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Hollywood studios take aim at 'ultra-realistic' AI video tool

BBC News

Hollywood studios take aim at'ultra-realistic' AI video tool The MPA represents the major US studios - Netflix, Paramount Pictures, Prime Video & Amazon MGM Studios, Sony Pictures, Universal Studios, The Walt Disney Studios and Warner Bros Discovery. The content referenced was created as part of a limited pre-launch testing phase, it said. The AI tool can quickly make highly realistic clips from a short, simple text prompt, such as a fist fight between Tom Cruise and Brad Pitt, Will Smith battling a red-eyed spaghetti monster or even Friends characters reimagined as otters. ByteDance should immediately cease its infringing activity. According to ByteDance, steps are being taken to further address risks, and it will implement robust policies, monitoring mechanisms and processes to ensure compliance with local regulations.


How Does it Sound?

Neural Information Processing Systems

One of the primary purposes of video is to capture people and their unique activities. It is often the case that the experience of watching the video can be enhanced by adding a musical soundtrack that is in-sync with the rhythmic features of these activities.


5 Great Video Games You Might Have Missed (2025): Blippo , Sektori, Dispatch, Blue Prince

WIRED

When you've finished playing the big-name video games, try,,, and some of our other favorites from 2025. It's hard to keep track of every game launch. While a handful of titles like,, or are sure to top the year's Best Of lists, many more will go unrecognized for their brilliance, fun, or sheer absurdity. The good news is we've got you covered. Whether you're stuck at home for the holidays and itching for something to play, or you just want to make sure you don't let any hidden gems slip under your radar, here are five games from this year's slate you should not miss.



The Man Behind Two of the Greatest Albums of the Century Is Gone

Slate

The singer leaves behind two of the greatest albums of the century--and generations of artists still struggling to keep up. Great artists who are the opposite of prolific are always a thorny subject. Many of our most romantic ideas about creativity tend to view "genius" as a kind of vessel state, from which beauty and inspiration simply flow forth, effortlessly and boundlessly: It's deflating to be confronted with the reality that this isn't always how it works. And, of course, when such artists come to be the subjects of intense devotion and scrutiny, it often provokes a demand for more and more, faster and faster, which usually has the counterproductive effect of further pressurizing an already fraught creative process. And yet these artists are distinctively precious in their own way, necessary reminders (particularly in our age of pathological, parasocial standom) that even stars don't exist solely as objects for our consumption, that sharing a world with people who provide us with beautiful things is a privilege to be cherished and cared for, rather than an entitlement to be hoarded or otherwise fetishized.


Meet Anamanaguchi, the band behind the last Scott Pilgrim video game's soundtrack – and the next one

The Guardian

Coming of age Anamanaguchi, with Peter Berkman (left). Coming of age Anamanaguchi, with Peter Berkman (left). Chiptune alt-rock band Anamanaguchi are having a bumper year, culminating in an opportunity to create the soundtrack they've always wanted to make - for a new Scott Pilgrim game S cott Pilgrim, the series of pop culture-saturated graphic novels by Canadian author and comic book artist Bryan Lee O'Malley, has become a timeless epic about teenage insecurity, love and redemption, and the intersection of arrogance and self-esteem - as well as a Canadian interpretation of emo, indie rock and shōnen-style comic books. It is a coming-of-age tale about an initially unlikable teenage boy growing up in the 00s, who matures through six graphic novels that deftly reference everything from Japanese manga to western superheroes, video games and Tintin. It is also, of course, a hit movie, a 2022 Netflix anime series, and a 2010 video game - the last two of which were soundtracked by New York City-based indie rock band Anamanaguchi.


Toward a Realistic Encoding Model of Auditory Affective Understanding in the Brain

Pan, Guandong, Yang, Yaqian, Chen, Shi, Wang, Xin, Liu, Longzhao, Zheng, Hongwei, Tang, Shaoting

arXiv.org Artificial Intelligence

In affective neuroscience and emotion-aware AI, understanding how complex auditory stimuli drive emotion arousal dynamics remains unresolved. This study introduces a computational framework to model the brain's encoding of naturalistic auditory inputs into dynamic behavioral/neural responses across three datasets (SEED, LIRIS, self-collected BAVE). Guided by neurobiological principles of parallel auditory hierarchy, we decompose audio into multilevel auditory features (through classical algorithms and wav2vec 2.0/Hubert) from the original and isolated human voice/background soundtrack elements, mapping them to emotion-related responses via cross-dataset analyses. Our analysis reveals that high-level semantic representations (derived from the final layer of wav2vec 2.0/Hubert) exert a dominant role in emotion encoding, outperforming low-level acoustic features with significantly stronger mappings to behavioral annotations and dynamic neural synchrony across most brain regions ($p < 0.05$). Notably, middle layers of wav2vec 2.0/hubert (balancing acoustic-semantic information) surpass the final layers in emotion induction across datasets. Moreover, human voices and soundtracks show dataset-dependent emotion-evoking biases aligned with stimulus energy distribution (e.g., LIRIS favors soundtracks due to higher background energy), with neural analyses indicating voices dominate prefrontal/temporal activity while soundtracks excel in limbic regions. By integrating affective computing and neuroscience, this work uncovers hierarchical mechanisms of auditory-emotion encoding, providing a foundation for adaptive emotion-aware systems and cross-disciplinary explorations of audio-affective interactions.



'We're huge JRPG fans': Purity Ring on how nostalgia for a gaming era inspired their new single

The Guardian

If you were around for the electropop zeitgeist of the early 2010s, chances are that Purity Ring feature prominently on your nostalgia playlist. And if you were a young adult at that time, well, there's also a high chance that you played Japanese role-playing games as a teenager – whether that was Chrono Trigger on an SNES or Final Fantasy on a PlayStation. Purity Ring's new single Many Lives is an attempt to recapture the feeling of the RPG that you discovered as a 12-year-old and immediately made into your whole personality. Inspired by games such as Skies of Arcadia, Phantasy Star Online and Secret of Mana, it is poised to tug on the heartstrings of fans of a certain vintage. This is a bold decision for a band who have previously collaborated with Deftones and covered Eurodance classics, but members Megan James and Corin Roddick have the gaming expertise to pull it off. "We're huge fans of the JRPG genre," they say, naming Nier: Automata and Final Fantasy X as major influences on the sonic atmosphere of their latest work.


Everything that happened at Summer Game Fest 2025, from marathon game sessions to military helicopters

The Guardian

As protests exploded in Los Angeles last weekend, elsewhere in the city, a coterie of games journalists and developers were gathered together to play new games at the industry's annual summer showcase. This week's issue is a dispatch from our correspondent Alyssa Mercante. Summer Game Fest (SGF), the annual Los Angeles-based gaming festival/marketing marathon, was set up to compete with the once-massive E3. It's taken a few years, but now it has replaced it. Whereas E3 used to commandeer the city's convention centre smack in the middle of downtown LA, SGF is off the beaten path, nestled among the reams of fabric in the Fashion District, adjacent to Skid Row.