Was that a reference to Magritte? Design/ Play/ Disrupt review
Video games are a unique and sometimes messy mixture of everything from visual arts to music, coding and animation, typically experienced at home over the course of 10 hours or more. This makes them a fascinating subject for design critics and curators, but it also means that they do not adapt well to a museum setting. The soul of games – the thing that gives them their power – is interactivity, the chance to be a participant, rather than an observer. This is the very thing that's taken away when they are placed in a museum, where they can be seen and read about – but not played. Places like Berlin's Computerspielemuseum and exhibitions like the Barbican's Game On have focused on video games' history as a technology: arcade cabinets and old computers give way to sleek-looking modern consoles, as the displayed works progress from lines and dots to pixel sprites to polygonal 3D models to realistic characters in beautifully-rendered worlds.
Sep-10-2018, 17:28:54 GMT
- Country:
- North America > United States
- Kentucky (0.05)
- Asia
- North America > United States
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology:
- Information Technology > Artificial Intelligence > Games (0.80)