'Matrix Resurrections' Pivots to Reality 22 Years After Original

WSJ.com: WSJD - Technology 

For the new sequel, "The Matrix Resurrections," filmmakers deployed much-higher-caliber technologies, including three-dimensional imagery made using artificial intelligence. But after 22 years of digital evolution, high-end movie effects are approaching a plateau near perfection. "We went from pulling off what seemed to be impossible, to a sort of inability to create surprise" in the movie industry, says John Gaeta, who helped craft the bullet-time effect. He was a visual-effects designer on the first three "Matrix" films; now he is making things for the metaverse. This year the movies presented us with a car slingshotting from cliff to cliff ("F9"); Ryan Reynolds running amok inside a videogame ("Free Guy"); and giant monsters crushing the Hong Kong skyline ("Godzilla vs. Kong").

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