

arXiv.org Machine Learning

In this paper, we examine the problem of sampling from log-concave distributions with (possibly) superlinear gradient growth under kinetic (underdamped) Langevin algorithms. Using a carefully tailored taming scheme, we propose two novel discretizations of the kinetic Langevin SDE, and we show that they are both contractive and satisfy a log-Sobolev inequality. Building on this, we establish a series of non-asymptotic bounds in $2$-Wasserstein distance between the law reached by each algorithm and the underlying target measure.