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 affordance


OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model

Neural Information Processing Systems

Understanding and synthesizing realistic 3D hand-object interactions (HOI) is critical for applications ranging from immersive AR/VR to dexterous robotics. Existing methods struggle with generalization, performing well on closed-set objects and predefined tasks but failing to handle unseen objects or open-vocabulary instructions. We introduce OpenHOI, the first framework for open-world HOI synthesis, capable of generating long-horizon manipulation sequences for novel objects guided by free-form language commands. Our approach integrates a 3DMultimodal Large Language Model (MLLM) fine-tuned for joint affordance grounding and semantic task decomposition, enabling precise localization of interaction regions (e.g., handles, buttons) and breakdown of complex instructions (e.g., "Find a water bottle and take a sip") into executable sub-tasks. To synthesize physically plausible interactions, we propose an affordance-driven diffusion model paired with a training-free physics refinement stage that minimizes penetration and optimizes affordance alignment. Evaluations across diverse scenarios demonstrate OpenHOI's superiority over state-of-the-art methods in generalizing to novel object categories, multi-stage tasks, and complex language instructions.


impacts

Neural Information Processing Systems

The primary goal of PACBench is to catalyze the development of more capable, reliable, and physically grounded VLMs and their fine-tuned variants, often called VLAs for real-world robotic applications. Because VLA fine-tuning typically relies on low-level trajectory data rather than higher level reasoning, probing the underlying VLM's understanding of object Properties, action Affordances, and physical Constraints (PAC) gives us a grounded lens into the capabilities that downstream robotic policies will inherit. By diagnosing PAC weaknesses in the base model, researchers can distinguish whether a VLA's performance stems from genuine physical common sense or simply memorized motion patterns, and thus guide targeted improvements in model architectures, training methodologies, and dataset curation. In doing so, PACBench helps ensure that robotic systems become more predictable, less prone to errors from a lack of physical understanding, and better equipped for safe, effective collaboration in complex, everyday environments. By providing a fine-grained diagnostic tool, PACBench can help researchers and developers identify specific weaknesses in current models, thereby guiding targeted improvements in model architectures, training methodologies, and dataset curation. This, in turn, can lead to robotic systems that are more predictable, less prone to errors stemming from a lack of physical common sense, and better able to perform a wide range of useful tasks. The open release of our benchmark and its diverse data sources (including web-scale images, real-world humanoid captures, and simulated scenarios) is intended to foster broad community engagement and accelerate progress in this crucial area of AI. While any advancement in AI capabilities warrants ongoing consideration of its societal implications, our work focuses on enhancing the fundamental understanding and robustness of AI systems, which we see as a positive step towards more responsible AI development.


9ecafb09de180aaad7b7205be7eb24a4-Paper-Datasets_and_Benchmarks_Track.pdf

Neural Information Processing Systems

Vision-Language Models (VLMs) are increasingly pivotal for generalist robot manipulation, enabling tasks such as physical reasoning, policy generation, and failure detection. However, their proficiency in these high-level applications often assumes a deep understanding of low-level physical prerequisites, a capability that is largely unverified. To perform actions reliably, robots must comprehend intrinsic object properties (e.g., material, weight), action affordances (e.g., graspable, stackable), and physical constraints (e.g., stability, reachability, or an object's state like being closed). Despite their ubiquitous use in manipulation, we argue that off-the-shelf VLMs may lack this granular, physically-grounded understanding, as these specific prerequisites are often overlooked during training. Addressing this critical gap, we introduce PACBench, a comprehensive benchmark designed to systematically evaluate VLMs on their understanding of these core Properties, Affordances, and Constraints (PAC) from a task executability perspective. PAC Bench features a diverse dataset with more than 30,000 annotations, comprising 673 real-world images (115 object classes, 15 property types, 1-3 affordances defined per object class), 100 real-world humanoid view scenarios, and 120 unique simulated constraint scenarios across four tasks. Our evaluations reveal significant gaps in the ability of VLMs to grasp fundamental physical concepts, underscoring their current limitations for reliable robot manipulation and pointing to key areas that require targeted research. PACBench also serves as a standardized benchmark for rigorously evaluating the physical reasoning capabilities of VLMs guiding the development of more robust and physically grounded models for robot manipulation.


PAC Bench: Do Foundation Models Understand Prerequisites for Executing Manipulation Policies?

Neural Information Processing Systems

Vision-Language Models (VLMs) are increasingly pivotal for generalist robot manipulation, enabling tasks such as physical reasoning, policy generation, and failure detection. However, their proficiency in these high-level applications often assumes a deep understanding of low-level physical prerequisites, a capability that is largely unverified. To perform actions reliably, robots must comprehend intrinsic object properties (e.g., material, weight), action affordances (e.g., graspable, stackable), and physical constraints (e.g., stability, reachability, or an object's state like being closed). Despite their ubiquitous use in manipulation, we argue that off-the-shelf VLMs may lack this granular, physically-grounded understanding, as these specific prerequisites are often overlooked during training. Addressing this critical gap, we introduce PAC Bench, a comprehensive benchmark designed to systematically evaluate VLMs on their understanding of these core Properties, Affordances, and Constraints (PAC) from a task executability perspective. PAC Bench features a diverse dataset with more than 30,000 annotations, comprising 673 real-world images (115 object classes, 15 property types, 1-3 affordances defined per object class), 100 real-world humanoid view scenarios, and 120 unique simulated constraint scenarios across four tasks. Our evaluations reveal significant gaps in the ability of VLMs to grasp fundamental physical concepts, underscoring their current limitations for reliable robot manipulation and pointing to key areas that require targeted research. PAC Bench also serves as a standardized benchmark for rigorously evaluating the physical reasoning capabilities of VLMs guiding the development of more robust and physically grounded models for robot manipulation.



EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views

Neural Information Processing Systems

Understanding egocentric human-object interaction (HOI) is a fundamental aspect of human-centric perception, facilitating applications like AR/VR and embodied AI. For the egocentric HOI, in addition to perceiving semantics e.g., ''what'' interaction is occurring, capturing ''where'' the interaction specifically manifests in 3D space is also crucial, which links the perception and operation. Existing methods primarily leverage observations of HOI to capture interaction regions from an exocentric view. However, incomplete observations of interacting parties in the egocentric view introduce ambiguity between visual observations and interaction contents, impairing their efficacy. From the egocentric view, humans integrate the visual cortex, cerebellum, and brain to internalize their intentions and interaction concepts of objects, allowing for the pre-formulation of interactions and making behaviors even when interaction regions are out of sight.


GAMap: Zero-Shot Object Goal Navigation with Multi-Scale Geometric-Affordance Guidance

Neural Information Processing Systems

Zero-Shot Object Goal Navigation (ZS-OGN) enables robots to navigate toward objects of unseen categories without prior training. Traditional approaches often leverage categorical semantic information for navigation guidance, which struggles when only partial objects are observed or detailed and functional representations of the environment are lacking. To resolve the above two issues, we propose \textit{Geometric-part and Affordance Maps} (GAMap), a novel method that integrates object parts and affordance attributes for navigation guidance. Our method includes a multi-scale scoring approach to capture geometric-part and affordance attributes of objects at different scales. Comprehensive experiments conducted on the HM3D and Gibson benchmark datasets demonstrate improvements in Success Rates and Success weighted by Path Length, underscoring the efficacy of our geometric-part and affordance-guided navigation approach in enhancing robot autonomy and versatility, without any additional task-specific training or fine-tuning with the semantics of unseen objects and/or the locomotions of the robot.