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 Kleinberg, Jon


The Backfiring Effect of Weak AI Safety Regulation

arXiv.org Artificial Intelligence

Recent policy proposals aim to improve the safety of general-purpose AI, but there is little understanding of the efficacy of different regulatory approaches to AI safety. We present a strategic model that explores the interactions between the regulator, the general-purpose AI technology creators, and domain specialists--those who adapt the AI for specific applications. Our analysis examines how different regulatory measures, targeting different parts of the development chain, affect the outcome of the development process. In particular, we assume AI technology is described by two key attributes: safety and performance. The regulator first sets a minimum safety standard that applies to one or both players, with strict penalties for non-compliance. The general-purpose creator then develops the technology, establishing its initial safety and performance levels. Next, domain specialists refine the AI for their specific use cases, and the resulting revenue is distributed between the specialist and generalist through an ex-ante bargaining process. Our analysis of this game reveals two key insights: First, weak safety regulation imposed only on the domain specialists can backfire. While it might seem logical to regulate use cases (as opposed to the general-purpose technology), our analysis shows that weak regulations targeting domain specialists alone can unintentionally reduce safety. This effect persists across a wide range of settings. Second, in sharp contrast to the previous finding, we observe that stronger, well-placed regulation can in fact benefit all players subjected to it. When regulators impose appropriate safety standards on both AI creators and domain specialists, the regulation functions as a commitment mechanism, leading to safety and performance gains, surpassing what is achieved under no regulation or regulating one player only.


What's Producible May Not Be Reachable: Measuring the Steerability of Generative Models

arXiv.org Artificial Intelligence

How should we evaluate the quality of generative models? Many existing metrics focus on a model's producibility, i.e. the quality and breadth of outputs it can generate. However, the actual value from using a generative model stems not just from what it can produce but whether a user with a specific goal can produce an output that satisfies that goal. We refer to this property as steerability. In this paper, we first introduce a mathematical framework for evaluating steerability independently from producibility. Steerability is more challenging to evaluate than producibility because it requires knowing a user's goals. We address this issue by creating a benchmark task that relies on one key idea: sample an output from a generative model and ask users to reproduce it. We implement this benchmark in a large-scale user study of text-to-image models and large language models. Despite the ability of these models to produce high-quality outputs, they all perform poorly on steerabilty. This suggests that we need to focus on improving the steerability of generative models. We show such improvements are indeed possible: through reinforcement learning techniques, we create an alternative steering mechanism for image models that achieves more than 2x improvement on this benchmark.


Exclusion Zones of Instant Runoff Voting

arXiv.org Artificial Intelligence

Recent research on instant runoff voting (IRV) shows that it exhibits a striking combinatorial property in one-dimensional preference spaces: there is an "exclusion zone" around the median voter such that if a candidate from the exclusion zone is on the ballot, then the winner must come from the exclusion zone. Thus, in one dimension, IRV cannot elect an extreme candidate as long as a sufficiently moderate candidate is running. In this work, we examine the mathematical structure of exclusion zones as a broad phenomenon in more general preference spaces. We prove that with voters uniformly distributed over any $d$-dimensional hyperrectangle (for $d > 1$), IRV has no nontrivial exclusion zone. However, we also show that IRV exclusion zones are not solely a one-dimensional phenomenon. For irregular higher-dimensional preference spaces with fewer symmetries than hyperrectangles, IRV can exhibit nontrivial exclusion zones. As a further exploration, we study IRV exclusion zones in graph voting, where nodes represent voters who prefer candidates closer to them in the graph. Here, we show that IRV exclusion zones present a surprising computational challenge: even checking whether a given set of positions is an IRV exclusion zone is NP-hard. We develop an efficient randomized approximation algorithm for checking and finding exclusion zones. We also report on computational experiments with exclusion zones in two directions: (i) applying our approximation algorithm to a collection of real-world school friendship networks, we find that about 60% of these networks have probable nontrivial IRV exclusion zones; and (ii) performing an exhaustive computer search of small graphs and trees, we also find nontrivial IRV exclusion zones in most graphs. While our focus is on IRV, the properties of exclusion zones we establish provide a novel method for analyzing voting systems in metric spaces more generally.


AI-Assisted Decision Making with Human Learning

arXiv.org Artificial Intelligence

AI systems increasingly support human decision-making. In many cases, despite the algorithm's superior performance, the final decision remains in human hands. For example, an AI may assist doctors in determining which diagnostic tests to run, but the doctor ultimately makes the diagnosis. This paper studies such AI-assisted decision-making settings, where the human learns through repeated interactions with the algorithm. In our framework, the algorithm -- designed to maximize decision accuracy according to its own model -- determines which features the human can consider. The human then makes a prediction based on their own less accurate model. We observe that the discrepancy between the algorithm's model and the human's model creates a fundamental tradeoff. Should the algorithm prioritize recommending more informative features, encouraging the human to recognize their importance, even if it results in less accurate predictions in the short term until learning occurs? Or is it preferable to forgo educating the human and instead select features that align more closely with their existing understanding, minimizing the immediate cost of learning? This tradeoff is shaped by the algorithm's time-discounted objective and the human's learning ability. Our results show that optimal feature selection has a surprisingly clean combinatorial characterization, reducible to a stationary sequence of feature subsets that is tractable to compute. As the algorithm becomes more "patient" or the human's learning improves, the algorithm increasingly selects more informative features, enhancing both prediction accuracy and the human's understanding. Notably, early investment in learning leads to the selection of more informative features than a later investment. We complement our analysis by showing that the impact of errors in the algorithm's knowledge is limited as it does not make the prediction directly.


Sparse Autoencoders for Hypothesis Generation

arXiv.org Artificial Intelligence

We describe HypotheSAEs, a general method to hypothesize interpretable relationships between text data (e.g., headlines) and a target variable (e.g., clicks). HypotheSAEs has three steps: (1) train a sparse autoencoder on text embeddings to produce interpretable features describing the data distribution, (2) select features that predict the target variable, and (3) generate a natural language interpretation of each feature (e.g., "mentions being surprised or shocked") using an LLM. Each interpretation serves as a hypothesis about what predicts the target variable. Compared to baselines, our method better identifies reference hypotheses on synthetic datasets (at least +0.06 in F1) and produces more predictive hypotheses on real datasets (~twice as many significant findings), despite requiring 1-2 orders of magnitude less compute than recent LLM-based methods. HypotheSAEs also produces novel discoveries on two well-studied tasks: explaining partisan differences in Congressional speeches and identifying drivers of engagement with online headlines.


A No Free Lunch Theorem for Human-AI Collaboration

arXiv.org Artificial Intelligence

The gold standard in human-AI collaboration is complementarity -- when combined performance exceeds both the human and algorithm alone. We investigate this challenge in binary classification settings where the goal is to maximize 0-1 accuracy. Given two or more agents who can make calibrated probabilistic predictions, we show a "No Free Lunch"-style result. Any deterministic collaboration strategy (a function mapping calibrated probabilities into binary classifications) that does not essentially always defer to the same agent will sometimes perform worse than the least accurate agent. In other words, complementarity cannot be achieved "for free." The result does suggest one model of collaboration with guarantees, where one agent identifies "obvious" errors of the other agent. We also use the result to understand the necessary conditions enabling the success of other collaboration techniques, providing guidance to human-AI collaboration.


Maia-2: A Unified Model for Human-AI Alignment in Chess

arXiv.org Artificial Intelligence

There are an increasing number of domains in which artificial intelligence (AI) systems both surpass human ability and accurately model human behavior. This introduces the possibility of algorithmically-informed teaching in these domains through more relatable AI partners and deeper insights into human decision-making. Critical to achieving this goal, however, is coherently modeling human behavior at various skill levels. Chess is an ideal model system for conducting research into this kind of human-AI alignment, with its rich history as a pivotal testbed for AI research, mature superhuman AI systems like AlphaZero, and precise measurements of skill via chess rating systems. Previous work in modeling human decision-making in chess uses completely independent models to capture human style at different skill levels, meaning they lack coherence in their ability to adapt to the full spectrum of human improvement and are ultimately limited in their effectiveness as AI partners and teaching tools. In this work, we propose a unified modeling approach for human-AI alignment in chess that coherently captures human style across different skill levels and directly captures how people improve. Recognizing the complex, non-linear nature of human learning, we introduce a skill-aware attention mechanism to dynamically integrate players' strengths with encoded chess positions, enabling our model to be sensitive to evolving player skill. Our experimental results demonstrate that this unified framework significantly enhances the alignment between AI and human players across a diverse range of expertise levels, paving the way for deeper insights into human decision-making and AI-guided teaching tools. Our implementation is available here.


Evaluating the World Model Implicit in a Generative Model

arXiv.org Artificial Intelligence

Recent work suggests that large language models may implicitly learn world models. How should we assess this possibility? We formalize this question for the case where the underlying reality is governed by a deterministic finite automaton. This includes problems as diverse as simple logical reasoning, geographic navigation, game-playing, and chemistry. We propose new evaluation metrics for world model recovery inspired by the classic Myhill-Nerode theorem from language theory. We illustrate their utility in three domains: game playing, logic puzzles, and navigation. In all domains, the generative models we consider do well on existing diagnostics for assessing world models, but our evaluation metrics reveal their world models to be far less coherent than they appear. Such incoherence creates fragility: using a generative model to solve related but subtly different tasks can lead it to fail badly. Building generative models that meaningfully capture the underlying logic of the domains they model would be immensely valuable; our results suggest new ways to assess how close a given model is to that goal.


How Random is Random? Evaluating the Randomness and Humaness of LLMs' Coin Flips

arXiv.org Artificial Intelligence

One uniquely human trait is our inability to be random. We see and produce patterns where there should not be any and we do so in a predictable way. LLMs are supplied with human data and prone to human biases. In this work, we explore how LLMs approach randomness and where and how they fail through the lens of the well studied phenomena of generating binary random sequences. We find that GPT 4 and Llama 3 exhibit and exacerbate nearly every human bias we test in this context, but GPT 3.5 exhibits more random behavior. This dichotomy of randomness or humaness is proposed as a fundamental question of LLMs and that either behavior may be useful in different circumstances.


Designing Skill-Compatible AI: Methodologies and Frameworks in Chess

arXiv.org Artificial Intelligence

Powerful artificial intelligence systems are often used in settings where they must interact with agents that are computationally much weaker, for example when they work alongside humans or operate in complex environments where some tasks are handled by algorithms, heuristics, or other entities of varying computational power. For AI agents to successfully interact in these settings, however, achieving superhuman performance alone is not sufficient; they also need to account for suboptimal actions or idiosyncratic style from their less-skilled counterparts. We propose a formal evaluation framework for assessing the compatibility of near-optimal AI with interaction partners who may have much lower levels of skill; we use popular collaborative chess variants as model systems to study and develop AI agents that can successfully interact with lower-skill entities. Traditional chess engines designed to output near-optimal moves prove to be inadequate partners when paired with engines of various lower skill levels in this domain, as they are not designed to consider the presence of other agents. We contribute three methodologies to explicitly create skill-compatible AI agents in complex decision-making settings, and two chess game frameworks designed to foster collaboration between powerful AI agents and less-skilled partners. On these frameworks, our agents outperform state-of-the-art chess AI (based on AlphaZero) despite being weaker in conventional chess, demonstrating that skill-compatibility is a tangible trait that is qualitatively and measurably distinct from raw performance. Our evaluations further explore and clarify the mechanisms by which our agents achieve skill-compatibility.