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FORLA: Federated Object-Centric Representation Learning with Slot Attention

Neural Information Processing Systems

Learning efficient visual representations across heterogeneous unlabeled datasets remains a central challenge in federated learning. Effective federated representations require features that are jointly informative across clients while disentangling clientspecific factors without supervision. We thus introduce FORLA, a novel framework for federated object-centric representation learning and feature adaptation using unsupervised slot attention. At the core of our method is a shared feature adapter, trained collaboratively across clients to adapt features from foundation models, and a shared slot attention module that learns to reconstruct the adapted features.


Radar based Estimation using Transformer

Neural Information Processing Systems

Radar-based indoor 3D human pose estimation typically relied on fine-grained 3D keypoint labels, which are costly to obtain especially in complex indoor settings involving clutter, occlusions, or multiple people. In this paper, we propose RAPTR (RAdar Pose esTimation using tRansformer) under weak supervision, using only 3DBBox and 2D keypoint labels which are considerably easier and more scalable to collect. Our RAPTR is characterized by a two-stage pose decoder architecture with a pseudo-3D deformable attention to enhance (pose/joint) queries with multi-view radar features: a pose decoder estimates initial 3D poses with a 3D template loss designed to utilize the 3DBBox labels and mitigate depth ambiguities; and a joint decoder refines the initial poses with 2D keypoint labels and a 3D gravity loss. Evaluated on two indoor radar datasets, RAPTR outperforms existing methods, reducing joint position error by 34.3% on HIBER and 76.9% on MMVR.


Autoencoding Random Forests

Neural Information Processing Systems

We propose a principled method for autoencoding with random forests. Our strategy builds on foundational results from nonparametric statistics and spectral graph theory to learn a low-dimensional embedding of the model that optimally represents relationships in the data. We provide exact and approximate solutions to the decoding problem via constrained optimization, split relabeling, and nearest neighbors regression. These methods effectively invert the compression pipeline, establishing a map from the embedding space back to the input space using splits learned by the ensemble's constituent trees. The resulting decoders are universally consistent under common regularity assumptions. The procedure works with supervised or unsupervised models, providing a window into conditional or joint distributions. We demonstrate various applications of this autoencoder, including powerful new tools for visualization, compression, clustering, and denoising. Experiments illustrate the ease and utility of our method in a wide range of settings, including tabular, image, and genomic data.


Extracting task-relevant preserved dynamics from contrastive aligned neural recordings

Neural Information Processing Systems

Recent work indicates that low-dimensional dynamics of neural and behavioral data are often preserved across days and subjects. However, extracting these preserved dynamics remains challenging: high-dimensional neural population activity and the recorded neuron populations vary across recording sessions. While existing modeling tools can improve alignment between neural and behavioral data, they often operate on a per-subject basis or discretize behavior into categories, disrupting its natural continuity and failing to capture the underlying dynamics. We introduce Contrastive Aligned Neural DYnamics (CANDY), an end-to-end framework that aligns neural and behavioral data using rank-based contrastive learning, adapted for continuous behavioral variables, to project neural activity from different sessions onto a shared low-dimensional embedding space. CANDY fits a shared linear dynamical system to the aligned embeddings, enabling an interpretable model of the conserved temporal structure in the latent space.


Geometry Aware Operator Transformer As An Efficient And Accurate Neural Surrogate For PDEs On Arbitrary Domains

Neural Information Processing Systems

The very challenging task of learning solution operators of PDEs on arbitrary domains accurately and efficiently is of vital importance to engineering and industrial simulations. Despite the existence of many operator learning algorithms to approximate such PDEs, we find that accurate models are not necessarily computationally efficient and vice versa. We address this issue by proposing a geometry aware operator transformer (GAOT) for learning PDEs on arbitrary domains. GAOT combines novel multiscale attentional graph neural operator encoders and decoders, together with geometry embeddings and (vision) transformer processors to accurately map information about the domain and the inputs into a robust approximation of the PDE solution. Multiple innovations in the implementation of GAOT also ensure computational efficiency and scalability. We demonstrate this significant gain in both accuracy and efficiency of GAOT over several baselines on a large number of learning tasks from a diverse set of PDEs, including achieving state of the art performance on three large scale three-dimensional industrial CFD datasets. Our project page for accessing the source code is available at camlab-ethz.github.io/GAOT.


Mask Image Watermarking

Neural Information Processing Systems

MaskWM has two variants: (1) MaskWM-D, which supports global watermark embedding, watermark localization, and local watermark extraction for applications such as tamper detection; (2) MaskWM-ED, which focuses on local watermark embedding and extraction, offering enhanced robustness in small regions to support fine-grined image protection. MaskWM-D builds on the classical encoder-distortion layer-decoder training paradigm. In MaskWM-D, we introduce a simple masking mechanism during the decoding stage that enables both global and local watermark extraction. During training, the decoder is guided by various types of masks applied to watermarked images before extraction, helping it learn to localize watermarks and extract them from the corresponding local areas. MaskWM-ED extends this design by incorporating the mask into the encoding stage as well, guiding the encoder to embed the watermark in designated local regions, which improves robustness under regional attacks.


cb463f73a35802996546ac8e8b1b2743-Supplemental-Datasets_and_Benchmarks_Track.pdf

Neural Information Processing Systems

A.1 Behavioral Task A male nonhuman primate (NHP, Macaca mulatta), Monkey N (age 7 at the beginning of the dataset, age 11 at the end), was trained to perform a trial-based, two degree-of-freedom (DOF) dexterous finger movement task, shown in Figure 1. During all sessions, Monkey N sat in a primate chair (Crist Instruments, Hagerstown, MA) in a shielded chamber, with his arms fixed at his sides and flexed 90 degrees at the elbow, resting on a table. The left hand was positioned securely in a manipulandum, which used bend sensors (FS-L-0073-103-ST, Spectra Symbol, Salt Lake City, UT) to measure the flexion of two finger groups, index (IDX) and middle-ring-small (MRS). At the beginning of each experimental session (and as needed throughout a session), these flexion sensors were calibrated such that a reading of 1 indicated full flexion of a finger group and a reading of 0 indicated full extension. These readings were used to update the positions of the corresponding finger groups of a virtual hand presented on a screen in front of Monkey N. Bend sensor values were sampled at 1000 Hz. Updates to the virtual hand were limited to the refresh rate of the monitor (120 Hz). The task itself involved trial-based target acquisitions. At the beginning of each trial, two color-coded spherical targets, one for each DOF, were placed on the screen, covering 15% of the full arc of motion (see Figure 1A). Monkey N then acquired the targets by moving his fingers to the correct positions and holding his position for 750 ms.


Disentangled Representation Learning via Modular Compositional Bias

Neural Information Processing Systems

Recent disentangled representation learning (DRL) methods heavily rely on factorspecific strategies--either learning objectives for attributes or model architectures for objects--to embed inductive biases. Such divergent approaches result in significant overhead when novel factors of variation do not align with prior assumptions, such as statistical independence or spatial exclusivity, or when multiple factors coexist, as practitioners must redesign architectures or objectives. To address this, we propose a compositional bias, a modular inductive bias decoupled from both objectives and architectures. Our key insight is that different factors obey distinct "recombination rules" in the data distribution: global attributes are mutually exclusive, e.g., a face has one nose, while objects share a common support (any subset of objects can co-exist). We therefore randomly remix latents according to factor-specific rules, i.e., a mixing strategy, and force the encoder to discover whichever factor structure the mixing strategy reflects through two complementary objectives: (i) a prior loss that ensures every remix decodes into a realistic image, and (ii) the compositional consistency loss introduced by Wiedemer et al. [50], which aligns each composite image with its corresponding composite latent. Under this general framework, simply adjusting the mixing strategy enables disentanglement of attributes, objects, and even both, without modifying the objectives or architectures. Extensive experiments demonstrate that our method shows competitive performance in both attribute and object disentanglement, and uniquely achieves joint disentanglement of global style and objects.


Policy Compatible Skill Incremental Learning via Lazy Learning Interface

Neural Information Processing Systems

Skill Incremental Learning (SIL) is the process by which an embodied agent expands and refines its skill set over time by leveraging experience gained through interaction with its environment or by the integration of additional data. SIL facilitates efficient acquisition of hierarchical policies grounded in reusable skills for downstream tasks. However, as the skill repertoire evolves, it can disrupt compatibility with existing skill-based policies, limiting their reusability and generalization. In this work, we propose SIL-C, a novel framework that ensures skill-policy compatibility, allowing improvements in incrementally learned skills to enhance the performance of downstream policies without requiring policy re-training or structural adaptation. SIL-C employs a bilateral lazy learning-based mapping technique to dynamically align the subtask space referenced by policies with the skill space decoded into agent behaviors. This enables each subtask, derived from the policy's decomposition of a complex task, to be executed by selecting an appropriate skill based on trajectory distribution similarity. We evaluate SIL-C across diverse SIL scenarios and demonstrate that it maintains compatibility between evolving skills and downstream policies while ensuring efficiency throughout the learning process.


SyncHuman: Synchronizing 2D and 3DGenerative Models for Single-view Human Reconstruction

Neural Information Processing Systems

Photorealistic 3D full-body human reconstruction from a single image is a critical yet challenging task for applications in films and video games due to inherent ambiguities and severe self-occlusions. While recent approaches leverage SMPL estimation and SMPL-conditioned image generative models to hallucinate novel views, they suffer from inaccurate 3D priors estimated from SMPL meshes and have difficulty in handling difficult human poses and reconstructing fine details. In this paper, we propose SyncHuman, a novel framework that combines 2D multiview generative model and 3D native generative model for the first time, enabling high-quality clothed human mesh reconstruction from single-view images even under challenging human poses. Multiview generative model excels at capturing fine 2D details but struggles with structural consistency, whereas 3D native generative model generates coarse yet structurally consistent 3D shapes.