Scholars, symphonies and rave music: making the Assassin's Creed soundtrack

The Guardian 

Ubisoft knew Assassin's Creed was going to be huge. Over its three years of development, the game went from a Prince of Persia spin-off curio to the gem in the publisher's forthcoming games list. It became the talk of the industry in 2006 after a well-constructed trailer teased at the imaginations of gamers and history fanatics alike. Intrigued by the promise of a game set during the Third Crusade in the Holy Land in 1191 – with some mysterious sci-fi elements projected over the top – we all waited with bated breath for this historical action experiment to land in late 2007. The publisher needed the best people it could get on the project.

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