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Out-of-Distribution Radar Detection with Complex VAEs: Theory, Whitening, and ANMF Fusion

Rouzoumka, Yadang Alexis, Pinsolle, Jean, Terreaux, Eugénie, Morisseau, Christèle, Ovarlez, Jean-Philippe, Ren, Chengfang

arXiv.org Machine Learning

We investigate the detection of weak complex-valued signals immersed in non-Gaussian, range-varying interference, with emphasis on maritime radar scenarios. The proposed methodology exploits a Complex-valued Variational AutoEncoder (CVAE) trained exclusively on clutter-plus-noise to perform Out-Of-Distribution detection. By operating directly on in-phase / quadrature samples, the CVAE preserves phase and Doppler structure and is assessed in two configurations: (i) using unprocessed range profiles and (ii) after local whitening, where per-range covariance estimates are obtained from neighboring profiles. Using extensive simulations together with real sea-clutter data from the CSIR maritime dataset, we benchmark performance against classical and adaptive detectors (MF, NMF, AMF-SCM, ANMF-SCM, ANMF-Tyler). In both configurations, the CVAE yields a higher detection probability Pd at matched false-alarm rate Pfa, with the most notable improvements observed under whitening. We further integrate the CVAE with the ANMF through a weighted log-p fusion rule at the decision level, attaining enhanced robustness in strongly non-Gaussian clutter and enabling empirically calibrated Pfa control under H0. Overall, the results demonstrate that statistical normalization combined with complex-valued generative modeling substantively improves detection in realistic sea-clutter conditions, and that the fused CVAE-ANMF scheme constitutes a competitive alternative to established model-based detectors.



Artificial Intelligence-Driven Network-on-Chip Design Space Exploration: Neural Network Architectures for Design

N, Amogh Anshu, BP, Harish

arXiv.org Artificial Intelligence

Network-on-Chip (NoC) design requires exploring a high-dimensional configuration space to satisfy stringent throughput requirements and latency constraints. Traditional design space exploration techniques are often slow and struggle to handle complex, non-linear parameter interactions. This work presents a machine learning-driven framework that automates NoC design space exploration using BookSim simulations and reverse neural network models. Specifically, we compare three architectures - a Multi-Layer Perceptron (MLP),a Conditional Diffusion Model, and a Conditional Variational Autoencoder (CVAE) to predict optimal NoC parameters given target performance metrics. Our pipeline generates over 150,000 simulation data points across varied mesh topologies. The Conditional Diffusion Model achieved the highest predictive accuracy, attaining a mean squared error (MSE) of 0.463 on unseen data. Furthermore, the proposed framework reduces design exploration time by several orders of magnitude, making it a practical solution for rapid and scalable NoC co-design.


Leveraging CVAE for Joint Configuration Estimation of Multifingered Grippers from Point Cloud Data

Merand, Julien, Meden, Boris, Grossard, Mathieu

arXiv.org Artificial Intelligence

Abstract-- This paper presents an efficient approach for determining the joint configuration of a multifingered gripper solely from the point cloud data of its poly-articulated chain, as generated by visual sensors, simulations or even generative neural networks. Well-known inverse kinematics (IK) techniques can provide mathematically exact solutions (when they exist) for joint configuration determination based solely on the fingertip pose, but often require post-hoc decision-making by considering the positions of all intermediate phalanges in the gripper's fingers, or rely on algorithms to numerically approximate solutions for more complex kinematics. In contrast, our method leverages machine learning to implicitly overcome these challenges. This is achieved through a Conditional V ariational Auto-Encoder (CV AE), which takes point cloud data of key structural elements as input and reconstructs the corresponding joint configurations. This highlights the effectiveness of our pipeline for joint configuration estimation within the broader context of AI-driven techniques for grasp planning. Determining joint configurations for multi-fingered robotic grippers is a critical challenge from a control perspective, as precise joint control is essential for accurately positioning fingertips or phalanges at the desired contact points on the object. Indeed, several well-known approaches for generating valid grasps rely on analytical metrics, such as force-or form-closure criteria [1]-[3].




f76a89f0cb91bc419542ce9fa43902dc-AuthorFeedback.pdf

Neural Information Processing Systems

We'd like to first thank the reviewers for their constructive feedback. Here we aim to address the main questions raised by the reviewers. RFC policy they are analogous to the goals in DeepMimic. If we don't want the agent to go beyond its ability, then RFC could be extended to a scaffolding technique Also, as shown in the video, when the agent is forced to imitate demonstrations from other agents (e.g., Finally, for agent-object interaction, the RFs won't hinder learning since the policy can always learn The RFs are only applied to stabilize the agent without changing object contact. A: Since the motion synthesis baselines are deterministic, i.e., no diversity (we Besides, the design of the cV AE itself is not the focus of the paper and can be replaced by other models.



Friction on Demand: A Generative Framework for the Inverse Design of Metainterfaces

Mouton, Valentin, Mélot, Adrien

arXiv.org Machine Learning

Designing frictional interfaces to exhibit prescribed macroscopic behavior is a challenging inverse problem, made difficult by the non-uniqueness of solutions and the computational cost of contact simulations. Traditional approaches rely on heuristic search over low-dimensional parameterizations, which limits their applicability to more complex or nonlinear friction laws. We introduce a generative modeling framework using Variational Autoencoders (VAEs) to infer surface topographies from target friction laws. Trained on a synthetic dataset composed of 200 million samples constructed from a parameterized contact mechanics model, the proposed method enables efficient, simulation-free generation of candidate topographies. We examine the potential and limitations of generative modeling for this inverse design task, focusing on balancing accuracy, throughput, and diversity in the generated solutions. Our results highlight trade-offs and outline practical considerations when balancing these objectives. This approach paves the way for near-real-time control of frictional behavior through tailored surface topographies.


PCHands: PCA-based Hand Pose Synergy Representation on Manipulators with N-DoF

Puang, En Yen, Ceola, Federico, Pasquale, Giulia, Natale, Lorenzo

arXiv.org Artificial Intelligence

We consider the problem of learning a common representation for dexterous manipulation across manipulators of different morphologies. To this end, we propose PCHands, a novel approach for extracting hand postural synergies from a large set of manipulators. We define a simplified and unified description format based on anchor positions for manipulators ranging from 2-finger grippers to 5-finger anthropomorphic hands. This enables learning a variable-length latent representation of the manipulator configuration and the alignment of the end-effector frame of all manipulators. We show that it is possible to extract principal components from this latent representation that is universal across manipulators of different structures and degrees of freedom. To evaluate PCHands, we use this compact representation to encode observation and action spaces of control policies for dexterous manipulation tasks learned with RL. In terms of learning efficiency and consistency, the proposed representation outperforms a baseline that learns the same tasks in joint space. We additionally show that PCHands performs robustly in RL from demonstration, when demonstrations are provided from a different manipulator. We further support our results with real-world experiments that involve a 2-finger gripper and a 4-finger anthropomorphic hand. Code and additional material are available at https://hsp-iit.github.io/PCHands/.