conflict graph
Graph Coloring for Multi-Task Learning
Patapati, Santosh, Srinivasan, Trisanth
When different objectives conflict with each other in multi-task learning, gradients begin to interfere and slow convergence, thereby potentially reducing the final model's performance. To address this, we introduce SON-GOKU, a scheduler that computes gradient interference, constructs an interference graph, and then applies greedy graph-coloring to partition tasks into groups that align well with each other. At each training step, only one group (color class) of tasks are activated, and the grouping partition is constantly recomputed as task relationships evolve throughout training. By ensuring that each mini-batch contains only tasks that pull the model in the same direction, our method improves the effectiveness of any underlying multi-task learning optimizer without additional tuning. Since tasks within these groups will update in compatible directions, multi-task learning will improve model performance rather than impede it. Empirical results on six different datasets show that this interference-aware graph-coloring approach consistently outperforms baselines and state-of-the-art multi-task optimizers. We provide extensive theory showing why grouping and sequential updates improve multi-task learning, with guarantees on descent, convergence, and accurately identifying what tasks conflict or align.
- North America > United States > New York > New York County > New York City (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- North America > United States > Texas (0.04)
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- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (0.93)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.92)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Optimization (0.92)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Mathematical & Statistical Methods (0.68)
Unveiling the Role of Randomization in Multiclass Adversarial Classification: Insights from Graph Theory
Gnecco-Heredia, Lucas, Sammut, Matteo, Pydi, Muni Sreenivas, Pinot, Rafael, Negrevergne, Benjamin, Chevaleyre, Yann
Randomization as a mean to improve the adversarial robustness of machine learning models has recently attracted significant attention. Unfortunately, much of the theoretical analysis so far has focused on binary classification, providing only limited insights into the more complex multiclass setting. In this paper, we take a step toward closing this gap by drawing inspiration from the field of graph theory. Our analysis focuses on discrete data distributions, allowing us to cast the adversarial risk minimization problems within the well-established framework of set packing problems. By doing so, we are able to identify three structural conditions on the support of the data distribution that are necessary for randomization to improve robustness. Furthermore, we are able to construct several data distributions where (contrarily to binary classification) switching from a deterministic to a randomized solution significantly reduces the optimal adversarial risk. These findings highlight the crucial role randomization can play in enhancing robustness to adversarial attacks in multiclass classification.
- North America > Costa Rica > Heredia Province > Heredia (0.05)
- Europe > France > Île-de-France > Paris > Paris (0.04)
- Europe > Netherlands > North Holland > Amsterdam (0.04)
- Asia > Thailand (0.04)
Hybrid Quantum-Classical Multi-Agent Pathfinding
Gerlach, Thore, Lee, Loong Kuan, Barbaresco, Frédéric, Piatkowski, Nico
Multi-Agent Path Finding (MAPF) focuses on determining conflict-free paths for multiple agents navigating through a shared space to reach specified goal locations. This problem becomes computationally challenging, particularly when handling large numbers of agents, as frequently encountered in practical applications like coordinating autonomous vehicles. Quantum computing (QC) is a promising candidate in overcoming such limits. However, current quantum hardware is still in its infancy and thus limited in terms of computing power and error robustness. In this work, we present the first optimal hybrid quantum-classical MAPF algorithm which is based on branch-and-cut-and-prize. QC is integrated by iteratively solving QUBO problems, based on conflict graphs. Experiments on actual quantum hardware and results on benchmark data suggest that our approach dominates previous QUBO formulations and baseline MAPF solvers.
Policy-Adaptable Methods For Resolving Normative Conflicts Through Argumentation and Graph Colouring
In a multi-agent system, one may choose to govern the behaviour of an agent by imposing norms, which act as guidelines for how agents should act either all of the time or in given situations. However, imposing multiple norms on one or more agents may result in situations where these norms conflict over how the agent should behave. In any system with normative conflicts (such as safe reinforcement models or systems which monitor safety protocols), one must decide which norms should be followed such that the most important and most relevant norms are maintained. We introduce a new method for resolving normative conflicts through argumentation and graph colouring which is compatible with a variety of normative conflict resolution policies. We prove that this method always creates an admissible set of arguments under argumentation semantics, meaning that it produces coherent outputs. We also introduce more robust variants of this method, each building upon their predecessor to create a superior output, and we include further mathematical proof of their coherence. Our most advanced variant uses the existing concept of curtailment, where one norm may supersede another without fully eliminating it. The methods we introduce are all compatible with various pre-existing policies for resolving normative conflicts. Empirical evaluations are also performed to compare our algorithms to each other and to others in existing literature.
Team Formation amidst Conflicts
Nikolaou, Iasonas, Terzi, Evimaria
In this work, we formulate the problem of team formation amidst conflicts. The goal is to assign individuals to tasks, with given capacities, taking into account individuals' task preferences and the conflicts between them. Using dependent rounding schemes as our main toolbox, we provide efficient approximation algorithms. Our framework is extremely versatile and can model many different real-world scenarios as they arise in educational settings and human-resource management. We test and deploy our algorithms on real-world datasets and we show that our algorithms find assignments that are better than those found by natural baselines. In the educational setting we also show how our assignments are far better than those done manually by human experts. In the human resource management application we show how our assignments increase the diversity of teams. Finally, using a synthetic dataset we demonstrate that our algorithms scale very well in practice.
- Asia > Singapore > Central Region > Singapore (0.05)
- North America > United States > New York > New York County > New York City (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Asia > Afghanistan > Parwan Province > Charikar (0.04)
- Government (0.68)
- Education > Educational Setting (0.54)
Unsupervised Graph-based Learning Method for Sub-band Allocation in 6G Subnetworks
Abode, Daniel, Adeogun, Ramoni, Salaün, Lou, Abreu, Renato, Jacobsen, Thomas, Berardinelli, Gilberto
In this paper, we present an unsupervised approach for frequency sub-band allocation in wireless networks using graph-based learning. We consider a dense deployment of subnetworks in the factory environment with a limited number of sub-bands which must be optimally allocated to coordinate inter-subnetwork interference. We model the subnetwork deployment as a conflict graph and propose an unsupervised learning approach inspired by the graph colouring heuristic and the Potts model to optimize the sub-band allocation using graph neural networks. The numerical evaluation shows that the proposed method achieves close performance to the centralized greedy colouring sub-band allocation heuristic with lower computational time complexity. In addition, it incurs reduced signalling overhead compared to iterative optimization heuristics that require all the mutual interfering channel information. We further demonstrate that the method is robust to different network settings.
A Scalable MARL Solution for Scheduling in Conflict Graphs
This paper proposes a fully scalable multi-agent reinforcement learning (MARL) approach for packet scheduling in conflict graphs, aiming to minimizing average packet delays. Each agent autonomously manages the schedule of a single link over one or multiple sub-bands, considering its own state and states of conflicting links. The problem can be conceptualized as a decentralized partially observable Markov decision process (Dec-POMDP). The proposed solution leverages an on-policy reinforcement learning algorithms multi-agent proximal policy optimization (MAPPO) within a multi-agent networked system, incorporating advanced recurrent structures in the neural network. The MARL design allows for fully decentralized training and execution, seamlessly scaling to very large networks. Extensive simulations across a diverse range of conflict graphs demonstrate that the proposed solution compares favorably to well-established schedulers in terms of both throughput and delay under various traffic conditions.
- North America > United States > Illinois > Cook County > Evanston (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Transportation (0.49)
- Telecommunications > Networks (0.34)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (1.00)
Set-valued prediction in hierarchical classification with constrained representation complexity
Mortier, Thomas, Hüllermeier, Eyke, Dembczyński, Krzysztof, Waegeman, Willem
Set-valued prediction is a well-known concept in multi-class classification. When a classifier is uncertain about the class label for a test instance, it can predict a set of classes instead of a single class. In this paper, we focus on hierarchical multi-class classification problems, where valid sets (typically) correspond to internal nodes of the hierarchy. We argue that this is a very strong restriction, and we propose a relaxation by introducing the notion of representation complexity for a predicted set. In combination with probabilistic classifiers, this leads to a challenging inference problem for which specific combinatorial optimization algorithms are needed. We propose three methods and evaluate them on benchmark datasets: a na\"ive approach that is based on matrix-vector multiplication, a reformulation as a knapsack problem with conflict graph, and a recursive tree search method. Experimental results demonstrate that the last method is computationally more efficient than the other two approaches, due to a hierarchical factorization of the conditional class distribution.
- North America > United States > California (0.04)
- Europe > Poland > Greater Poland Province > Poznań (0.04)
- Europe > Germany > Bavaria > Upper Bavaria > Munich (0.04)
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- Information Technology > Artificial Intelligence > Representation & Reasoning > Search (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Optimization (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.46)
On the Communication Latency of Wireless Decentralized Learning
We consider a wireless network comprising $n$ nodes located within a circular area of radius $R$, which are participating in a decentralized learning algorithm to optimize a global objective function using their local datasets. To enable gradient exchanges across the network, we assume each node communicates only with a set of neighboring nodes, which are within a distance $R n^{-\beta}$ of itself, where $\beta\in(0,\frac{1}{2})$. We use tools from network information theory and random geometric graph theory to show that the communication delay for a single round of exchanging gradients on all the links throughout the network scales as $\mathcal{O}\left(\frac{n^{2-3\beta}}{\beta\log n}\right)$, increasing (at different rates) with both the number of nodes and the gradient exchange threshold distance.
- North America > United States > California > Santa Clara County > Santa Clara (0.04)
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.04)
Exploring Semi-Automatic Map Labeling
Klute, Fabian, Li, Guangping, Löffler, Raphael, Nöllenburg, Martin, Schmidt, Manuela
More recent works introduced advanced multi-criteria optimization models [12, 21, 27] that can express more accurately several established cartographic principles, but still with the aim of a full automation of the map labeling process. While progress is made by incorporating more comprehensive cartographic rules for label placement, none of the above approaches includes decisions made by human experts - other than setting preferences, parameters, and priorities in the different scoring functions that control a single optimization run of the respective algorithm. A notable exception is the UserHints framework [7], where human interaction was integrated into solving the label number maximization problem in a fixed-position point labeling setting. In that system, two heuristic methods were implemented as labeling algorithms, and hence the evaluation could not assess the deviation from optimal solutions with respect to the objective function. Moreover, the authors did not consider the stability of the labeling under user interaction. Beyond the label placement problem, interactive optimization [22] and human-guided search [16] are of course techniques that are of general interest and more broadly applicable. 2 Popular GIS software like Mapbox 1, ArcGIS Pro 2, or QGIS 3 also provide labeling algorithms. Mapbox allows customized label modifications with data conditions, but no manual selection or drag-and-drop placement. The ArcGIS Pro documentation 4 states "Label positions are generated automatically.
- Europe > Austria > Vienna (0.16)
- Europe > Austria > Lower Austria (0.05)
- North America > United States > New York (0.04)