anthropologist
Designing and Evaluating Malinowski's Lens: An AI-Native Educational Game for Ethnographic Learning
Hoffmann, Michael, John, Jophin, Fillies, Jan, Paschke, Adrian
This study introduces 'Malinowski's Lens', the first AI-native educational game for anthropology that transforms Bronislaw Malinowski's 'Argonauts of the Western Pacific' (1922) into an interactive learning experience. The system combines Retrieval-Augmented Generation with DALL-E 3 text-to-image generation, creating consistent VGA-style visuals as players embody Malinowski during his Trobriand Islands fieldwork (1915-1918). To address ethical concerns, indigenous peoples appear as silhouettes while Malinowski is detailed, prompting reflection on anthropological representation. Two validation studies confirmed effectiveness: Study 1 with 10 non-specialists showed strong learning outcomes (average quiz score 7.5/10) and excellent usability (SUS: 83/100). Study 2 with 4 expert anthropologists confirmed pedagogical value, with one senior researcher discovering "new aspects" of Malinowski's work through gameplay. The findings demonstrate that AI-driven educational games can effectively convey complex anthropological concepts while sparking disciplinary curiosity. This study advances AI-native educational game design and provides a replicable model for transforming academic texts into engaging interactive experiences.
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The quest to find out how our bodies react to extreme temperatures
Scientists hope to prevent deaths from climate change, but heat and cold are more complicated than we thought. Libby Cowgill is an anthropologist at the University of Missouri who hopes to revamp the science of thermoregulation. Libby Cowgill, an anthropologist in a furry parka, has wheeled me and my cot into a metal-walled room set to 40 F. A loud fan pummels me from above and siphons the dregs of my body heat through the cot's mesh from below. A large respirator fits snug over my nose and mouth. The device tracks carbon dioxide in my exhales--a proxy for how my metabolism speeds up or slows down throughout the experiment. Eventually Cowgill will remove my respirator to slip a wire-thin metal temperature probe several pointy inches into my nose. Cowgill and a graduate student quietly observe me from the corner of their so-called "climate chamber. Just a few hours earlier I'd sat beside them to observe as another volunteer, a 24-year-old personal trainer, endured the cold. Every few minutes, they measured his skin temperature with a thermal camera, his core temperature with a wireless pill, and his blood pressure and other metrics that hinted at how his body handles extreme cold. He lasted almost an hour without shivering; when my turn comes, I shiver aggressively on the cot for nearly an hour straight. I'm visiting Texas to learn about this experiment on how different bodies respond to extreme climates. I jokingly ask Cowgill as she tapes biosensing devices to my chest and legs. After I exit the cold, she surprises me: "You, believe it or not, were not the worst person we've ever seen." Climate change forces us to reckon with the knotty science of how our bodies interact with the environment. Cowgill is a 40-something anthropologist at the University of Missouri who powerlifts and teaches CrossFit in her spare time. She's small and strong, with dark bangs and geometric tattoos. Since 2022, she's spent the summers at the University of North Texas Health Science Center tending to these uncomfortable experiments. Her team hopes to revamp the science of thermoregulation. While we know in broad strokes how people thermoregulate, the science of keeping warm or cool is mottled with blind spots. "We have the general picture.
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Malinowski in the Age of AI: Can large language models create a text game based on an anthropological classic?
Hoffmann, Michael Peter, Fillies, Jan, Paschke, Adrian
Recent advancements in Large Language Models (LLMs) like ChatGPT and GPT-4 have shown remarkable abilities in a wide range of tasks such as summarizing texts and assisting in coding. Scientific research has demonstrated that these models can also play text-adventure games. This study aims to explore whether LLMs can autonomously create text-based games based on anthropological classics, evaluating also their effectiveness in communicating knowledge. To achieve this, the study engaged anthropologists in discussions to gather their expectations and design inputs for an anthropologically themed game. Through iterative processes following the established HCI principle of 'design thinking', the prompts and the conceptual framework for crafting these games were refined. Leveraging GPT3.5, the study created three prototypes of games centered around the seminal anthropological work of the social anthropologist's Bronislaw Malinowski's "Argonauts of the Western Pacific" (1922). Subsequently, evaluations were conducted by inviting senior anthropologists to playtest these games, and based on their inputs, the game designs were refined. The tests revealed promising outcomes but also highlighted key challenges: the models encountered difficulties in providing in-depth thematic understandings, showed suspectibility to misinformation, tended towards monotonic responses after an extended period of play, and struggled to offer detailed biographical information. Despite these limitations, the study's findings open up new research avenues at the crossroads of artificial intelligence, machine learning, LLMs, ethnography, anthropology and human-computer interaction.
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Learning and using relational theories
Much of human knowledge is organized into sophisticated systems that are often called intuitive theories. We propose that intuitive theories are mentally repre- sented in a logical language, and that the subjective complexity of a theory is determined by the length of its representation in this language. This complexity measure helps to explain how theories are learned from relational data, and how they support inductive inferences about unobserved relations. We describe two experiments that test our approach, and show that it provides a better account of human learning and reasoning than an approach developed by Goodman [1]. What is a theory, and what makes one theory better than another?
Study: Your fashion sense can reveal trunkload of info about your life
Fashion trends can accurately predict which part of a city a person comes from, according to new research. What you wear can also show whether a person thinks of themselves as trendy or progressive as well as what is happening in the city at that time as predicted by state-of-the-art artificial intelligence. Computer scientists have been able to automatically draw'underground maps' that can accurately segment cities into areas with similar fashion sense. Style can also predict interests, discover events and forecast fashion trends in certain areas of the city, according to anthropologists. The research uses a fashion recognition algorithm on photographs geolocated from 37 large cities and then the typical combination of those styles within a given radius.
The Humanities Can't Save Big Tech From Itself
The problem with tech, many declare, is its quantitative inclination, its "hard" math deployed in the softer human world. Tech is Mark Zuckerberg: all turning pretty girls into numbers and raving about the social wonders of the metaverse while so awkward in every human interaction that he is instantly memed. The human world contains Zuck, but it is also everything he fails at so spectacularly. That failure, the lack of social and ethical chops, is one many believe he shares with the industry with which he is so associated. And so, because Big Tech is failing at understanding humans, we often hear that its workforce simply needs to employ more people who do understand.
You can now play ancient board games thanks to artificial intelligence
Before an AI can beat the pants off of you, it must first understand the rules of the game. That may not be the point of the Digital Ludeme Project, per se, but it certainly is the logical conclusion to its years-long goals. Per a new rundown from Wired, researchers and anthropologists have teamed up to help fill in the blanks to countless ancient board games whose rules have been lost to the ages with the help of artificial intelligence programming... and it is badass. Games like the Knossos Game and 58 Holes are first broken down into fundamental units of information called ludemes, which refers to elements of play such as the number of players, movement of pieces, or criteria to win. Once a game is codified in this manner, the team then fills in the missing pages of its rulebook with the help of relevant historical information, like when it or another game with similar ludemes was played and by whom.
Deep Learning and the End of Social Science
To date, it might well be the most effective and useful algorithm -- or family of algorithms -- that humanity ever invented. Ever-improving methods for erecting models of how the world works and then testing those models against evidence make it possible to distinguish good ideas from bad. Step-by-step, humanity's understanding of the universe, the world, and itself, has grown. The Artificial Intelligence revolution, however, could well overturn how good ideas are sifted from bad and subvert science's ultimate goal of understanding. The claim that AI could undermine scientific understanding, or even make it obsolete, is far from new.
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